Zoom Poll

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Zoom Poll

  • Zoom when Aiming Down Sight only. Similar depth as now. ADS zooms, button controls breathing only

    Votes: 41 18.7%
  • Zoom in ADS only. Shorter zoom depth. ADS zooms, button controls breathing only

    Votes: 15 6.8%
  • Zoom in ADS only. Similar depth as now. Can zoom further than regular ADS mode and control breath

    Votes: 8 3.7%
  • Zoom in ADS only. Shorter zoom depth. Can zoom further than regular ADS mode and control breath

    Votes: 4 1.8%
  • Zoom any time. Similar depth as now. Zoom further than regular ADS mode and control breath (now)

    Votes: 71 32.4%
  • Zoom any time. Shorter zoom depth. Zoom further than regular ADS mode and control breath

    Votes: 11 5.0%
  • No zoom at all

    Votes: 55 25.1%
  • More zoom

    Votes: 6 2.7%
  • Other

    Votes: 8 3.7%

  • Total voters
    219

captain max707

FNG / Fresh Meat
May 11, 2011
169
85
0
Fairfax, California
I think the current system is fine. When I use the zoom key, it actually looks to me like my soldier is moving his head forward, not magically seeing farther with his eyes. I wouldn't mind if they removed the focus when you aren't aiming, though.
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
0
I find the zoom button spoils my sense of immersion. Now I see where people are coming from with using a screen to simulate what our eyes are capable of IRL, but it still feels wrong to me. When I press the zoom key I don't feel like i'm in the game focussing on a far away target, but instead like I brought invisible binoculars to my eyes. It might be to do with what we're used to in games, it just doesn't work for me anyway. Another thing is that when you zoom the area to the top right of the screen is shown in the same detail as the bottom left..If I were focusing on something far away I wouldn't see things at different distances as clearly as it wouldnt be in focus

From a gameplay perspective, I would rather the zoom was mostly influenced by the gun you choose or to have a uniform zoom level (none).

I used a sniper for the first time yesterday, and it was odd that zooming without looking in the scope actually zooms in 90% as far as the scope does, while at the same time giving you more peripheral vision than the scope. I actually ended up coming out of scope mode to survey the area and if I saw someone while zoomed I would then go to the scope and fire. It just felt wrong on too many levels.

It makes the sniper class less important, because everyone virtually gets the same level of magnification. It encourages players to play statically/passively too.

Anyway thats how I feel about it, I don't hate it, it just doesn't sit well with me
 
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fideco

FNG / Fresh Meat
Aug 1, 2011
53
44
0
It makes the sniper class less important, because everyone virtually gets the same level of magnification. It encourages players to play statically/passively too.

Anyway thats how I feel about it, I don't hate it, it just doesn't sit well with me
I agree, it equalizes differences between different guns
 

Stiler

FNG / Fresh Meat
Nov 24, 2005
353
62
0
38
TN
IMO the buttons are one too many.

It's a huge pita to try and take cover, pop around and aim, and then zoom.

It just feels weird for my hands, pressing 3 buttons simply to aim/shoot, feels like one button too many.

IMO if there's zoom, it should be done automatically when you aim (at least let us have the option). It shouldn't be done when you aren't aiming.

On top of this I agree, the zoom is a bit too far, it should be brought back a little, as it is now it detracts from the important aspect of having a sniper.
 
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melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
0
IMO the buttons are one too many.
Yeah I'm not really sure why you can zoom a bit further after going to iron sights mode. I guess so you have more peripheral vision for closer range shots. Would be better with just less zoom in that case then

If I focus on something in the distance I see the object I'm looking at, but everything else is in less focus. But ingame I can move my eyes to look at the things that wouldn't be in focus irl. Maybe if they keep the zoom it could be blurred except near the centre of the screen
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
0
Thought I would do a breakdown of the results so far. I know 120 odd voters don't represent the whole playerbase but anyway:

36% want zoom only when in iron sights mode, in 1 way or another
20% No zoom at all
4.8% for zoom anytime but reduced zoom total
2.4% more zoom in one way or another, 1.6% other
35.2% Remain as it is now

