Updated to v0.95
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- Collision radius lowered to default
- Adjusted online head location
- VentEffects now are properly destroyed after FFP death
- A lot of minor bug fixes
- Added Female Fleshpound MKII with adaptive skin feature: the more you shoot her the more resistance she gets to received damage type.
Female Fleshpound MKII
Unlike other Fleshpounds, FFP MKII has not built-in damage resistance (except a few balance tweaks for xbow, M99 and buzzsaw). She has
Adaptive Shielded Skin instead. Or simply an
A.S.S..
What does here A.S.S. do? It adapts to any damage received, making her more and more resistant to that damage type.
There are 4 levels of resistance:
- Level 0. No resistance against any damage type that she has not received yet.
- Level 1. 50% resistance. Xbow and M99 are on this level from the beginning.
- Level 2. 75% resistance.
- Level 3. 85% resistance.
Every time FFP MKII takes a damage, her A.S.S. moves resistance to a next level. This takes 0.5 seconds though.
All damage taken within that half a second counts to a previous level! For example, two simultaneous xbow headshots instantly kill her while it takes up to 4 subsequent shots. Detonating bunch of hand grenades at once dealt huge damage while making pauses between nading wins time for her A.S.S. to adapt.
Besides resistance levels, there are a few balance adjustments:
- Additional 25% damage resistance to M99 and Buzzsaw.
- Hand grenades do double damage.
- All explosives but L.A.W. do x1.25 damage.