Zed-time "adrenaline" shot

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zfroggyman

FNG / Fresh Meat
Jul 4, 2010
78
57
0
I posted this in the medic guns thread but that thread is more focused on weapons itself so here it is: An adrenaline equipment that, when used, starts up Zed-Time. (copy pasting idea from Alien swarm). Basically have it so non-medics can only carry one, and it only lasts 2-3 seconds, however medics at max level can carry up to like 3 and have it last like 8 seconds (nonstackable by commandos or berserkers).
 

_Duke_

FNG / Fresh Meat
Aug 22, 2010
280
151
0
I'm of the opinion that user-controlled Zed-time would be OP, even if it's just 1 per wave. I just don't want it.
 
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comaryu

FNG / Fresh Meat
Jul 31, 2010
85
17
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DxB
too OP.

Having sum1 with an xbow, and then having a self-induced zed time = utterly useless fps/scrakes....and even patty lol

not even with xbow, this can affect other perks the same way like for example commando with constant headshots off his/her scar on higher level zeds would even be imba with that activate-able zed time thingy

and the way things are right now, we don't need things that buff us up, we need nerfs or stronger specimens.

I would support this, if there were zeds which really need zed time activated to neutralize them.

Killing floor is not like CS:S, COD, Unreal, Quake or competitive themed fps games where enemies try to move in an unpredictable manner which make them hard to hit.

The closest That killing floor can be comparable to these kinda games in terms of skill needed to take down zeds is a charging fp which is running horizontally your screen, or the zig-zag charging manner of some gorefasts in certain maps or an invisible patty xD .

All in all, something like activate-able zed time would be too imba, unless tripwire can do something that makes zeds actually harder to hit ( like making crawlers similar to lickers of resident evil 2/3 so that they can crawl across walls? just an idea ye :p, or maybe have running clots? similar to l4d zeds? ) . So that we may NEED it.

Not saying its useless, since there are times that it has had saved me but the only reason why i <3 zed time is because of its epic-ness when blasting heads off with full volume speakers on whilst the KF music or something like rammstein is blastin, other than that, its pretty much cosmetic, and having it activate-able is pretty much close to being a cheat.
 

Sammers

FNG / Fresh Meat
Jul 2, 2009
1,646
547
0
Scotland
ZED time is annoying as it is, no need to purposely induce it.
That's just opinion, not fact.
I think ZED time is amazing.

I wouldn't consider it too OP if it actually weighed something in the inventory, like 4 slots. That way, players would actually have to sacrifice something for it.
 
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zfroggyman

FNG / Fresh Meat
Jul 4, 2010
78
57
0
just nerf xbow damage so that it can't 1 shot. make it so only one per team can use adrenaline, might as well make it medic exclusive like the firenade for firebugs. It won't be OP this way (slomo isn't all that OP in alienswarm either if only one person brings 3 shots of 8 seconds for a 5 minute average game), and on lower difficulties nobody would bring it because it wouldn't be needed.

btw sry for the double post, new at posting at forums
 

Zeron

FNG / Fresh Meat
Jun 30, 2010
489
113
0
Somewhere Over The Rainbow...
That's just opinion, not fact.
I think ZED time is amazing.

I wouldn't consider it too OP if it actually weighed something in the inventory, like 4 slots. That way, players would actually have to sacrifice something for it.
Sure it's an opion. But i'm not alone. about 80% of the people i talk to find ZED time extremely annoying. Sure, the first few hundred times it's cool, but nowadays i just dread seeing a zerker or commando as i reload my flamethrower for 4 ZED time chains watching my AWESOME reload.

Most of the time, whenever ZED time occurs, you are either walking from point a to b, reloading, or about 20% of the time, actually being the one who triggered it.

Pretty epic right?
 

comaryu

FNG / Fresh Meat
Jul 31, 2010
85
17
0
DxB
just nerf xbow damage so that it can't 1 shot. make it so only one per team can use adrenaline, might as well make it medic exclusive like the firenade for firebugs. It won't be OP this way (slomo isn't all that OP in alienswarm either if only one person brings 3 shots of 8 seconds for a 5 minute average game), and on lower difficulties nobody would bring it because it wouldn't be needed.

btw sry for the double post, new at posting at forums

Even if you nerf it, we don't need self induced zed time. Is it really that hard to aim at ai pathed zeds? Hell man, bots at normal difficulty are harder to aim at in CS:S or Unreal compared to these zeds....why then do we need activatable zed time?

