Your verdict on Red Orchestra 2.

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Your verdict on Red Orchestra 2.

  • Love it.

    Votes: 105 15.2%
  • the Gameplay is great, and it's easy to overlook the bugs.

    Votes: 178 25.7%
  • The gameplay is great, but marred by constant bugs.

    Votes: 108 15.6%
  • Not so much the bugs, but certain design choices mar the gameplay. It still has potential though.

    Votes: 189 27.3%
  • Both bugs and design choices mar the gameplay.

    Votes: 100 14.4%
  • Hate it.

    Votes: 13 1.9%

  • Total voters
    693

Rumo

FNG / Fresh Meat
Jun 3, 2006
714
159
0
Vienna; Austria
"Not so much the bugs, but certain design choices mar the gameplay. It still has potential though." for me.

Lately I don
 
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MeFirst

FNG / Fresh Meat
Mar 26, 2006
1,302
176
0
37
Germany
I want to love RO2 but right now I cant. I only can like it from times to times. Right now a few bugs and other mistakes annoy me, but it is mostly gameplay decisions liike the faster gameplay, smaller maps, no real weapon sway, magic zoom, mkb42 etc.
 

jacknine

FNG / Fresh Meat
Sep 13, 2011
47
7
0
I think this game is an 'also ran' , its nothing special .

I do enjoy it , but it wont last.

Its potential lies in the new maps/mods.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
Overall, I like the game and think it has great potential. I also think that most of the bugs will be taken care of by TWI and many performance issues will be improved or fixed.

I also think that some design choices affect the game and without them, the game would be much much better. Mainly I am speaking of Stats and the inclusion of the Hero weapons (or the overabundance instead of just one or two per team). There are a few other things that bother me, but overall the base game is relatively solid.
 

FoulOleRon

FNG / Fresh Meat
Sep 7, 2011
57
10
0
I must like it. I keep playing it every night. Runs fine for me. There's bugs but the only ones that annoy me is the not firing first round bug (relatively frequent) and the sound bug (infrequent). Hit detection at very short range can be pretty iffy at times too though mostly ok.

Not overly pleased with some of the game design decisions that were taken as I like a game that has more of a nod towards realism but I'm content to wait for mods to sort that side of things out. In the meantime I'll keep playing and having fun.
 

MadTommy

FNG / Fresh Meat
Oct 13, 2008
301
143
0
Easily the best commercial FPS game on the market in the last 12 months in my view. Arma2 is the only competition and that is a totally different cup of tea.. they complement each other perfectly.

Has some minor bugs, non of which affect my enjoyment of playing it. Not all the gameplay decisions suite me, but the game was not made exclusively for me unfortunately. Great off the shelf product with the huge added bonus of mod support.

Voted 'love it'. Could easily have voted 'the Gameplay is great, and it's easy to overlook the bugs.' But it is the gameplay that i'd like to see tweaked.. bugs are insignificant for me, as i simply not not experience 90% of what people complain about. And the ones i do notice are trivial.
 

MarioBava

FNG / Fresh Meat
Jun 8, 2006
810
191
0
"Not so much the bugs, but certain design choices mar the gameplay. It still has potential though."

Im glad the majority chose the right thing, but its a pity that we are the 0,00000001% of people playing the game :), so I doubt TWI will ever accept that we were right since the beginning about the MMO metagame and the fantasy weapon fiasco.

"Majority" chose the "right thing"? Depends on how you define "majority". 27.83% is certainly the largest percent for any single choice, but it certainly isn't more than 50%, which is one definition of "majority".

Going further, if you total the 3 "gameplay favorable" opinions' numbers, you get 56.9%; the REAL "majority". Totalling the 3 "bad design choices/gameplay unfavorable" opinions, you get 43.11%. That's a significant chunk of partly or wholly dissatisfied people, but the clear majority still goes to favorable opinions.

Design decisions can be tweaked (if anyone would do this given their reputation, it might be TWI), but the game is very unlikely to have major changes to the game's broad design. Some people might get a higher level of satisfaction from future updates to the game, and more likely many others might from mods. But I think dissatisfaction will be overall harder to budge.

