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    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

Yuletide Horror Is Here!






Event
Yuletide Horror
  • Happy holidays from the Horzine team as we present our seasonal Yuletide Horrors update! Take a perilous stroll through Sanitarium and uncover its dark, ritualistic secrets while dispatching the holiday horrors skulking through its maniacal hallways. But don’t stop there! You can thwart the Patriarch’s plans to clone a legion of Zeds in the Biotics Lab Objective game mode. Seems a bit much to get done on top of decorating and gift wrapping? Don’t worry, the Horzine team developed a few new handy dandy weapons to knock the socks off those pesky, ravenous elves! As you deck the halls with guts and blood, wear some holiday cheer with our many new cosmetics that’ll put even your own grandmother’s sweater to shame! Tis the season to be slaying, and from the Horzine team, we wish you all a grand, bloody-good time!
  • Event Ends on 1 / 7 / 2020

New Additions and Highlights
  • 1 New Boss
    • Matriarch
      • Rachel Clamely returns as the Matriarch. Her pursuit to stop her father turned into an overzealous dedication, and she has gone through great lengths to contest against him. Her biotech modifications have given her a new perspective in life but her mind has gone quite mad from it. Nothing will stand in her way, friend or foe!
  • 1 New Community Map
    • Sanitarium
      • Compatible with Survival, Weekly, and Endless Game Modes.
      • Blast away crowds of holiday Zeds as mysterious entities perform a dark ritual to summon the great one.
  • 1 Objective Map
    • Biotics Lab
      • Mercenaries assist Dr. Ogada Buyu in demolishing the cloning mechanisms of the Biotics Labs to stop the Patriarch’s plans to clone a new legion of Zeds!
  • 4 New Weapons
    • HRG Incision for the Field Medic
      • An alteration of the Railgun that fires overcharged, highly-piercing bullets and darts. The bullets are capable of shocking Zeds and inducing the EMP effect on them. As for the darts, they hit their target almost instantly and are capable of healing other players for a substantial amount of health. These darts deal more damage than standard darts and have the potential to knock down or stumble Zeds that are in the way of their path.
      • Trader price is 1500 Dosh.
    • HRG Winterbites for the Gunslinger
      • An alteration of the Spitfires that fires large, nitrogen ice shards that explode on impact, dealing damage and applying the freeze affliction to any Zeds inside the explosion radius.
      • Trader price is 325 Dosh for single and 650 Dosh for duals.
    • Mosin Nagant for the Sharpshooter
      • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
      • Five-shot, bolt-action, internal magazine-fed military rifle. This M91/30 allows a capable sharpshooter to fire at distant threats, stab at nearby threats, and block and parry damage from incoming threats.
      • Trader price is 1100 Dosh.
    • Riot Shield & Glock 18 for the SWAT
      • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
      • A combination of the Riot Shield and Glock 18. The Riot Shield can mitigate most incoming, frontal damage only while a player is aiming down the sights. Its bash is capable of slamming into multiple Zeds crowding in front of you. The Glock 18 is a fully automatic pistol with two fire modes: single and automatic.
      • Trader price is 1500 Dosh.
  • Music
    • Matriarch’s theme - “Plasma Shock” by Rocky Grey
    • Yuletide Horror Main Menu - “Silent Night, Zedly Night” by Rocky Grey
  • Dosh Vault
    • HMTech-501 Grenade Rifle | Vault | Vosh | Precious
    • MKb.42 | Vault | Vosh | Precious
    • Doomstick | Vault | Vosh | Precious
    • Seeker Six | Vault | Vosh | Precious
  • New Steam Achievements
    • Defeating the Matriarch
    • Sanitarium and its collectibles
    • Biotics Lab Objective game mode completion
  • Time-limited Objectives, Tickets, and Cosmetics
    • Matriarch, Sanitarium, and Biotics Lab seasonal objectives to earn the FN FAL | Jaeger | Dynamic weapon skin
    • Christmas Event Tickets
    • Christmas Cosmetics
  • Zedconomy
    • Mosin Nagant Weapon Bundle
    • Riot Shield & G18 Weapon Bundle
    • Grim Treatments Weapon Bundle
    • Yuletide Horrors Weapon Bundle
    • Jaeger Weapon Skin Double Pack
    • Foster’s Favorites Weapon Skin Pack
    • Santa’s Helper Outfit Bundle
    • Added Bronze, Silver, and Gold Bundle Packs for :
      • Premium Christmas Tickets
      • Emote Crate | Series #3
      • Jaeger Weapon Skin Encrypted USB
      • Horzine Supply Crate | Series #12 (Deepstrike)