As epic as it is, it does get annoying at times just as Zeron said, and having it being activatable, its just gona be lame having people activate it non-stop just to annoy other people or use it whenever the big zeds come in making them "less-challenging".

Even making it medic exclusive, why do we need it? and if it DOES get implemented, "and on lower difficulties nobody would bring it because it wouldn't be needed." man, look at the amount of lvl6s playing in beginner or normal difficulty, look at the amount of sharps SPAMMING m14 when there are 3 mandos in the team, even if it wouldn't be needed, there would be nothing stopping them from using it. So in the end, it WILL still be abused.

Just imagine a zerk and mando in a team, having non-stop 6 zed times activated due to perk benefits + the rest of the team being able to activate...my god....its like watching paint dry.

Like i said, if there are zeds that NEED something like this to be neutralized, then yes. Otherwise, having it will literally be like "shooting a fish in a barrell"
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
Even if you nerf it, we don't need self induced zed time. Is it really that hard to aim at ai pathed zeds? Hell man, bots at normal difficulty are harder to aim at in CS:S or Unreal compared to these zeds....why then do we need activatable zed time?

As epic as it is, it does get annoying at times just as Zeron said, and having it being activatable, its just gona be lame having people activate it non-stop just to annoy other people or use it whenever the big zeds come in making them "less-challenging".

Even making it medic exclusive, why do we need it? and if it DOES get implemented, "and on lower difficulties nobody would bring it because it wouldn't be needed." man, look at the amount of lvl6s playing in beginner or normal difficulty, look at the amount of sharps SPAMMING m14 when there are 3 mandos in the team, even if it wouldn't be needed, there would be nothing stopping them from using it. So in the end, it WILL still be abused.

Just imagine a zerk and mando in a team, having non-stop 6 zed times activated due to perk benefits + the rest of the team being able to activate...my god....its like watching paint dry.

Like i said, if there are zeds that NEED something like this to be neutralized, then yes. Otherwise, having it will literally be like "shooting a fish in a barrell"

25 man servers. 'nuff said.
 

WhiteTigerShiro

FNG / Fresh Meat
Aug 25, 2010
149
50
0
Sure it's an opion. But i'm not alone. about 80% of the people i talk to find ZED time extremely annoying. Sure, the first few hundred times it's cool, but nowadays i just dread seeing a zerker or commando as i reload my flamethrower for 4 ZED time chains watching my AWESOME reload.

Most of the time, whenever ZED time occurs, you are either walking from point a to b, reloading, or about 20% of the time, actually being the one who triggered it.

Pretty epic right?
Or you died, and it's a new map for you so you're trying to expl- DOOOOOOO DOOOOOOOO DOOOOOOOOO -ore the map the little with the free cam- DOOOOOOOOOOO -era. @_@

Over-all I like Zed time for the times when it is something fun to watch... but it definitely gets anno- DOOOOOOOOOO- ying. >_<
 
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comaryu

FNG / Fresh Meat
Jul 31, 2010
85
17
0
DxB
25 man servers. 'nuff said.

its still not needed, i've completed a couple 25-32 man servers, imo its just ammo management due to the number of zeds, even when they are buffed its not like the zeds are jumping around or hiding behind walls just like the peeps/bots of other fps games making it hell for us to actually hit them.

And don't ya think it'l be annoying? 25 man.... with just ONE zerker or commando, its plenty of zed time. imagine if 25 man servers, all having these 'activate-able zed time syringes', my god.....i'd probably quit halfway the game cause i can just imagine it...

The scenario would be like this :

Headshot one clot *boom zed time, and then multiplied 5/6 times cuz of mando/zerk*, about to shoot another clot *boom zed time, sum1 activates it and then multiplied 5/6 times cuz of mando/zerk*

Even without mando/zerk in there, cause most 25+ man servers use support spec due to the amount of weight they can carry its still gona be something like....

Reloading *boom zed time*
As you're reloading *boom zed time*
When finished reloading *boom zed time*
Walk up the stairs *boom zed time*
Still at the bottom of the stairs *boom zed time*
Middle of the stairs *boom zed time*
On top of the stairs *boom zed time*
Turn around *boom zed time*
Walk 1 meter *boom zed time*
Walk 1 1/2 meter *boom zed time*
About to shoot another clot *boom ze...FUUUUUUUUUUUUUUUUUUUUU*

at this point, im never gona play 25 man servers with activate-able zed time.