On the other hand, the favorable opinions may climb through the 3 options quite readily because simply put bugs are more likely to get fixed than design decisions to get reversed. This is why I find it easy to overlook the bugs, and I can't say I don't really enjoy this game. I really enjoy this game, it's great. So if favorable opinions climb because distracting bugs are getting fixed, it might easily be that the 27.83% of the "unfavorable, but with potential" might dip slightly and eventually gets surpassed by people one of the top 2 favorable opinions. At least I hope so.
 
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Vyllis

FNG / Fresh Meat
Jun 3, 2010
598
169
0
Versailles, France
Buggy but i don't care. They showed us that they will support the game.
Very fun game. Nice mechanics, even if some are realistically questionable.

But some class/levels/weapons distribution concepts retired the game from my top list and make me play it less than others.
 

G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
I think the only thing lacking is perspective. This sim has been out only weeks, and already we have folks de-constructing and re-constructing the thing daily without giving a moments reflection on the evolution of RO1. Then we have the "arm-chair marketeers" smugly laying out "it's future." As if. Get a job in the industry, kids. Then come back and tell us all about it. There is no doubt in my mind that the Devs already have a tactical wall chart on things to change given time. But first, give 'em all a chance to clear the "big rocks" from the road.
 
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defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
Not so much the bugs... which although annoying will eventually be fixed but ...certain design choices... make no sense to me at all (perma-stat boosts, fantasy weapons, realism-less Realism, backtracking on the Hero/Elite Assault loadout limitations, McTank model, etc.) and turn the game into just-another-FPS.

My only hope is to see what the modders do with the game about a year from now.
 
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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
I think the only thing lacking is perspective. This sim has been out only weeks, and already we have folks de-constructing and re-constructing the thing daily without giving a moments reflection on the evolution of RO1. Then we have the "arm-chair marketeers" smugly laying out "it's future." As if. Get a job in the industry, kids. Then come back and tell us all about it. There is no doubt in my mind that the Devs already have a tactical wall chart on things to change given time. But first, give 'em all a chance to clear the "big rocks" from the road.

QFT.

Give the game time to grow into it's own. It's a new experience quite unlike the other stuff out there on the market. It's not a milsim, and it's certainly not an arcade shooter, but there is a lot of depth and innovation here that folks aren't letting themselves appreciate.

Give the game a few months to ripen, let the playerbase establish, strategies get worked out, and some decent clans get going, and RO2 will evolve into something incredible. It's been a rocky start, but there's a lot of good stuff coming down the pipe from TWI and the mod teams. Give it time.
 

Lt.PeterStegman

FNG / Fresh Meat
Mar 13, 2009
36
20
0
Germany
theres so many design failures in it
just the layin down system gets me killed a lot for example
when im not parallel to a wall or too close to it i cannot lay down , so i run forward , try to get in cover and cant get myself into there because i cannot prone there.i have to make a step back and forth and to the side and *killed*:confused:.its not even realistic because if it was i could just smack my body against a wall in any way i wanted , needing cover.

the aiming system was good as it was in ro1.
some places ur weapon was stabilized by putting it on without a special move.now when i try to peek around a corner or over a wall the gun so often starts hopping around , its unnerving and then i get killed because obviously the enemy already saw me before when i look again.even when i blindshoot my arm will just get shot off literally and i have nearly no chance hitting anybody.


people can snipe with a lot of guns better than with the actual sniper rifle
i get killed more often by anti tank guns or even a ppsh than by a sniperbullet.that wasnt the fact in ro1.

RO1 and DH were so nice because they were simple and easy to play and the action took place on the battlefield.Now in Ro2 the first enemy always is your own behavior with the environment and a big part of the time you die because you just cannot manage how to place yourself.

I think the player should be able to control the game and not the game control the player , but that is what TWI made it like ! :mad:

the spawning at SL is painful to me a lot too.
so i select spawn at sl , ill get set not behind or just beside my sl but in the room the group may just be assaulting right now.
so i spawn into a friends nade and die and he gets a teamkill - nothing but stupid.

the cannot spawn bug is one of the finest either
have to select another class = -2 suicide. lol

im playing RO since 2006 and i feel like having a right complaining about this ! its all a fact and im sure this thing will die quick.it looks nice and shiny and the sound is good but inside the mechanics and gameplay is rotten and seems like an early beta or worse.

oh and to all the "give it time to get bugfree" people : have fun waiting , some minor stuff will be done but the game itself is just a litl fracture to what RO1 gave me in fun and wont be good at all if it isnt completely redesigned.
 
