to test how to actually get a mesh ingame i did the following:
i just created a cube in maya7, textured it, exported as .obj file (actorx plug in) and opened it in milkshape so i can export it again as an .lwo file
now when in sdk, when i import the .lwo file it shows the object, but it does not show the texture that comes with it, or do i have to manually import that too?
or maybe i shouldnt be going through milkshape at all....
im so confused with all those tutorials out there that i just dont know what to do anymore, for example, i need to do coding for this? or is that only for animations?
i just created a cube in maya7, textured it, exported as .obj file (actorx plug in) and opened it in milkshape so i can export it again as an .lwo file
now when in sdk, when i import the .lwo file it shows the object, but it does not show the texture that comes with it, or do i have to manually import that too?
or maybe i shouldnt be going through milkshape at all....
im so confused with all those tutorials out there that i just dont know what to do anymore, for example, i need to do coding for this? or is that only for animations?