What is the role of the gunslinger? What is the role of this class compared to the other perks?
Most likely, none.
Sorry for being off-topic, but what are all the people talking stuff about the SWAT on about? I believe I followed KF2 since launch pretty well, and I have never seen a single confirmed fact about it other than it's name. So what do you mean "SWAT seems to specialize in smgs"? We don't know anything about it yet.
Actually, I can't really imagine what this perk's weakness will be. Long-distance precision?
No, ammo count. Most of the guns have to reload in 6-9 shots, taking two guns is a way to combat the ammo but you still only have around 16-20 shots. That's why there's yet another skill to let you quick switch between pairs of pistols, so you can unload all your guns rapidly, then retreat and reload. Like a hit and run Commando.
Character voice lines
There's even lines about zeds getting frozen
What? of course there are.There are no roles in kf
The nail bomb bounces nails EVERYWHERE! The video I showed had default explosion power on it which is likely to be modified (hurrah first implementation!).
The nail bomb bounces nails EVERYWHERE! The video I showed had default explosion power on it which is likely to be modified (hurrah first implementation!).
Two head shooters? What of the Commando? As he becomes overshadowed in his current role of accurate, aimed fire, where does commando stand in the perk line up?Our current thinking is that the gunslinger is the more mobile and nimble of the two head shooters, while the sharpshooter is the more powerful and stable of the two.
Two head shooters? What of the Commando? As he becomes overshadowed in his current role of accurate, aimed fire, where does commando stand in the perk line up?
Since you mentioned that GS is more nimble, will TWI take a look at the issue that a lot of people have with bullet speed in ZEDtime? Standing still you can miss a clot that takes a single step because bullets are so slow. If I'm running in ZEDtime and firing away, something has to give with how slow bullets move imho.Our current thinking is that the gunslinger is the more mobile and nimble of the two head shooters, while the sharpshooter is the more powerful and stable of the two.
The nail bomb bounces nails EVERYWHERE! The video I showed had default explosion power on it which is likely to be modified (hurrah first implementation!).