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it says version mismatch when I put it on the server :/
also even though i have the mutator in my Published folder on my MyGames/Killingfloor2 folder it still tried to download it from the server; is there some other way I'm supposed to launch the game with the mutator that isn't through command prompt typing kfeditor kf-mapname?mutator=mymod.mymutator <-just example text obviously(i actually made a batch file to do it faster, but the server doesn't seem to recognize that I have it)
Yea in order to get my mod working on a server I needed to put my mod file in my servers BrewedPC folder over the existing file, and in order to join that server I needed to do the same for my game's BrewedPC folder. Works great now just needed to backup the files and switch em back out to turn off the mod.
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