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PC Zeds stuck on Outpost

I presume it's still this:

http://forums.tripwireinteractive.com/showthread.php?t=114871

When the players camp trucks/snowmobies/transports/whatever they decide to call it on the day, the zeds appear to have a dilemma in terms of whether they choose to path upstairs and drop down. This means that regardless of when zeds spawn in a wave, if they have pathing issues, they will be an almost guaranteed auto-rage like in the link I provided; that game had three fleshpounds decide to get stuck, which naturally didn't end well.
 
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Shuu here's a video for you.

https://www.youtube.com/watch?v=2hIECC1IX0o

To explain it, the mobs walk up there from the stairs or coming from cafe just get stuck and wander around there but this is only as long as the players stay in the usual ATV campspot. As soon as they move away from there, the ZEDs get unstuck and path correctly.

This is problematic if the FP has spotted a player and it is one of the last remaining as that just means a perma raged FP is one of the last things the players have to deal with.
 
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