"Not so much the bugs, but certain design choices mar the gameplay. It still has potential though." for me.
Lately I don
Lately I don
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"Not so much the bugs, but certain design choices mar the gameplay. It still has potential though."
Im glad the majority chose the right thing, but its a pity that we are the 0,00000001% of people playing the game, so I doubt TWI will ever accept that we were right since the beginning about the MMO metagame and the fantasy weapon fiasco.
I think the only thing lacking is perspective. This sim has been out only weeks, and already we have folks de-constructing and re-constructing the thing daily without giving a moments reflection on the evolution of RO1. Then we have the "arm-chair marketeers" smugly laying out "it's future." As if. Get a job in the industry, kids. Then come back and tell us all about it. There is no doubt in my mind that the Devs already have a tactical wall chart on things to change given time. But first, give 'em all a chance to clear the "big rocks" from the road.
If they could just concentrate on the sound stability issues I'd be a happy camper.
Hmm that's probably an inappropriate expression.
QFT.
Give the game time to grow into it's own. It's a new experience quite unlike the other stuff out there on the market. It's not a milsim, and it's certainly not an arcade shooter, but there is a lot of depth and innovation here that folks aren't letting themselves appreciate.
Give the game a few months to ripen, let the playerbase establish, strategies get worked out, and some decent clans get going, and RO2 will evolve into something incredible. It's been a rocky start, but there's a lot of good stuff coming down the pipe from TWI and the mod teams. Give it time.
I'm not happy with it - the game felt well polished aside from a few bugs, but it's just not fun for me. When I bought it I was expecting teams working together and not lone wolfing it - flanking and manoeuvring.
Instead I don't think I ever saw that. The only time I moved with someone was so he could lead and get shot first. In territory all I could do was "defend the point" or not move and wait till an enemy pops up so I can kill him. If I try to attack, I'll die to someone doing the same thing to me.
The only others I see attacking are also lone wolves.
I don't have time to join a proper clan so I'm stuck in public servers, and there are games I find more fun for my time. Until devs change gameplay or some mods come out, I'll leave this game mostly untouched.
This almost perfectly sums up my opinions on Red Orchestra 2. In Ostfront even with really bad VoIP we still managed to have amazing teamwork and cohesion on most maps. I expected RO2 yes, to have pubs from other gaming spheres, but to revitalize that amazing anti-troll, lone wolf-dissenting Red Orchestra community I once knew and loved.