Addressed Community Feedback
As mentioned in the 2018 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback on our official forums at : https://forums.tripwireinteractive.com/forum/killing-floor-2

Balance
  • Zeds
    • Bosses
      • Matriarch
        • Plasma Cannon turn rate while firing increased by 29%.
        • Plasma Cannon damage reduced by 30%.
    • Rioter
      • Head armor obliteration value increased from 80 to 125.

Designer Note :
There were feedback concerns that the Plasma Cannon special move dealt an excessive amount of damage, especially on the Normal and Hard difficulties where it had the potential to kill a player with full armor and health on a multiplayer server. As such, we tweaked its damage down. To compensate for the reduction of damage, we boosted the turn rate while she is firing the Plasma Cannon to allow her to better track players with it.

There was a bug with the damage calculations where Perk bonuses were not applying correctly to the head armor obliteration value. As such, the base obliteration number was lower than intended. Now that the bug has been fixed, the value has been increased to its intended gameplay value.

  • Weapons
    • HRG Incision
      • Removed Zed weak spot lock-on.
      • Increased base damage of primary fire from 350 to 400.
      • Ammo price per magazine increased from 11 to 14.
      • Starting spare magazines upon Trader purchase reduced from 14 to 12.
    • HRG Winterbites
      • Removed freeze affliction from the impact. This will reduce the freeze application rate by ~29% for shots that directly hit Zeds. The explosions will continue to have the same freeze application rate.
      • Base damage of impact increased from 30 to 40.
      • Ammo price per magazine increased from 10 to 12 for Single.
      • Ammo price per magazine increased from 20 to 24 for Dual.
    • Mosin Nagant
      • Fire rate increased by 15%.
      • Block damage mitigation reduced from 50% to 40%.
      • Parry damage mitigation reduced from 60% to 50%.
    • Riot Shield & Glock 18
      • Block damage mitigation increased from 50% to 60%.
      • Bash impact damage increased from 25 to 35.

Designer Note :
We removed the HRG Incision’s weak spot lock-on capabilities. There were multiple recommendations from the community survey to remove it as it made the weapon gameplay feel too simplistic and unrewarding. There was also a lot of concerns that the damage output for the weapon felt a little underwhelming, so to compensate for the removal of the lock-on functionality and address the damage concern, we boosted the damage of the primary fire. We are also taking note of the EMP affliction feedback and will keep an eye on this for future adjustments if needed.

The HRG Winterbites provide a strong, early, and cheap method to freeze Zeds. As such, there was a lot of concern that the freeze affliction was too good, especially against the larger Zeds, such as the Scrakes and Fleshpounds. We removed the freeze affliction on the impacts to help alleviate this concern. It should feel harder to freeze large Zeds while closely maintaining its previous freeze rate for smaller Zeds. We also increased the damage of the projectile impacts to address feedback that the damage output felt too low.

The Mosin Nagant’s fire rate has been increased to address multiple feedback concerns about it feeling too slow on fire to be as effective as the other Sharpshooter weapons. Also, Its damage reduction on block and parry has been adjusted down as the previous values felt a tad too high and allowed for effective reduction of damage.

The Riot Shield aspect of the Riot Shield & Glock 18 felt underwhelming, and we decided to increase its damage mitigation to allow players to absorb more damage. We also boosted the damage of the bash impact. This damage increase should deal enough damage to kill crawlers if they are the primary target struck by the shield.

