Yuletide Horror Beta 1 Is Now Live!

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
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To opt into this beta, join the "preview" branch available in the Beta drop down list. Admins will need to use the following SteamCMD flag:
  • app_update 232130 -beta preview

Event
Yuletide Horrors
  • Happy holidays from the Horzine team as we present our seasonal Yuletide Horrors update! Take a perilous stroll through Sanitarium and uncover its dark, ritualistic secrets while dispatching the holiday horrors skulking through its maniacal hallways. But don’t stop there! You can thwart the Patriarch’s plans to clone a legion of Zeds in the Biotics Lab Objective game mode. Seems a bit much to get done on top of decorating and gift wrapping? Don’t worry, the Horzine team developed a few new handy dandy weapons to knock the socks off those pesky, ravenous elves! As you deck the halls with guts and blood, wear some holiday cheer with our many new cosmetics that’ll put even your own grandmother’s sweater to shame! Tis the season to be slaying, and from the Horzine team, we wish you all a grand, bloody-good time!
  • Beta 1 Start 11/6/2019, Beta 2 Start 11/19/2019 (Dates are subject to change)

New Additions and Highlights
  • 1 New Boss
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    • Matriarch
      • Rachel Clamely returns as the Matriarch. Her pursuit to stop her father turned into an overzealous dedication, and she has gone through great lengths to contest against him. Her biotech modifications have given her a new perspective in life but her mind has gone quite mad from it. Nothing will stand in her way, friend or foe!
  • 1 New Community Map
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    • Sanitarium
      • Compatible with Survival, Weekly, Versus Survival, and Endless Game Modes.
      • Note: Versus Survival game mode is unavailable for the Beta 1 v1088.
      • Blast away crowds of holiday Zeds as mysterious entities perform a dark ritual to summon the great one.
  • 1 Objective Map
    • Biotics Lab
      • Mercenaries assist Dr. Ogada Buyu in demolishing the cloning mechanisms of the Biotics Labs to stop the Patriarch’s plans to clone a new legion of Zeds!
  • 4 New Weapons
    • HRG Incision for the Field Medic
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    • An alteration of the Railgun that fires overcharged, highly-piercing bullets and darts. The bullets are capable of shocking Zeds and inducing the EMP effect on them. As for the darts, they hit their target almost instantly and are capable of healing other players for a substantial amount of health. These darts deal more damage than standard darts and have the potential to knock down or stumble Zeds that are in the way of their path.
    • Trader price is 1500 Dosh.
  • HRG Winterbites for the Gunslinger
hrg_winterbite.png

    • An alteration of the Spitfires that fires large, nitrogen ice shards that explode on impact, dealing damage and applying the freeze affliction to any Zeds inside the explosion radius.
    • Trader price is 325 Dosh for single and 650 Dosh for duals.
  • Mosin Nagant for the Sharpshooter (Not available for purchase during BETA)
mosinnagant.jpg

    • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
    • Five-shot, bolt-action, internal magazine-fed military rifle. This M91/30 allows a capable sharpshooter to fire at distant threats, stab at nearby threats, and block and parry damage from incoming threats.
    • Trader price is 1100 Dosh.
  • Riot Shield & Glock 18 for the SWAT (Not available for purchase during BETA)
riotshield.png


    • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
    • A combination of the Riot Shield and Glock 18. The Riot Shield can mitigate most incoming, frontal damage only while a player is aiming down the sights. Its bash is capable of slamming into multiple Zeds crowding in front of you. The Glock 18 is a fully automatic pistol with two fire modes: single and automatic.
    • Trader price is 1500 Dosh.
  • Dosh Vault (Not available during BETA)
    • HMTech-501 Grenade Rifle | Vault | Vosh | Precious
    • MKb.42 | Vault | Vosh | Precious
    • Doomstick | Vault | Vosh | Precious
    • Seeker Six | Vault | Vosh | Precious
  • New Steam Achievements
    • Defeating the Matriarch
    • Sanitarium and its collectibles
    • Biotics Lab Objective game mode completion
  • Time-limited Objectives, Tickets, and Cosmetics (Not available during BETA)
    • Matriarch, Sanitarium, and Biotics Lab seasonal objectives to earn the FN FAL | Jaeger | Dynamic weapon skin
    • Christmas Event Tickets
    • Christmas Cosmetics
  • Zedconomy (Not available for purchase during BETA)
    • Mosin Nagant Weapon Bundle
    • Riot Shield & G18 Weapon Bundle
    • Grim Treatments Weapon Bundle
    • Yuletide Horrors Weapon Bundle
    • Jaeger Weapon Skin Double Pack
    • Foster’s Favorites Weapon Skin Pack
    • Santa’s Helper Outfit Bundle
    • Added Bronze, Silver, and Gold Bundle Packs for :
      • Premium Christmas Tickets
      • Emote Crate | Series #3
      • Jaeger Weapon Skin Encrypted USB
      • Horzine Supply Crate | Series #12 (Deepstrike)

Beta 1 for this update contains a lot of exciting new features! As such, feedback is going to be incredibly important. Stay tuned for a link to a survey where you, the community, will be able to provide your feedback directly to us! Thank you!

