You wanna be a better player? I'll tell you how...

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CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
Hi, No offence I just want to share my mind (with you) on this!



I totaly agree this you can lern best by going solo (on 6palyer) also by doing this you master the map you know which zeds usualy spawn where and where they drop from above and where you can escape best or what you can do when you're surrounded.



Very very important point your pointing out here! I noticed even expierienced players (those who win on Suicidal) don't know this. Very important point (can't be repeated often enuf). I give you an example: Scrake Husk Sirens incoming what happens? I tell you: The pros take out their xbow and hs the scrake and then run away from Husk shoting on them. They have the habit to drops Scraks and they not in a trillion years realise that they should have focused on the Husk and (then) the Sirens first befor droping the harmless Scrake haveing a peaceful walk towards you while it has a lot of health it isnt charing you.



True, Yes it is boring but sometimes camping and shooting in 1 direction is a good change but for me: I need the adrenaline I never follow my team I always go where my team doesn't even on suicidal. I'm a complet loner not a good teamplayer but at least I heal my teammates when I cross em which alot of so called "teamplayers" don't they are like: **** we are going to die damn I heal myself but the otehr guy is dieing too so heal that guy and that guy heals you (should be).



It depends on the situation the Fp attacks you if he has you in his sight for too long so either find a wall to hide and heal like you said but if you CAN get a clear shot to the head in order to drop a more dangarous zed like husk or even MAYBE sirens ****ing do it even if you take dmg from crawler or stalker or even a ****ing clot because if you dont the big one will rape you sooner or later.

like


said. Agreed again.



I realise lot ppl spawning m14 so on m14 I agree its not a tactic its a weapon to go solo. But by saying xbow is not a valid tactic you made yourself a noob.

What you should know about m14: You can play more effective with m14 if you don't spawn it but aim with it which you can read out on my screenshot I posted in ss/video section (I post here again). Me lvl 6 ss and other guy lvl 6 ss too both m14 he spawned and I aimed. I had by far more kills then him and I joined late he was already ingame before me. He called me stupid rambo and then came out of his camping spot because I was taking the zeds all on my own then he realised that I was getting more kills and soon he dropped to place 2 on statistics then he tryed the same like I did: going alone. But he spawned his m14 and got raped maybe cuz he had to reload in a bad moment and he was too stupid to switch to his pistol because I never saw him take out his pistol when the zeds came close to him he just took the dmg while reloadeing his mighty m14 and then killed the zeds attacking him after he got raped he left the game. It was this screenshot:

[url]http://i212.photobucket.com/albums/cc217/ironkirby/KillingFloorFan.jpg[/URL]

Oh and one more word about the camping thing: You don't develop skill by camping in one place and defending it (you dont even develope the essential teamplay healing others covering others back). To increase your skill put yourself in the most dangerous situation you can think of get as many zeds around you as you can and try to deal with it that way you get better the otehr way you might win maps but talking about skill... not.

I'm sure English isn't your native language, so i'll try and help.

It isn't "spawning" an M14, it's "spamming" an M14.
This may seem like nitpicking, but i was genuinely confused as to what you meant.
Also, nice work on using the M14 the way it was intended to be used.
 

Jmb301530

FNG / Fresh Meat
Aug 3, 2009
73
2
0
Good guide nutter, and although I disagree with you about the welding thing (although I do agree some people use it wayyy too much as a crutch). Tatically speaking, when engaging an enemy that is attacking, it is best to have a pre-made defensive position, or at worst to have a position where at least you can control the amount of hostiles that are engaging you. This allows you to focus more firepower upon said hostiles. You do want to have an escape route available though. That being said...once again, great guide!
 

WhiteTigerShiro

FNG / Fresh Meat
Aug 25, 2010
149
50
0
My stance on welding is "work with the team". If they aren't welding, then I forget I even have the thing. If they're doing a strategy that involves having a door welded, then I help-out when I can. The only thing I hate is when people do needless welding. When I'm running from a Zed (or two, or ten) and suddenly a door that's in the middle of nowhere is welded and I'm in a catch 22 where I can either blow myself up opening the door, or fumble with getting a welder out but oh **** I don't have ti- *Dead*

I also disagree about leaving the Commando weapons on full auto but only for the SCAR. The only mobs that don't drop in 2 or 3 hits of that thing are mobs that are usually (or should be) handled by teammates (especially a Sharpshooter). The biggest mob that a Commando has any business putting rounds into that might require a brief toggle to full auto would the Siren or Husk, and even those aren't too bad with semi-auto. Over-all, I find that I get more mileage from a clip on semi-auto. Bullpup is a different story entirely, of course, since a single bullet from that thing isn't even enough to pop a balloon.
 

smilin

FNG / Fresh Meat
Sep 19, 2009
371
81
0
I've been trying to spend more commando time on full auto recently.

There's some wisdom in that tip.

If you just take some extra care with your shots you can still achieve semi-auto behavior while having full auto available instantly (without that ~1 shot pause to flip).

If nothing else though just make sure you're always flipping those guns to full auto before you switch to something else. You may come back to that gun in a hurry needing it to blast.
 

Compass

FNG / Fresh Meat
Aug 30, 2010
383
101
0
AK is full auto. SCAR is semi except against Scrakes and FPs. For Scrakes, my strat is to shoot until he's at 1/3 to 1/2 health, reload, and full auto into his head. Safest way to anti-aggro him.
 

WhiteTigerShiro

FNG / Fresh Meat
Aug 25, 2010
149
50
0
I've been trying to spend more commando time on full auto recently.

There's some wisdom in that tip.