As always, we’d like to hear the community's feedback on these changes. You can do so by visiting and posting on the official Tripwire Interactive Killing Floor forums at : https://forums.tripwireinteractive.com/forum/killing-floor-2


Bug Fixes
Also mentioned in the 2018 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2.

Top Community Issues:
  • Fixed instances of the Abomination’s gorge attack causing players to get caught in a stuck state.
  • Various fixes to snag and stuck spots in Ashwood Asylum.
  • Implemented measures that should help reduce server hard drive load on workshop content update retrieval. We're continuing to look for server admin feedback to further improve it.
  • Fixed an issue with the Matriarch’s weak spot that would prevent the Rack ‘em Up Perk skill from working correctly.
  • Refined the hit box on the Matriarch’s claw so that it matches with the visual more accurately.
  • Fixed an issue that prevented the Sanitarium map from being searched for in the VS Survival game mode when using Create a Match
  • Resolved an issue that caused servers to sometimes lose their Server Takeover flag when set to play maps in Objective Mode.
  • Fixed an issue where achievements were not granted to all players who participated in killing a boss.
  • Fixed an issue where Seasonal Objective progress was not tracking correctly on the Sanitarium map.
Gameplay:
  • Fixed an issue where a player playing as the Survivalist Perk did not receive XP for Berserker or SWAT while using their respective Perk weapons.
  • Fixed an issue which caused some melee weapon swing animations and damage values to not sync up as intended.
Zeds:
  • Matriarch
    • Fixed an issue where some of the Matriarch’s audio would not play during her intro cinematic.
    • Refined the audio priorities for the Matriarch’s attack warnings so that they should not get cut off by other sound effects.
    • Fixed an issue which caused the Matriarch not to use her special attacks if she was attacking a player in melee range.
    • Relocated the Matriarch’s affliction effects so that they could more easily be seen when her helmet is on.
    • The Matriarch’s boss music is now included when fighting her.
  • Fixed an issue with the Abomination where the FX for his gorge would continue to play after the attack was finished.
Maps:
  • Biotics Lab Objective Mode
    • Removed visible debug text displayed during the boss wave.
    • Corrected objective trail colors on waves 5 and 8.
    • Fixed issues where in some cases mission dialogue would not not play.
    • Added missing water effects to cinematics.
  • Sanitarium
    • Fixed multiple player stuck spots and areas that Zeds could not path to.
    • Audio fixes for missing and incorrectly playing sound effects.
    • Fixed multiple lighting and visual effect issues in the environment.
    • Fixed issues with trap interactions.
    • Fixed a missing collision volume allowing access under the map
  • Fixes to ZED pathing in Ashwood Asylum.
  • Fixed an issue with Trader Pod textures appearing incorrectly in survival mode.
  • Fixed an issue with boss pathing on Monster Ball.
Weapons:
  • Riot Shield & Glock 18
    • Fixed an issue with bullet tracers not being properly aligned.
    • Fixed an issue which caused an incorrect fire rate for single fire mode.
  • Mosin Nagant
    • Fixed an issue which caused inconsistent damage when stabbing a Zed.
    • Corrected the weapon stats displayed in the Trader Pod.
  • HRG Wintebite
    • Fixed the weapon incorrectly receiving damage bonuses from the Demolitionist Perk.
    • Fixed an issue with the dropped weapon model showing two pistols when only one was dropped.
  • Fixed an issue where the lock-on indicator for the Railgun could remain on screen after changing fire mode.
Cosmetics:
  • Fixed an alignment issue with the Ion Thruster’s Lucifer skin.
  • Fixed an issue with the Kickin’ It Deluxe emote textures not displaying correctly in the game lobbies.
  • Fixed an issue with the Air Metal emote not displaying correctly when equipped by a player using D.A.R.
  • Fixed an issue with the D.A.R. cosmetics where armor cosmetics and their variants were not visible in 1st Person.
Servers:
  • Security improvements for kick/ban exploits

As always, thank you for your continued support!
 
