Zed Spawns

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Hyandra

FNG / Fresh Meat
Oct 15, 2011
4
1
0
Apparently this didn't get posted before.. So I'll copy+paste what I did last night. I just want a way to fix this is all.

I'm not going to put a whole lot into this other than I searched this before and I couldn't really find anything USEFUL. This is really, really frustrating and I know other people have discussed this before.

Say I am in a hallway and I am in the middle of it. Ceiling is totally intact, as long as one entrance to the hallway is clear of zeds, I should be okay, right? So they are mainly coming one way, so I tell myself I'll hold them off until I need to run the other way, and I'll just pick some zeds off that might be waiting for me. When I finally need to run, I take one quick look back, it is clear, I look back and kill a few more zeds, I turn back around and..

Nice, there is about 6 or 7 zeds in my face, and I am sandwiched, and dead. While there was absolutely no way they could've ran down the hallway, especially in a huge group like that, without me noticing something. Did I forget to mention it was a pretty large hallway?

I've heard there are some things like line of sight minimums and distance from the player minimums and stuff like that where they can spawn. Probably just a map thing or something but I do not remember it being this bad. When they added the new weapons did they say make the spawns closer or something?

Is there something I can change in my server settings or what? This is really annoying and after coming back to KF from being gone awhile I really enjoyed it and I still am, I forgot how much fun it was especially with my friends.

With these silly spawns I seem to be running a lot more than trying to strategically hold a position, for awhile at least, and then bug out when I need to.

Thanks for taking the time to read this, or if you just skimmed over it. Sorry if this has been said countless times, I just didn't find any fixes or anything of that sort.

-Hyandra
 

Hyandra

FNG / Fresh Meat
Oct 15, 2011
4
1
0
Yeah that is usually what I do in a group and if I'm soloing I try to put my back to a wall or something. Bleh. Anyway, thanks.

Edit - Just kind of annoying when they don't do it around a corner but right behind me. >_<
 

Rhenna

FNG / Fresh Meat
Jan 26, 2010
265
139
0
Alone in Penn's woods
I must say that I also find these "now you don't see me, now you do, and, by the way, you're dead" style spawns pretty lame, too. I get the concept of maintaining presence and/or line-of-sight in "hot spots" in order to suppress or manage spawns, but I'd sure like to see zeds only emerging from some logical point-of-entry into the map as opposed to simply materializing out of thin air.

I'm not advocating changing any existing maps to accomplish this, but I have personally appreciated those maps where the specimens primarily come through doors, windows, vents; over walls, barricades and rooftops. Bonus Points for any map that uses that technique exclusively. I guess, for me, it's a matter of maintaining or destroying a certain level of immersion.

In Hyandra's scenario, if he looks behind him and sees, say, a 10m stretch of empty corridor devoid of any doors, etc., I would certainly share his dismay of being sandwiched in the blink of an eye, and not really having any practical means of avoiding that outcome, particularly when you're either separated or playing solo. I feel that ending is just cheap.

Now, add a couple of doors where these same zeds could march in, and at least the player can say, "Well, I rolled the dice on this route and I lost."
 
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vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
0
...and if you have a fast mouse setting, you can even see zeds spawning from the thin air, slightly above the ground when you make a 180 degree turn. The spawn system needs a lot of work, especially on the higher difficulties, as the minimal zed spawn distance from player shortens there, so basically - you can get a gorefast ex machina backstab slice when you turn even for fraction of a second.