• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Zeds wont spawn

Kevd

FNG / Fresh Meat
Sep 14, 2015
2
0
I have finished the level design on my map saved it as KF-salvage I placed spawn volumes into the game as well with path nodes which all appear to connect. However once I enter the game to test my level no zeds will spawn. Ill show a few photos here to kind of make sure I'm on the correct path.


I messed with some of the settings thinking possibly the map was too small or something. Or that the mobs wernt triggering because for some reason they were still in sight.

http://s16.postimg.org/jq4oqzo9x/sdk.png

showing just one of my rooms with the volume in it with path nodes going through and surrounding it.

http://s21.postimg.org/tkek36kvr/sdk2.png

Another volume surrounded by path nodes

http://s22.postimg.org/k4rc4972p/sdk3.png

Those are the settings i changed the volume to in the hopes of fixing the problem

http://s13.postimg.org/l4h4ys7af/sdk4.png

This is how I have the map saved I assumed kf-mapename was the correct format.

If anyone could help it would be much appreciated as the map is finished just need zombies to kill.


-Kevd
 
I am also having problems getting zeds to spawn :(

I am completely new to map making and right now am just learning through tutorials.

The first tutorial I tried was this: https://www.youtube.com/watch?v=zqPHJgo6iS0

And it worked perfectly. Zeds spawn and everything functions right.

Then I moved on to a more in-depth tutorial by Kuebic, which has a workflow I like much better, but no matter how I build the maps using static meshes, zeds won't spawn.

Like Kevd, I've named the file corretly, KF-mapname and put them in correctly named folders, etc. I've tried adding KfSpawnVolumes and set up pathnodes and everything, but no matter what I do, zeds just don't spawn.

And yes I am running the map in-game, not through the editor, it still doesn't work.
 
Upvote 0