I'm not a big fan of zoom myself but its here to stay, so this is not about that discussion. These suggestions are here to make the zoom function work the best way possible.
I personally prefer the ability to bind a button to be a zoom key, as pulling up a weapon to ironsights is not instantly, and even when running i can look perfectly fine in the distance in reallife (as in see things equally sized).
The pheriphial view when there is zoom becomes less usefull at longer ranges to notice what is going around at a distance, so to compensate that the ability to scan the distance using zoom view is somewhat needed, and that without stopping in the middle of a corn field and pulling up your ironsights.
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The secondary suggestion is to base the amount of fov zoom on horizontal resolution of a monitor. Ideally you want to base it on the horizontal size of a monitor but there is nothing that says a monitor is a 15" or a 30" monitor.
Yet to get a realistic representation of size a 15" monitor needs a bigger zoom amount than a 30" monitor. When comparing most computer lcds (not hdtv's or laptops) you have about 90 pixels per horizontal inch on average. (i took an weighted average based on steam survey info but monitors are pretty much at most off by about 10 pixels per inch which results in being a few degrees off)
So if you take that people sit on average at a distance of 20 inch from their screen (haven't researched this number). You can calculate the fov easily this way
(Here you can see a graphical representation of the default calculation method for a 1:1 size comparishment fov
http://pics.roladder.net/edea129387ccaa1e13b683d5aa742736.jpg)
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So at a resolution of 1280x1024 you would get a fov of 40 degrees in zoomed state.
and when taking a 19" monitor of that size the real fov would be 41 degrees. so here it seems pretty accurate.
Taking a 22" monitor of 1680x1050 you get a fov of 50 degrees in zoomed state with the simplified formula while in the real world you would get 50 degrees as well so yet again its pretty accurate.
I tried multiple other monitor sizes but it seems to work pretty much ok for all.
A 30" monitor is off the most by far with 6 degrees with 65 to 71.
If zoom is not adapted by monitor size, it will have the opposite effect as intended for big monitors as rather than things being the size they should be they will turn out to be smaller than in reality.
I personally prefer the ability to bind a button to be a zoom key, as pulling up a weapon to ironsights is not instantly, and even when running i can look perfectly fine in the distance in reallife (as in see things equally sized).
The pheriphial view when there is zoom becomes less usefull at longer ranges to notice what is going around at a distance, so to compensate that the ability to scan the distance using zoom view is somewhat needed, and that without stopping in the middle of a corn field and pulling up your ironsights.
-------------------------------------------
The secondary suggestion is to base the amount of fov zoom on horizontal resolution of a monitor. Ideally you want to base it on the horizontal size of a monitor but there is nothing that says a monitor is a 15" or a 30" monitor.
Yet to get a realistic representation of size a 15" monitor needs a bigger zoom amount than a 30" monitor. When comparing most computer lcds (not hdtv's or laptops) you have about 90 pixels per horizontal inch on average. (i took an weighted average based on steam survey info but monitors are pretty much at most off by about 10 pixels per inch which results in being a few degrees off)
So if you take that people sit on average at a distance of 20 inch from their screen (haven't researched this number). You can calculate the fov easily this way
Code:
2* arctan ( ((horizontal pixels/90)/2) / 20" ) = Degrees of fov
http://pics.roladder.net/edea129387ccaa1e13b683d5aa742736.jpg)
-------------------------------------------
So at a resolution of 1280x1024 you would get a fov of 40 degrees in zoomed state.
and when taking a 19" monitor of that size the real fov would be 41 degrees. so here it seems pretty accurate.
Taking a 22" monitor of 1680x1050 you get a fov of 50 degrees in zoomed state with the simplified formula while in the real world you would get 50 degrees as well so yet again its pretty accurate.
I tried multiple other monitor sizes but it seems to work pretty much ok for all.
A 30" monitor is off the most by far with 6 degrees with 65 to 71.
If zoom is not adapted by monitor size, it will have the opposite effect as intended for big monitors as rather than things being the size they should be they will turn out to be smaller than in reality.
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