Zerker , possible new features?

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Darkwave

FNG / Fresh Meat
Sep 4, 2010
457
158
0
27
Argentina
As everyone knows , zerker has a Katana , Axe , Machete , Knife and Chainsaw. But , he could have long range weapons or a devastating slow rate weapon.

My thoughts atm , are :
WW2 Knife : Devastating , slow rate of fire , high price
Shurikens : Could replace the grenades , and the amount carried could increase as you level up ( Ending in Lvl 6 Zerker , 11 Shurikens)
Mini Chainsaw ( Ya know , the little ones) : He could carry 2 , the fire rate could be medium , or slow to don't make it OP

Throwing weapons and grabbing them back ( Yes i know it's old , but it's a good idea) : For example , you throw an axe into a FP's head , of course he isn't dead , he has the Axe sticked in his head. When he dies , you can grab your axe back ( It'll shine like the dropped weapons or stuff in the maps)
Or , you can simply run towards him and grab it , then stick it again.

%5 or %10 Medical Syringe recharge rate : It could start at lvl 3 , like fire nades , and grow up to %10 in Lvl 6. It's a little bonus , making it easier than retreat and heal.


Adrenaline shot: ( Sounds stupid i know , and kinda l4d2...) : Zerker could do like the FP , of course the base damage won't change , he will just be damn fast for 30 seconds ( Starting at lvl 3 with 5 seconds)

At last but not least

The mighty fists : Usefull for low level zerkers , instead of spawning with a knife , they have fists ( Also it'll feel good to punch that stupid clot in the face) Making them more faster ( %2 , not much) than wielding the knife.

Leave your opinions people.
 
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HawkActual

FNG / Fresh Meat
Oct 29, 2010
74
9
0
... he could have long range weapons...

Shurikens : Could replace the grenades , and the amount carried could increase as you level up ( Ending in Lvl 6 Zerker , 11 Shurikens)
Throwing weapons and grabbing them back ( Yes i know it's old , but it's a good idea) : For example , you throw an axe into a FP's head , of course he isn't dead , he has the Axe sticked in his head. When he dies , you can grab your axe back ( It'll shine like the dropped weapons or stuff in the maps)
Or , you can simply run towards him and grab it , then stick it again.

...

Leave your opinions people.

XD

For some reason, as soon as I read range for zerker... I thought of this:
boomerang.jpg
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,059
881
0
Sheffield, England
I don't see the problem of being long ranged =/

Well 1 of the major problems is his perks bonuses give him alot of surviviability to compensate for the fact that he has to be up close. You give him long range weapons and he doesn't even need to get close to ZEDs to kill them efficiently so his survivability suddenly becomes very Overpowered.

They have been discussed before, and they were nice wimzys to have, but sadly they create balance issues up the arse dude :)
 
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bstm300

FNG / Fresh Meat
Nov 8, 2009
94
21
0
As everyone knows , zerker has a Katana , Axe , Machete , Knife and Chainsaw. But , he could have long range weapons or a devastating slow rate weapon.

My thoughts atm , are :
WW2 Knife : Devastating , slow rate of fire , high price
Shurikens : Could replace the grenades , and the amount carried could increase as you level up ( Ending in Lvl 6 Zerker , 11 Shurikens)
Mini Chainsaw ( Ya know , the little ones) : He could carry 2 , the fire rate could be medium , or slow to don't make it OP
.

The larger knife wouldn't actually be a bad idea because it would be somewhere in between the regular knife and the katana, yet with a faster rate-of-fire than the fire-ax while inflicting more damage than the machete. Let me suggest a short sword/long dagger type of weapon for that spot. Some examples:







Let me also suggest a weapon that swings more slowly than the katana but can hit several enemies on the secondary swing: