This post is a bit long. Just a warning.
It's true. The M72 L.A.W. is, in real life, a lightweight one time use rocket launcher.
So let's scrap the current, unrealistic, and useless design, (note that I'm only referring to the stats, not the model or texture), and replace it with something useful and tactical that stays more true to the actual weapon in real life.
Let's make it like the pipebomb, used and discarded. This would be my suggestion for the actual stats.
Buy them in a pair standard for 2000, 1000 to reload one. Make the standard explosives discount count for it, not the pipebomb discount. It's going to be a powerful weapon, it should be expensive.
Have the demolition be able to carry more than the standard two, but not a lot more. He can carry 3 rockets at level 2, 4 rockets at level 4, and 5 rockets at level 6. That way he can carry a fair amount, but still less than pipebombs. Also, don't let him pick up any from ammo crates. It wouldn't make sense to pick up a whole rocket launcher from a box.
Make it weigh 7kg. This is actually realistic as a real LAW weighs about 3kg, and this is to carry two. The weight is actually very important because it means that a demo can carry the m32 and some LAWs, but he will not have enough room to carry any pipes. Alternatively, he could carry the m79 and some LAWs, and have 3 weight left over, which means he has to choose between getting to carry pipes, but leaving himself completely defenseless at close range, or taking a katana to use at close range, but only having the thumper as a primary weapon. Basically, having this weight, it creates many possible loadouts, each with it's own tactical advantages and disadvantages.
Make it do 1800 damage on a direct hit. This is actually more powerful than a pipebomb, but is balanced by it's weight and cost. Interestingly enough, with the fleshpound's weakness to rockets, it would actually be able to kill him in one shot in some situations, but it would barely do between 1/4 and 1/2 of a Scrake's health in one hit.
I should point out that it would be do less damage than 6 grenades from an m32, (except to a fleshpound) but it would create a LOT less smoke.
Basically, this would be a weapon that could be used to take out either a high danger target like a fleshpound or a large group of specimens that are going to overrun the group. Due to the high cost and very low ammo, you would have to think carefully about when to use it, and be very careful about blowing yourself up. However, it would be both useful, and require tactical thinking, exactly what a weapon should do.
TL;DR version:
It's true. The M72 L.A.W. is, in real life, a lightweight one time use rocket launcher.
So let's scrap the current, unrealistic, and useless design, (note that I'm only referring to the stats, not the model or texture), and replace it with something useful and tactical that stays more true to the actual weapon in real life.
Let's make it like the pipebomb, used and discarded. This would be my suggestion for the actual stats.
Buy them in a pair standard for 2000, 1000 to reload one. Make the standard explosives discount count for it, not the pipebomb discount. It's going to be a powerful weapon, it should be expensive.
Have the demolition be able to carry more than the standard two, but not a lot more. He can carry 3 rockets at level 2, 4 rockets at level 4, and 5 rockets at level 6. That way he can carry a fair amount, but still less than pipebombs. Also, don't let him pick up any from ammo crates. It wouldn't make sense to pick up a whole rocket launcher from a box.
Make it weigh 7kg. This is actually realistic as a real LAW weighs about 3kg, and this is to carry two. The weight is actually very important because it means that a demo can carry the m32 and some LAWs, but he will not have enough room to carry any pipes. Alternatively, he could carry the m79 and some LAWs, and have 3 weight left over, which means he has to choose between getting to carry pipes, but leaving himself completely defenseless at close range, or taking a katana to use at close range, but only having the thumper as a primary weapon. Basically, having this weight, it creates many possible loadouts, each with it's own tactical advantages and disadvantages.
Make it do 1800 damage on a direct hit. This is actually more powerful than a pipebomb, but is balanced by it's weight and cost. Interestingly enough, with the fleshpound's weakness to rockets, it would actually be able to kill him in one shot in some situations, but it would barely do between 1/4 and 1/2 of a Scrake's health in one hit.
I should point out that it would be do less damage than 6 grenades from an m32, (except to a fleshpound) but it would create a LOT less smoke.
Basically, this would be a weapon that could be used to take out either a high danger target like a fleshpound or a large group of specimens that are going to overrun the group. Due to the high cost and very low ammo, you would have to think carefully about when to use it, and be very careful about blowing yourself up. However, it would be both useful, and require tactical thinking, exactly what a weapon should do.
TL;DR version:
Attached to Demolitions Perk.
High-damage, one-shot rocket launcher.
Bought and used/thrown away like pipebombs.
Costs 2000 for initial pair, 1000 for every additional one.
Normal explosives discount, not pipe discount.
Level 6 demolitions can carry 5, other perks can carry 2.
Pros:
Can kill any specimen except Scrake in one hit
Yes, that includes Fleshpounds, but it depends on perk level, difficulty, and player count
Easy to use
Creates much less smoke than multiple grenades
Cons
Very low ammo
Expensive
Very easy to blow yourself up, use with caution
Awful against Scrakes
6 M32 grenades are stronger (except against Fleshpounds)
When carrying M32, doesn't allow anything else, even pipes
When carrying M79, only enough room for EITHER pipes OR katana, no room for effective ranged weapon
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