Needs more voters I guess, but so far its pretty split
 

Stahlhelmii

FNG / Fresh Meat
Aug 16, 2011
721
401
0
I personally consider your poll to be invalid. My opinion is that sniper rifles, bolt action and semi-auto rifles should be allowed both levels of zoom, assault RIFLES and machine guns should be allowed the first level, and smg's should get no zoom at all. I don't see any options for this on your poll.
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
0
Just vote "Other". I couldn't put every possible idea someone might have
 

NinetyNine

FNG / Fresh Meat
Sep 7, 2011
329
133
0
Voted other because that poll is really, really unfocused. It also doesn't cover why you zoom in the first place: To mimic focusing by constricting your field of view while enhancing the target location. Since they can't actually do this with a computer screen, they have a zoom. Just blurring the edges(as was suggested) would pretty much do the opposite of focusing on a spot. It would be equally hard to make out, while you'd lose peripheral vision, just like if you had been drinking heavily. Natural selection would have a field day with anything that used that method of spotting things.

Try looking at something, then shifting your vision to stare at something nearby. The apparent resolution(clarity actually) increases dramatically when you do that. Now someone explain how to make that happen on a monitor and have it work with your human eyes that are already doing this as you scan the screen. Without vision tracking hardware, it's impossible.
 

DasFist

FNG / Fresh Meat
Aug 31, 2011
193
77
0
I have no problem with the way zoom is now, voted more zoom cos it was the easiest to read.
 

Adawkus

FNG / Fresh Meat
Sep 12, 2011
4
0
0
I find current zoom to be a relief since i dont have to play 5 cm away from my screen as i did playing RO1 and double zoom is also necessary coz it enables you to fight in cqc witch you couldnt do if you zoom to the max then enemy is near.
 

Paas

FNG / Fresh Meat
Aug 30, 2011
149
55
0
El Campo, TX
Voted other because that poll is really, really unfocused. It also doesn't cover why you zoom in the first place: To mimic focusing by constricting your field of view while enhancing the target location. Since they can't actually do this with a computer screen, they have a zoom. Just blurring the edges(as was suggested) would pretty much do the opposite of focusing on a spot. It would be equally hard to make out, while you'd lose peripheral vision, just like if you had been drinking heavily. Natural selection would have a field day with anything that used that method of spotting things.

Try looking at something, then shifting your vision to stare at something nearby. The apparent resolution(clarity actually) increases dramatically when you do that. Now someone explain how to make that happen on a monitor and have it work with your human eyes that are already doing this as you scan the screen. Without vision tracking hardware, it's impossible.

This is not the purpose of the zoom. The zoom is there to bring the game world back to a realistic scale. What you're talking about is DOF. You have to stop mixing the two up.

- Paas
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
Thought I would do a breakdown of the results so far. I know 120 odd voters don't represent the whole playerbase but anyway:

36% want zoom only when in iron sights mode, in 1 way or another
20% No zoom at all
4.8% for zoom anytime but reduced zoom total
2.4% more zoom in one way or another, 1.6% other
35.2% Remain as it is now

Needs more voters I guess, but so far its pretty split

It's split because the poll is obtuse.

It's like voting in Florida circa 2000.
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
0
Obtuse? I think I should have put only one 1 option for each scenario, but it's still pretty clear which one is which as it says at the front (iron sight mode only, zoom anytime etc)
 

NinetyNine

FNG / Fresh Meat
Sep 7, 2011
329
133
0
This is not the purpose of the zoom. The zoom is there to bring the game world back to a realistic scale. What you're talking about is DOF. You have to stop mixing the two up.

- Paas

I stand by what I said. Zoom is to allow for focus.
 

pepihoh

FNG / Fresh Meat
Oct 27, 2010
308
73
0
Uh....

WTH does "depth" refer to?

What I want:
-No zoom when going into iron sights.
-Additional zoom on the press of a button (also out of ironsights)

Basically, the ArmA2 system.

Umm, you know that you can do that? Just set the weapons zoom to 0.1 and when you want to zoom press shift. Voila, you get the ARMA 2 system. That is how I did it at least.
 

MSol_18

FNG / Fresh Meat
Sep 2, 2011
16
3
0
People don't want the shift zoom

People don't want the shift zoom

If you look closesly at the statistics the majority of people are against the additional zoom when pressing shift (just add the percentage of people that don't want zoom at all and the others that want zoom but with shift controlling breath only). I think that tripwire should remove this but retain the current zoom when aiming down sights. This will be the best compromise to appease both parties I guess. What do you guys think?