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CaptHawkeye

FNG / Fresh Meat
Jun 23, 2009
131
93
0
Technical problems annoy me but what do you want from an indie developer? The design decisions I have no problem with at all. They encompass both attention to detail in historic accuracy and understanding of good game design.
 

Stormer

FNG / Fresh Meat
Jun 10, 2008
302
438
0
Mess of bugs and lack of polish combined with some terrible design decisions resulting in an incredibly watered down version of RO.
 

Tukhachevskii

FNG / Fresh Meat
Aug 18, 2011
157
35
0
Design choices definately seriously mar this game, lockdown timers, recon drones, ridiculous prevelance of auto weapons, assault rifle:rolleyes: ....

Optimization is also an issue but I at least expect that to be worked on and improved. With design choices unfortunately I have seen posts from twi people basically saying they don't care what the players opinions are.

At the moment I am playing alot to level bolts and ppsh while the double xp is on but after that I don't think i will be playing much until a good realism mod comes out.
 
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Cyper

Grizzled Veteran
Sep 25, 2011
1,290
1,005
113
Sweden
QFT.

Give the game time to grow into it's own. It's a new experience quite unlike the other stuff out there on the market. It's not a milsim, and it's certainly not an arcade shooter, but there is a lot of depth and innovation here that folks aren't letting themselves appreciate.

Give the game a few months to ripen, let the playerbase establish, strategies get worked out, and some decent clans get going, and RO2 will evolve into something incredible. It's been a rocky start, but there's a lot of good stuff coming down the pipe from TWI and the mod teams. Give it time.

I wish I could believe you to one hundred percent.. but I can't do that.

There are so many things that has to be fixed in my opinion - and, unfortunately, they're in the core gameplay. The gameplay design. Fixing bug and glitches is one thing, because It's obvious, but what about everything else?

What about the stupid lockdown timer, what about the superfast ability to bandage yourself, what about low learning curve to handle the weapons (even though I know you think the weapon handling is more or less fine) and what about the stripped down command radial.. It's hard to believe, but It's of course not impossible. I don't even know if TWI will change all this since it will make the game less accesible. IMO it seems like they tried to do the oppsite - make it more accesible.
 
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LeftHandPath

FNG / Fresh Meat
Jul 30, 2011
184
17
0
"Not so much the bugs, but certain design choices mar the gameplay. It still has potential though"...For me.

Really i don
 

PatPeter

FNG / Fresh Meat
Jun 12, 2009
90
27
0
I'm not happy with it - the game felt well polished aside from a few bugs, but it's just not fun for me. When I bought it I was expecting teams working together and not lone wolfing it - flanking and manoeuvring.

Instead I don't think I ever saw that. The only time I moved with someone was so he could lead and get shot first. In territory all I could do was "defend the point" or not move and wait till an enemy pops up so I can kill him. If I try to attack, I'll die to someone doing the same thing to me.
The only others I see attacking are also lone wolves.

I don't have time to join a proper clan so I'm stuck in public servers, and there are games I find more fun for my time. Until devs change gameplay or some mods come out, I'll leave this game mostly untouched.

This almost perfectly sums up my opinions on Red Orchestra 2. In Ostfront even with really bad VoIP we still managed to have amazing teamwork and cohesion on most maps. I expected RO2 yes, to have pubs from other gaming spheres, but to revitalize that amazing anti-troll, lone wolf-dissenting Red Orchestra community I once knew and loved.
 

Krasnyiarmyet

FNG / Fresh Meat
Sep 13, 2011
24
15
0
This almost perfectly sums up my opinions on Red Orchestra 2. In Ostfront even with really bad VoIP we still managed to have amazing teamwork and cohesion on most maps. I expected RO2 yes, to have pubs from other gaming spheres, but to revitalize that amazing anti-troll, lone wolf-dissenting Red Orchestra community I once knew and loved.

This is rose-tinted glasses in my opinion. For every time the team worked together and accomplished things in a smooth manner in ROOST I can remember at least two or three where the team would run around like chickens with their heads cut off and no one was using VOIP or chat to communicate. And it's the same way in RO2. Sometimes you have a good team that communicates and other times you get a bunch pf people doing nothing. Any game you play is going to have that.

As for the poll, I say it'll be grand once the bugs are worked out and more content is added. I'm playing almost every day and having a blast.