You need at least one sniper rifle

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EpharGy

FNG / Fresh Meat
Jan 3, 2011
1,350
63
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Australia
www.sykosis.co.uk
The crossbow unless it's lag, has to be shot before the target is in the scope sights so it may have to be very expensive but you need a sniper rifle

I actually prefer the delay in the bolt speed, its a great feature that works really well in maps with large range.

If a sniper rifle was to be added, i'd prefer a scope to be added to the m14, as opposed to a high powered/damage per shot rifle.
 

UserSD

FNG / Fresh Meat
Jan 8, 2012
424
14
0
I don't see why vanilla KF doesn't have a sniper rifle, since it has a sharpshooter perk. On the other hand, KF has a crossbow, with a scope. Crossbows are pretty badass, more so than sniper rifles.

Crossbows are also rare in shooters. Even though the tripwire team could make use of the existing sight mechanic to add a sniper, and it would probably be a good addition, that's their choice to make. The games doesn't "NEED" it. Enjoy your crossbow.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
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VIC
kflm992.jpg


Apples for the size, but here's one.
 

Splatpope

FNG / Fresh Meat
Jan 1, 2012
1,300
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Belgium
I don't know what you're on about, sniper rifles are imba in such a game and the crossbow just does fine.

+ you can snipe everything with the AK if you don't have psychomotricity problems
 
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C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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Those mods are very cool and all, but when someone suggests that something gets added to the core game, they likely don't care about mods at all. They obviously don't want to go the extra length to get these mods themselves, or find a server they like that runs them, or pay for and maintain their own server just to play with them.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
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yeah probably, i'm guessing they assume all ideas are to be implemented by twi.

Yeah. I really reckon that some mods should be included as "official", like they already did with maps. There's tons of good ones out there, even the tiny ones like the anti-trader-block mutator, why is that not default in the game yet? It really should be.
 

EpharGy

FNG / Fresh Meat
Jan 3, 2011
1,350
63
0
Australia
www.sykosis.co.uk
Yeah. I really reckon that some mods should be included as "official", like they already did with maps. There's tons of good ones out there, even the tiny ones like the anti-trader-block mutator, why is that not default in the game yet? It really should be.


They could possibly clean it up so you cant stack inside eachother after the trader time too :)
 

Gartley

Grizzled Veteran
Dec 27, 2010
2,340
349
83
UK
www.wildcardproductionstudios.co.uk
Those mods are very cool and all, but when someone suggests that something gets added to the core game, they likely don't care about mods at all. They obviously don't want to go the extra length to get these mods themselves, or find a server they like that runs them, or pay for and maintain their own server just to play with them.

Doesn't stop us trying to plug our mods though does it? :D