Addressed Community Feedback
As mentioned in the 2018 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

Balance
  • Zeds
    • Rioter
      • Head armor obliteration value increased from 80 to 125.

Designer Note :
There was a bug with the damage calculations where Perk bonuses were not applying correctly to the head armor obliteration value. As such, the base obliteration number was lower than intended. Now that the bug has been fixed, the value has been increased to its intended gameplay value.

As always, we’d like to hear the community's feedback on these changes. You can do so by visiting and posting in the ‘general’ section on the official Tripwire Interactive forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

Bug Fixes
Also mentioned in the 2018 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.


Top Community Issues:
  • Fixed instances of the Abomination’s gorge attack causing players to get caught in a stuck state.
  • Various fixes to snag and stuck spots in Ashwood Asylum.
  • Implemented measures that should help reduce server hard drive load on workshop content update retrieval that we're looking for server admin feedback to further improve within the Beta period.

Gameplay:
  • Fixed an issue where a player playing as the Survivalist Perk did not receive XP for Berserker or SWAT while using their respective Perk weapons.

Zeds:
  • Fixed an issue with the Abomination where the FX for his gorge would continue to play after the attack was finished.

Maps:
  • Fixes to ZED pathing in Ashwood Asylum.
  • Fixed an issue with Trader Pod textures appearing incorrectly in survival mode.
  • Fixed an issue with boss pathing on Monster Ball.

Weapons:
  • Fixed an issue where the lock-on indicator for the Railgun could remain on screen after changing fire mode.

Cosmetics:
  • Fixed an issue with the Kickin’ It Deluxe emote textures not displaying correctly in the game lobbies.
  • Fixed an issue with the Air Metal emote not displaying correctly when equipped by a player using D.A.R.
  • Fixed an issue with the D.A.R. cosmetics where armor cosmetics and their variants were not visible in 1st Person.

Servers:
  • Security improvements for kick/ban exploits


As always, thank you for your continued support!
 
Last edited:
We disagree. While forcing the encounter would give more early feedback on her, it might hide flaws in other systems, such as her spawning. The beta is set up to be just like the live environment would be.
 
No mode will garauntee the Matriarch. Like all bosses she has an equal chance of being selected to come out for the final wave.
I know the chance for all bosses is the same, it's like throwing a dice, you can take the same result two or three times in a row, but now I played a total of 12 games and I didn't fight her :( 12 games and I couldn't test the new boss.
 
this beta update is pretty good, i have no issues playing(bugs), i just see a blue text on wave 6 or 7. I have only played Biotics Lab objective and it seems to be very very easy with so many ammo crates and money, by the time i reach wave 3 i have mp9 upgraded with base kriss, no armor or nades. i don`t think this see a challenge.??

also when it spawns all of the same character could you add more then 44? maybe like 60 with less money? I enjoyed that.
 
I have killed the Matriarch 4 times now. But the seasonal achivement has only managed to count 1/10... Must be something buggy going on there..
 
I have killed the Matriarch 4 times now. But the seasonal achivement has only managed to count 1/10... Must be something buggy going on there..
I fought her 2 times, survival and weekly modes, hard difficulty. None of them counted in the seasonal achievement.
 
My seasonal achievements show as I play but are gone when I log back in after closing the game. Have to keep doing them which is sort of fun.
 
After posting seasonal achievements were not keeping I played the map again. Third time a charm it shows up. Love the new content
 
Ok, I have now killed the Matriarch atleast 12-13 times, but only have 7/10 on the Seasonal achievement.

The only time I get the count is when I deliver the "killing blow"

Not sure if this is intended but its seems abit weird.
 
I killed her playing in Hard difficulty offline but it didn't count for the achivement neither yesterday in 6-players Suicidal, surely it's a bug.
 
OK. So tried the Beta out for a while now.
I can only find 2 new bugs related to this "preview/beta"

1. You need to deliver the "killing blow" on Matriarch to get 1 count on the seasonal achievement

2. If I finish a game and log out of that server (not to windows just to game menu). Then want to join a new game the game, the game crashes each time and drops me into "windows 10 desktop" and you get this "bug pop up box". This happens each time I finish a game and want to log onto a new server. It happens as Im loading into the new server.
(Workaround, finish a game... log into windows, let steam update "sky".... log back into game, find a new game)



Dont think you need computer-spec for this but...

CPU: Intel I9-9900K (running stock speed)
GPU: Asus 2080 TI
Motherboard: ASUS ROG Maximus XI Hero
Memory: Corsair Vengeance, 32GB (2x 16GB - 3200 XMP CL16)


Windows 10 proffesional (i have not updated to version 1909)


Cheers,
 
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1. Yep, that's what happened to me on Monday when playing 6p-Suicidal, another player killed the Mat.

2. Something similar happens to me too, but in other occasions when I enter a server and I'm in the lobby the game freezes and I can't even close the game neither navigate through other windows so I have to close my session and initiate it again.
 
We believe we've isolated the issue causing the various progression issues and are working on a fix for Beta 2.
 
According to files, there was no Hemoclobber skins added in beta 1.
But in 1.079 they added Precious skin for it, and in 1.084 - Vosh one. Not sure if these are acquirable.