I'm curious on what your perception is of Tank vs. Tank warfare. Go for the section between the Turret and the Hull? Or a shot at his engine block?
It's the most satisfying when you're in a Panzer III or IV, and the IS-2's pointing its gun straight at you, ready to fire. One shot and you'll get flamed by the crew for the rest of the match.kapulA said:I always aim for the spot between the turret and the hull,gets those pesky T34 and IS-2s every time
Sichartshofen said:I always aim for the lower hull, has good results.
Panzer VI Tiger - Hang back in the distance and pick off ivan tankers. The turret is too slow for close range fighting. Arad has a few great spots. One is 500 meters away from the north village. I can sit there, angle the tank and be unstoppable from the front.
Use it like a StuG, except have the turret pointed at 11 or 1 o'clock.
Laugh and taunt PT Streloks who shoot at me.
Panzer V Panther - Break through tactics and close range fighting.
StuG III - Long range engagements.
Panzer IV F2 - The whipping boy. Break through tactics.
Panzer IV F1 - I don't use it.
Panzer III - Keep the APCR rounds loaded at all times. Aim for the turret on the T34 and KV1s.
Captain Data said:A StuG III is ALWAYS useless @ long ranges in reality. Its maingun was way too weak (too short) to penetrate any armor at long distances, it was created for Infantry-support. Too bad there is no damage-falloff @ great distances in RO:O I think, otherwise you HAVE to engage with that StuG.