As everyone knows , zerker has a Katana , Axe , Machete , Knife and Chainsaw. But , he could have long range weapons or a devastating slow rate weapon.
My thoughts atm , are :
WW2 Knife : Devastating , slow rate of fire , high price
Shurikens : Could replace the grenades , and the amount carried could increase as you level up ( Ending in Lvl 6 Zerker , 11 Shurikens)
Mini Chainsaw ( Ya know , the little ones) : He could carry 2 , the fire rate could be medium , or slow to don't make it OP
Throwing weapons and grabbing them back ( Yes i know it's old , but it's a good idea) : For example , you throw an axe into a FP's head , of course he isn't dead , he has the Axe sticked in his head. When he dies , you can grab your axe back ( It'll shine like the dropped weapons or stuff in the maps)
Or , you can simply run towards him and grab it , then stick it again.
%5 or %10 Medical Syringe recharge rate : It could start at lvl 3 , like fire nades , and grow up to %10 in Lvl 6. It's a little bonus , making it easier than retreat and heal.
Adrenaline shot: ( Sounds stupid i know , and kinda l4d2...) : Zerker could do like the FP , of course the base damage won't change , he will just be damn fast for 30 seconds ( Starting at lvl 3 with 5 seconds)
At last but not least
The mighty fists : Usefull for low level zerkers , instead of spawning with a knife , they have fists ( Also it'll feel good to punch that stupid clot in the face) Making them more faster ( %2 , not much) than wielding the knife.
Leave your opinions people.
My thoughts atm , are :
WW2 Knife : Devastating , slow rate of fire , high price
Shurikens : Could replace the grenades , and the amount carried could increase as you level up ( Ending in Lvl 6 Zerker , 11 Shurikens)
Mini Chainsaw ( Ya know , the little ones) : He could carry 2 , the fire rate could be medium , or slow to don't make it OP
Throwing weapons and grabbing them back ( Yes i know it's old , but it's a good idea) : For example , you throw an axe into a FP's head , of course he isn't dead , he has the Axe sticked in his head. When he dies , you can grab your axe back ( It'll shine like the dropped weapons or stuff in the maps)
Or , you can simply run towards him and grab it , then stick it again.
%5 or %10 Medical Syringe recharge rate : It could start at lvl 3 , like fire nades , and grow up to %10 in Lvl 6. It's a little bonus , making it easier than retreat and heal.
Adrenaline shot: ( Sounds stupid i know , and kinda l4d2...) : Zerker could do like the FP , of course the base damage won't change , he will just be damn fast for 30 seconds ( Starting at lvl 3 with 5 seconds)
At last but not least
The mighty fists : Usefull for low level zerkers , instead of spawning with a knife , they have fists ( Also it'll feel good to punch that stupid clot in the face) Making them more faster ( %2 , not much) than wielding the knife.
Leave your opinions people.
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