If you just take some extra care with your shots you can still achieve semi-auto behavior while having full auto available instantly (without that ~1 shot pause to flip).

If nothing else though just make sure you're always flipping those guns to full auto before you switch to something else. You may come back to that gun in a hurry needing it to blast.
Takes me a split-second to right-mouse. Long as I know that the gun is set to Semi-Auto when I switch to it, I lose no time toggling it over and then going nuts. And yeah, I experimented with tapping the primary fire to launch just one shot. Then I noticed that it's much easier to just toggle to Semi-auto. Does it make me a worse player? Maybe. But you have your method, I have mine. Long as we make it to the end of the round in one piece, mission accomplished.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
In my opinion full auto for the bullpup and AK is fine, but full auto on the SCAR is a complete waste and the small mag size means reloads occur regularly. The bullpup is almost a LMG in one respect, and a DMR in another.
It functions well in full auto with bursts being better than full auto most of the time. It's quite accurate and a good all-round gun. The AK, however, i prefer to keep on full-auto on every wave bar wave 1. I find full auto bursts with the AK is the best way to use the gun and that i need the firepower for then event i'm surprised.
The SCAR should never be used in a situation that Tier 1 or 2 can be used to do the same job. This is a total waste and makes players more reliant on Tier 3 weaponry to perform at the same level of proficency. I disdain and frown upon using the SCAR in full-auto when semi would do the job far better. The only times i can condone the use of full auto is when faced with a charging scrake or fleshpound, or a husk charging up his cannon for another shot. Maybe panic situations are acceptable as well.

This wall of text is in all respects, the second and third words in this post; please do not misinterpret it as anything else.
 

timur

FNG / Fresh Meat
My stance on welding is "work with the team". If they aren't welding, then I forget I even have the thing. If they're doing a strategy that involves having a door welded, then I help-out when I can. The only thing I hate is when people do needless welding. When I'm running from a Zed (or two, or ten) and suddenly a door that's in the middle of nowhere is welded and I'm in a catch 22 where I can either blow myself up opening the door, or fumble with getting a welder out but oh **** I don't have ti- *Dead*

I also disagree about leaving the Commando weapons on full auto but only for the SCAR. The only mobs that don't drop in 2 or 3 hits of that thing are mobs that are usually (or should be) handled by teammates (especially a Sharpshooter). The biggest mob that a Commando has any business putting rounds into that might require a brief toggle to full auto would the Siren or Husk, and even those aren't too bad with semi-auto. Over-all, I find that I get more mileage from a clip on semi-auto. Bullpup is a different story entirely, of course, since a single bullet from that thing isn't even enough to pop a balloon.

Seconded on the welding. Its more of a team decision in my mind.

As for commando weapons, commando is the one perk I don't play, so I have no opinion there.
 

Zeron

FNG / Fresh Meat
Jun 30, 2010
489
113
0
Somewhere Over The Rainbow...
Seconded on the welding. Its more of a team decision in my mind.

As for commando weapons, commando is the one perk I don't play, so I have no opinion there.
And then the hundreds of commando fanboys descended upon Timur and throttled him in his sleep. Kind of like what the gunslinger fanboys will do to me one day. It's sad really.
 

smilin

FNG / Fresh Meat
Sep 19, 2009
371
81
0
And then the hundreds of commando fanboys descended upon Timur and throttled him in his sleep. Kind of like what the gunslinger fanboys will do to me one day. It's sad really.

Commando fanboy here and I say Meh to you sir. Meh! :p

Agreed about the gunslingers though. It's amazing how far you can stretch assumptions when you don't understand what "unscientific poll" means.

If you have a poll that says "Does dolly parton rock"? then the opinion of 10 truly randomly selected people will be more statistically significant than 1000 people selected from the Dolly Parton Fan Club.

I better shutup now before they come get .,m.,..,mpmpff..
 

timur

FNG / Fresh Meat
And then the hundreds of commando fanboys descended upon Timur and throttled him in his sleep. Kind of like what the gunslinger fanboys will do to me one day. It's sad really.

You know, I think that it might be a close call between which is more popular between commando and SS (not just from the forums, but all KF-owners). Maybe there could be some kind of mass survey (hypothetically)
 

Fa11ure

FNG / Fresh Meat
May 31, 2009
131
31
0
28
Norway
I would say, one of the most important thing to know when trying to be a good player is knowing where NOT to go for the zeds to spawn behind you, like on biotics where if you to a little to far in the T formed camping spot they will spawn on either sides.
 

Avatarboop

FNG / Fresh Meat
Jul 18, 2010
3
0
0
Good post

On the subject of welding; i totally agree about not relying on it, but from past experiences, i know welding can be useful. me and 6 friends were playing on suicidal in west london. There were only about 20 something zeds left. The four of us that were still standing were being followed by three fp's and a bunch of clots. Two of us were high level support specialists. i was a commando and the other guy was a demo. The support specialists welded the door. the one that comes through from the street into the dark under ground room. As each support welded the door, we refilled our mags. Then they let the door be smashed while they reloaded. When the door opened, we just opened fire. grenades were flying, dust was everywere and bullets were darting into the clouds. We killed all three fp's and there were only about 6 clots left wandering around. so a clever weld can help you out of a tough situation.
 

EonSeig

FNG / Fresh Meat
Oct 13, 2010
260
93
0
Florida
Do not fight specimens from high ground on steep slopes unless you're a Demo. When the ZEDs inevitably move in close you're going to regret your choice of position when you try to leap away only to start doing the Mario Hop in top of a Crawler's back. If you use anything that doesn't explode, always fight on level ground. The only reason the Demolitions should be up there is to avoid hitting you in the back and killing themselves.
 
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