Your favorite improvements in RO:2 over RO:Ostfront

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

neonmodder

FNG / Fresh Meat
Sep 3, 2011
72
28
0
Talk about the things that RO2 has that RO doesn't!

My favorite thing is the ability to finally load individual rounds in the bolt action rifles. In RO: Ostfront you had to discharge the entire 5 round load before you could load the non-scoped bolt action rifles, despite there being nothing physically stopping you from taking individual bullets off the stripper clip and loading them in. RO2 addresses this.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
Long range combat is actually viable and useful at realistic ranges.

I'm being forced to use actual infantry tactics in order to be effective, and it's -awesome-.
 
  • Like
Reactions: Spindle

TheRealGunther

FNG / Fresh Meat
Sep 3, 2011
1,177
282
0
Blue Ridge GA
Almost everything but lockdowns,exhausted weapon sway and smg long range accuracy.Unlike a lot of ro1 vets I am really happy with the sequel .Being diplicted in Stalingrad I expected fast paced chaotic maps reflecting the real battle.

Larger and more separated objectives in maps will bring alot of the feel/pace of the old Ost back.

Was too many things I liked about RO2 so I named 3 I didn't.Don't get me wrong this is no complaint post I really love this game as a sequel to my favorite fps of all time.
 
  • Like
Reactions: clambo and Makino

flavin420

FNG / Fresh Meat
Oct 2, 2009
308
49
0
VAULTING OVER OBJECTS! My fave right there
Bullet penetration
Checking ammo in ur weapon
The list goes on and on, ducking while deployed in mg, and being able to reload without being deployed.

I just wish i could reload rifle/smg while moving prone
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
0
Vaulting
Longer sprint time
Still able to "jog" when tired
Bullet penetration
Grenade physics
The fact that I can pick up a ton of grenades (was lugging around 10 once, great for grain elevator ;))
Graphics of course
Pickup system
Recreations of real locations for maps
SOUND (!)
Able to break reload by sprinting (needs to be stoppable by other things as well but good start)
Animations in general
Cover system (it's good in combo with normal non-sticky cover, gives you more options)
Blind fire (great for lobbing grenades especially)
Countdown
Better SMG accuracy

I can't emphasize enough how much I love the new grenade physics.

On the whole a ton of improvements there's just a few nagging issues (lockdown, fantasy weapons, not enough bolts, bringing gun to ironsights a tad too fast) that keep me from enjoying it completely. But I hope TWI will address these at some point with more custom game modes.
 
Last edited:
  • Like
Reactions: clambo

Gerhard Schiller

FNG / Fresh Meat
Jul 17, 2011
119
14
0
Stalingrad
The attention to detail TWI gave the maps and uniforms. The graphics are light years ahead of RO1, as well as the weapons sounds. I'm very statisfied with what I paid for.
 
  • Like
Reactions: clambo

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
Consider this praise by exception, in that everything I don't list is bloody perfect:

-Need to be able to shoulder LMGs/Brace them without deploying them. Right now deploying over cover is pretty useless, as it just frames you to get shot at. If I could brace my LMG on a table a bit farther back from the window, suddenly I have a much more effective lane of fire. As it stands, I can't do that right now.
-The sounds of being shot at need to be more intense. Sometimes I don't even realize I'm taking hits till my screen goes greyscale. If I could change one major mechanic, this would be it. They could ditch the suppression mechanic entirely and just focus on really intense sound design to scare the player into keeping down.
-Improve the squad UI! Make it easier for commanders and SLs to coordinate between themselves and their squads and make it more obvious to the players what the SL and Commander are trying to do. This is the only part of the core gameplay I feel needs a lot of work before it's done.
-A few minor niggles here and there (calling arty via coordinates, more organized chat box, etc.), but these are really the only serious criticisms I can come up with for core gameplay...
 

vbloke

FNG / Fresh Meat
Mar 9, 2006
189
85
0
just love the feel of your avatar now.
you can go to iron sights smoothly and quickly - the guns dont sway like i am drunk anymore.
just feels(smells) like............victory
 

Rumpullpus

FNG / Fresh Meat
Aug 31, 2011
329
70
0
vaulting and reload speed, steamlined MG, cover system,blind fire.

if it wasnt for thoses things and the better graphics i wouldnt have touched this game.
 

Mootis

FNG / Fresh Meat
Sep 3, 2011
32
6
0
I think my favourite thing so far is that it's a lot easier to move around. No longer am I confined by fences, walls or trenches that are waist high. The new reload system is also awesome and MGs work a billion times better then they did in RO1.

Last be not least; No more pixel hunting :).
 

5thSSDW.KGW~CO

FNG / Fresh Meat
Sep 19, 2011
256
346
0
The prone/crouch/sprint/prone combo gets my vote. It's a proper buzz getting across fields of fire with that. :)
 

smokeythebear

Grizzled Veteran
Nov 21, 2005
2,299
634
113
33
Sheppards house
Bullet penetration.

Some of the maps I really really like.

SMGs having more manageable recoil and greater accuracy is great.

The new tanking system. RO1 maybe 1/10 times I would get someone in my tank who didn't make us a dysfunctional mess. The smoke haxor AI crew needs to be disabled in multiplayer though but other then that tanking is a huge improvement.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
0
Maine, US
Hud on demand.

I just like having information available when I want it, and not all the time blocking my view.

After being so used to this feature I caught myself trying to do it in other games.
 

Gudenrath

FNG / Fresh Meat
Aug 23, 2011
2,135
313
0
Bullet penetration without a doubt. The fact that you can pull a Saving Private Ryan against an enemy hiding behind a wall (you know the scene I am talking about) really enhances gameplay a lot.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
0
Maine, US
The fact that you can pull a Saving Private Ryan against an enemy hiding behind a wall (you know the scene I am talking about) really enhances gameplay a lot.

Funny you mention that, I remember a situation in Pavlov's House that was exactly like that scene.

I heard some movement in a stairwell, then steps near the doorway. Shot 4 times into the wall with my SVT and saw a dead German soldier slump forward.

Stuff like that is what makes RO2 amazing.