Last edited:

Comments

s5yn3t

Grizzled Veteran
Sep 20, 2015
2,406
273
83
23
So items from featured tab are unavailable for purchase right now.
The changelog looks small, doesnt even look like some bug reports were looked at and worked on (if i launch obj steam fortress and hear buyo's voice as a trader instead of lockhart after 3 months of it being that way, i will definetly know that you rarely look at the bug reports)
Edit: yep, as i expected, obj steam fortress has incorrect trader pod voice lines
Edit2: and store is now online
 
Last edited:

LolzMan1325

Active member
Oct 24, 2009
701
43
28
Great! but um... can't buy any of the new stuff :cry:
edit: nvm sick discounts :D
 
Last edited:

vladimir gluten

Tripwire Interactive QA
Staff member
Jun 25, 2019
4
2
3
atl
Skip Trader keyboard button doesn't work. Can anyone confirm?
I had this issue a few weeks ago where no matter what key I set to skip trader, it would not work. Deleting my INI files (...\Documents\My Games\KillingFloor2\KFGame\Config) fixed this issue for me. :)
 
  • Like
Reactions: simplecat

Barot8

Active member
Feb 4, 2010
290
44
28
Purchases worked fine for me. The main issue seems to be a freezing lag upon completion of a match when it ends and starts to display XP, and more, including if getting a Seasonal ticket.
 

flashn00b

Active member
Feb 1, 2011
716
46
28
Nice to know that the Matriarch kills objective is impossible for people who haven't played the beta. I still think that the number of kills required to complete the objective should be reduced to 4.
 
Last edited:

pokerman123

Member
Jan 27, 2017
221
18
18
30
If we obtain Riot Shield.

Can we put Riot Shield on our back when not using it??

it's very weird and not logical for now, make me think : Where does the shield go?
 

Impsak_2

FNG / Fresh Meat
Jun 19, 2015
29
3
3
The bug when joining a 2nd game is still here in the full release. Wrote about it in beta 1 i think it was.
If you have finished 1 game or died or whatever... And log out from this server. Then try to log into another game / server... the game will crash into windows while loading into 2nd game.
Workaround: Play 1 game at a time (1 server at a time) if you want to play another game, or log onto another server, you will have to quit game into windows and start game again.,..

Seems after "Yuletide Beta 1" you can only do 1 game/serverlogon at a time without crashing the game.

Cheers,
 

Maelstromeous

FNG / Fresh Meat
Dec 11, 2019
4
0
1
I don't have access to the new zombie skins or the seasonal content, I've validated my files and restarted my PC etc but it's not showing. Any ideas?
 

twolfe

Member
Feb 28, 2018
48
16
8
Can we up the "spawn" rate of the matriarch for this event. played about 7 matches and havne't faced her yet. Defeating her 10 times seems a bit too much at this point, especially since I don't have all the time and it will feel like a grind just to face her.
 
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flashn00b

Active member
Feb 1, 2011
716
46
28
I can confirm. Had two beta periods worth of a head start and i've only faced her 8 times. I don't see how non-participants can even do this objective.
 

Barot8

Active member
Feb 4, 2010
290
44
28
According to this thread everyone will get the seasonal objective at the end of the event due to an unintended problem with the game's kiling blow on the Matriarch not correctly reading and applying to everyone.


In the beta I did get her via endless mode but I only played 2 bosses and restarted (wave 1-10) lots of times.
 

Berg my Burger

FNG / Fresh Meat
Dec 17, 2019
2
0
0
Can we up the "spawn" rate of the Matriarch for this event. played about 7 matches and havne't faced her yet. Defeating her 10 times seems a bit too much at this point, especially since I don't have all the time and it will feel like a grind just to face her.
THIS!! I have played a good 30+ GAMES now, and she has only appeared ONCE so far.
The spawn rates are INSANELY LOW.
 

Sarcy

Member
Dec 9, 2018
72
6
8
32
Am I the only one who feels the update to the redscreen effect when you're below half health is a tad extreme?
Combine it with Bloat bile, Trapper Beam or whatever and it is a nightmare to see anything - curious why this was changed, were people really that in need of a notification they were dying?
 
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Reactions: infntnub