Alright, this has probably been done to death, but I think I've got an idea for this that might actually work and not lead to it being utterly overpowered.
If Machine Guns get added to this game, make them work like in Day of Defeat: Source. Individual bullets do little damage, but they fire in long sprays meant to cut down large amounts of Zeds and essentially deny a direction for them to come from. But don't allow the gun to be accurate from the hip. High spread and insane recoil preclude its usefulness for hipfire, and even using the sights doesn't help.
But that's where the schtick for this weapon comes in. You find a good ledge or other elevated area to plonk this thing, unfold the bipod with altfire, and set the gun down, effectively putting a "Zeds can't come this way" sign.
There are three versions of this type of gun that could see use, all of them would be fairly expensive (The 1000-3000 range)
The Starter: A balance between Magazine, Rate of Fire, and Damage. Probably in the neighborhood of 75-100 rounds per magazine. The RPD and RPK would also be acceptable (As would anything chambered in the likes of 7.62x33). Weight range of 6-8 blocks. It'd do moderately well against everything.
The High Damage, Low Mag: A weapon such as the famous Bren would fit this role, as well as the Lewis, MG08/18 others. A smaller magazine size, but each bullet does lots of damage compared to its counterparts. Lowest rate of fire of the three, and probably the one best suited for killing FPs and Scrakes. Magazine size in the 50-75 round range. Weight range of 10-12 blocks.
Moar dakka!!!: A weapon focused entirely around shooting lots of small bullets really fast. The M249, HK MG4, and Negev would all be workable weapons. Magazines of 150-200 rounds. Wight range of 10-12 blocks. Good for killing hordes of trash, but the low damage keeps it from working well against heavy stuff.
Do-it-all: Lots of dakka, and lots of damage. Large belts of ammo and lots of recoil and spread to boot, even when deployed. Use in controlled bursts, or soon you'll be popping off shots that don't hit anything. Weapons such as the MG42/MG3, Vickers, and M1919 would fit here. Ammo range of 100-150 rounds. Wight of 14 blocks without question. Cannot be fired properly while standing, as recoil will not only force you to look straight up, but also make you walk backwards - so good luck running and gunning with this. Basically the AA-12 and LAW of the Machine Guns.
I suppose a perk could come alongside these weapons, but I personally think that they shouldn't have a perk to themselves. Said perk would probably allow for larger magazines (or larger amounts of ammo carried) but the other negative schtick for these guns is long reload times (Granted, the hardest hitting of these guns are magazine fed, so to balance that the character would need to diddle fart around/struggle/slap the mag a bit to make sure they fit the schtick). The entire perk would need to be built around not doing more damage, but having more ammo.
So, thoughts? Love it? Hate it? Should I F.O.A.D.?
If Machine Guns get added to this game, make them work like in Day of Defeat: Source. Individual bullets do little damage, but they fire in long sprays meant to cut down large amounts of Zeds and essentially deny a direction for them to come from. But don't allow the gun to be accurate from the hip. High spread and insane recoil preclude its usefulness for hipfire, and even using the sights doesn't help.
But that's where the schtick for this weapon comes in. You find a good ledge or other elevated area to plonk this thing, unfold the bipod with altfire, and set the gun down, effectively putting a "Zeds can't come this way" sign.
There are three versions of this type of gun that could see use, all of them would be fairly expensive (The 1000-3000 range)
The Starter: A balance between Magazine, Rate of Fire, and Damage. Probably in the neighborhood of 75-100 rounds per magazine. The RPD and RPK would also be acceptable (As would anything chambered in the likes of 7.62x33). Weight range of 6-8 blocks. It'd do moderately well against everything.
The High Damage, Low Mag: A weapon such as the famous Bren would fit this role, as well as the Lewis, MG08/18 others. A smaller magazine size, but each bullet does lots of damage compared to its counterparts. Lowest rate of fire of the three, and probably the one best suited for killing FPs and Scrakes. Magazine size in the 50-75 round range. Weight range of 10-12 blocks.
Moar dakka!!!: A weapon focused entirely around shooting lots of small bullets really fast. The M249, HK MG4, and Negev would all be workable weapons. Magazines of 150-200 rounds. Wight range of 10-12 blocks. Good for killing hordes of trash, but the low damage keeps it from working well against heavy stuff.
Do-it-all: Lots of dakka, and lots of damage. Large belts of ammo and lots of recoil and spread to boot, even when deployed. Use in controlled bursts, or soon you'll be popping off shots that don't hit anything. Weapons such as the MG42/MG3, Vickers, and M1919 would fit here. Ammo range of 100-150 rounds. Wight of 14 blocks without question. Cannot be fired properly while standing, as recoil will not only force you to look straight up, but also make you walk backwards - so good luck running and gunning with this. Basically the AA-12 and LAW of the Machine Guns.
I suppose a perk could come alongside these weapons, but I personally think that they shouldn't have a perk to themselves. Said perk would probably allow for larger magazines (or larger amounts of ammo carried) but the other negative schtick for these guns is long reload times (Granted, the hardest hitting of these guns are magazine fed, so to balance that the character would need to diddle fart around/struggle/slap the mag a bit to make sure they fit the schtick). The entire perk would need to be built around not doing more damage, but having more ammo.
So, thoughts? Love it? Hate it? Should I F.O.A.D.?