If its a pub 25-32 man servers suicidal, then yea, of course its gona be hard, but with a clan or a group or people you know who u can play with, trust me, its easy, the only issue will be ammo management, even if you and the rest of your team stack weapons, Which is especially true in early levels.
Later levels, its only fps that ya'l need to coordinate and have some synergy to take it out if ya'l dont have xbows around cuz it really has to be one big bang, otherwise, god help whoever that fp has in sights. Patty...make him kneel, all i can say
 

Angry Hillbilly

FNG / Fresh Meat
Mar 20, 2009
175
38
0
Hampshire, England
Sure it's an opion. But i'm not alone. about 80% of the people i talk to find ZED time extremely annoying.

Thats because people dont actully know how to use ZED time. As said many times before ZED time slows down the game not the person playing it. Move ur mouse faster during it and it is superb to get headshots. Its a Sharpshooter's (and not just the perk) dream :)
 

Old Ranger

FNG / Fresh Meat
Aug 29, 2010
216
46
0
It
I like ZED-time just as it is. No need a "buff" or "nerf" imo.

During Z-time.. Depends on a situation, ill go for headshots or jump 360 degrees to see if anything behind or sides.

Hmm. But i dont know. If only can medics use this, this could be useful. While being medic i have had some hard situations, using heal dart in ZED-time in those situations may save lives. Dunno.
But Only 1 adrenaline should be only. Saved that adrenalineshot for those situations nearly all players are in critical health. And maybe in that Medic-caused zed-time medic himself can shoot 3 healing darts fast to save lives (instead of 2)?

EDIT: During Z-time as a medic, yesterday i was looking for players to heal with ironsight MP7M, it was cool.
 
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Uk1t4k3

FNG / Fresh Meat
Oct 21, 2009
454
88
0
Singapore
Nah i prefer random ZED time than self-triggered ZED time. I can't help imagining people abusing such game feature during boss wave or crucial moments(Fleshpounds, Husk and etc).
 

WhiteTigerShiro

FNG / Fresh Meat
Aug 25, 2010
149
50
0
Thats because people dont actully know how to use ZED time. As said many times before ZED time slows down the game not the person playing it. Move ur mouse faster during it and it is superb to get headshots. Its a Sharpshooter's (and not just the perk) dream :)
It isn't about knowing how to use it. As has been stated plenty of times already, ZED time has a habit of triggering for a lot of people right as they hit their reload button, or while they're running down an empty hallway, or some other equally useless situation. Things like that happen often-enough as it is without players being able to trigger it on their own.

And oh god, the griefers. I can just see a group of a few people joining a server just so they can specifically use the item when it's least convenient, like right as the wave starts, every wave, you'd get three blasts of ZED time before any zeds even appear. Nah... griefers have enough tools in this game as it is.
 

comaryu

FNG / Fresh Meat
Jul 31, 2010
85
17
0
DxB
Thats because people dont actully know how to use ZED time. As said many times before ZED time slows down the game not the person playing it. Move ur mouse faster during it and it is superb to get headshots. Its a Sharpshooter's (and not just the perk) dream :)

Have u read anything in this thread?
Its not a question of "how to use zed time" its a question wether "Self-Induced/ Activate-able " zed time is "NEEDED"

Even without zed time, We can finish a game regardless of its difficulty and size,for that reason there's the no zed time mutator around for those who don't wish to play without zed time.

Having self-induced/activatable zed time will not only imbalance the game but also make it purely effin annoying with all the greifers .

Zed time is fine the way it is. Not too annoying and the rate at which it actually happens is justifiable as it can make or break a game in certain situations, like when it activates during OH CRAP situations or if it doesn't.

Its not meant to be spammable, cuz if it does, can you actually picture how it can be exploited?, OH CRAP situations are simply gona be OH NO WORRIES JUST POP ZED TIME now.

and P.S. you're not the only one who knows how to use zed time :p its pretty obvious for people who've played a couple hours or people who've played many other fps games. Its not really a rare thing to see people regardless of what perk, make use of zed time to pop zed's heads.
 

Zeron

FNG / Fresh Meat
Jun 30, 2010
489
113
0
Somewhere Over The Rainbow...
I think so. So do lots and lots of others apparently, otherwise more servers would be running the whitelisted "No ZED time" mutator...
Most people don't care enough about zed time to bother with adding the mutator to their servers. I know i don't have it on mine simply because i have better things to be adding to it, like maps for instance. It always slips my mind just because it's not really important.

The only thing that frustrates me about zed time is when a zerker or commando spams it when you're trying to get somewhere, or reloading, then it gets annoying.

Speaking of zerkers, has anyone used the chainsaw in WTFmod? It's freaking awesome. i want it in the real game but my momma said no! >.<