Hello, I've been reading up on the more recent posts, and I see that some of the ideas that my clan has been independently working on, have actually been discussed at length here - an example is the healing zombie, where i also started out with a siren but realized it gets graphically messy and the zombies have no prior code that deals with "walk towards other zombies if they need health.. otherwise duck for cover?"
I will be very interested in seeing Jack-Carvers new weapons once they are out, and I would really appreciate it if you, or anyone else could send me the hand model for KF, I recently got stuck on that same point and I still havent managed to export the relevant anims/meshes to get this into 3ds max.
For the past months I've been trying to figure out all these segments of game modding on my own/through hard googling and asking coworkers (I work with a few people from the game industry.. lucky me ;D), but it would go so much quicker if things that have already been figured out were shared in a more direct way than it is now.
So I propose that a coalition is formed, where stand-alone changes or packs (like a mutator/mod) are shared freely, with mutual respect/credits given obviously. I'll be willing to share anything I've got right now, although it's not alot, but due to various reasons (incomplete works, some copying with missing references) I can't do that too openly right now.. and I'd rather it was a group that had this kind of code/material access so that things dont get out of hand.
In any case, I'll be picking up any kind of weapon/zombie mod that shows up on these forums, and hosting it on my own game server to create a KF-Plus/Action KF style gameserver, this is on top of playerlimit being increased to 16 players, and with the perkreplacement mod on, as I doubt the current features could be whitelisted.
I can host several servers if a full mod comes along and needs a place to be tried out independently aswell, which I did with cheetahs vehicle mod for a month or so.. btw great work on that
What I've learned so far/can contribute with:
* Most coding aspects of UE3, although it seems that the horizon moves every time you make a realization about something, so i find it hard to tell at which stage of understanding I am right now
* Basic effects (this is mostly code, but i can do basic stuff in PS too)
* Creation/alteration and import of static meshes
* I'm on an early learning stage of skeletalmeshes and animations, but i had my first successfull import yesterday - with much celebration, although I did DL the entire thing in an outdated 3ds max format, and really just used the ActorX plugin to export/combine the files that i downloaded.
But getting it from 3ds max and into the game without loosing quality/crashing the editor has been a challenge for me in the past few weeks.
* Ideas... this is the thing most people can help out with, without any prior modding experience
Well, I have several pages on google docs with ideas and progress so far, and maybe around 60 altered codefiles, where maybe 90% is extensions/activation of things in the KF/RO/UE code repository, but usually in new and weird ways
If anyone wants a peek at this, PM me as I'm not ready to publish this to the 'net just yet.
But I'd really like to take some of these good ideas, and I've read -alot- of good ideas on this forum and others, and make them happen in KF.. with or without TWI's whitelisting, although that would be great if it can be done too.
Edit: My steam ID is dgram1337