WWAUT - What To Bring To A Gunfight

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EricFong

FNG / Fresh Meat
Mar 9, 2010
1,244
284
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Trapped, many zeds, help.
Now you can call me biased, since I pretty much consider everything that came before the modern cartridge (primer-propellant-bullet, metal casing to hold it all together) immature technology. So yeah, the M1858 doesn't exactly cause me to cheer, much less the exclusion of the Mk23 or other HK stuff. Still, nice choice, I'll probably end up using the 1911s most of the time, probably supplemented with the berettas. I expect any gunslinger perk working on those as well..?

The truth is, people were murdering each other using the "immature technology" anyway.
 

Duelist

FNG / Fresh Meat
Oct 20, 2015
408
0
0
(...)All that said I don't really see this happening though :(

True, I just hope there will be something that gives incentive to use a single handgun as there is no downsides for duel wielding. I want to be able to do something cool with the free hand like holding a knife or hell even a flashlight would be nice since it looks like none of these weapons will have flashlights.

I don't know I just do not want some lame skill like "You deal 20% more damage when using one handgun" I want "You chose to use one handgun so here is something cool and useful that is interesting".
 

Grabbed_by_the_Spetsnaz

FNG / Fresh Meat
May 29, 2011
768
170
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New Zealand
Now you can call me biased, since I pretty much consider everything that came before the modern cartridge (primer-propellant-bullet, metal casing to hold it all together) immature technology. So yeah, the M1858 doesn't exactly cause me to cheer, much less the exclusion of the Mk23 or other HK stuff. Still, nice choice, I'll probably end up using the 1911s most of the time, probably supplemented with the berettas. I expect any gunslinger perk working on those as well..?

I actually think it's the better choices.

The single action revolver isn't going to start breaking down like more modern guns, and if something does go wrong, a revolver should be able to still keep on firing. They're about as hardy as they come!

Not only that, but in a survival standpoint, black powder ball and cap are going to be a whole heap easier to manufacture in backyard workshops than smokeless powder and brass casings. Still prefer cartridge? Well the 1858 can do that, if you have the right cylinder, you can change from ball and cap, to black powder cartridge, to smokeless powder! All without the need for any tools whatsoever!

The biggest downfall it how finicky the gun is, but considering the perk is supposed to represent quick fingers and ambidexterity, it should fit right in with the rest of the lot!
 
Agreed. The use of a single pistol over dual should present something unique that give incentive to only use one pistol. The incentive for dual is obvious.
I hope TWI does come up with something though.
A flashlight wouldn't be bad but I doubt that will happen either. How would you obtain it? Would you buy it or does it come with the purchase of a single pistol? That where I see it getting shut down at. There are tons of M1911's that do have rails on them for flashlights/lasers these days. I've also seen attachments for the S&W 500 that hold a flashlight clamed to the barrel. Again I doubt we will see a flashlight on any of them as well.
 

Oy The Destroyer

FNG / Fresh Meat
Aug 21, 2014
1,255
8
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Not Here
The incentive to use one pistol has always been better accuracy, but with the addition of this new dual wield ironsight option, that no longer holds true. I'd guess the real advantage should be far quicker reloading and ADS so that targets can be acquired slightly faster and firing can be more constant. Dual handguns are for when you need double the firepower, but you should pay the price in aim and reload speed.

Another way to indirectly nerf dual wielding is to make it so you get 2 guns but only 1.5 guns worth of ammo. For example, if 1 revolver gave you a max of 40 shots, then 2 revolvers would give you 60. This way, going dual wield would offer a slightly bigger max ammo pool, but you're more likely to chew through your ammo quickly than with 1 pistol since 1 pistol is easier to aim and offers less offensive power, thus requiring more strategy. Then, with a perk at lvl 5 or 10 that increases your dual wield ammo pool to 85/90, dual wielding becomes more viable but you have to sacrifice a perk choice for it.
 
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scelus23

FNG / Fresh Meat
Jun 20, 2015
22
0
0
On a perk that is explicitly designed to be dual wielding, why would you bring in incentives to not dual wield? Oo
That's like saying we need more incentives for the berserker to use ranged weapons...

The gunslinger is SUPPOSED - by design - to carry two guns; that's kinda his thing, you know?
If you don't like that you could still pick commando, use the "backup" skill and buy a single pistol as an off-perk weapon.
 

rodrigoxm49

Member
Mar 21, 2015
98
1
8
No MK23? :( that was my favorite pistol in kf1

I was thinking the same thing, buuuut.. Colt 1911 is pretty much the same thing (.45) and have a very similar design.

bnr_pistols.png


Don't need to be powerful, just a red dot accessory would be very nice!
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,068
0
0
Over here, no not there, here.
On a perk that is explicitly designed to be dual wielding, why would you bring in incentives to not dual wield? Oo
That's like saying we need more incentives for the berserker to use ranged weapons...

The gunslinger is SUPPOSED - by design - to carry two guns; that's kinda his thing, you know?
If you don't like that you could still pick commando, use the "backup" skill and buy a single pistol as an off-perk weapon.

I believe they said his specialization was handguns-both single and dual.
 

Duelist

FNG / Fresh Meat
Oct 20, 2015
408
0
0
On a perk that is explicitly designed to be dual wielding, why would you bring in incentives to not dual wield? Oo
That's like saying we need more incentives for the berserker to use ranged weapons...

The gunslinger is SUPPOSED - by design - to carry two guns; that's kinda his thing, you know?
If you don't like that you could still pick commando, use the "backup" skill and buy a single pistol as an off-perk weapon.

I'm not saying make it so one handgun is better than two but I want something to offer more playstyle options for killing zeds. Because most of the current perks are forced to play one way to utilize the perks strengths to max efficiency.

Perfect example of a perk with multiple ways to play is KF1 Sharpshooter, you can either run around with a lever action or dual hand cannons and you still kick ***. I would like to see that for all the perks in KF2 but maybe it will have to wait until weapon dlc starts coming.

Edit: Actually something like the Witch Hunter in Warhammer End times: Vermintide is something that I invision the gunslinger to be like. You have a rapier and handgun as one weapon and then you have dual pistols for your other weapon.

For Kf2 that could be a knife and handgun instead of rapier and flintlock. It would be awesome to choose to have either ranged firepower with two handguns or better melee at the cost of losing double the firepower.
 
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Oddux

FNG / Fresh Meat
Apr 24, 2015
41
0
0
I was thinking the same thing, buuuut.. Colt 1911 is pretty much the same thing (.45) and have a very similar design.
Single stack vs Double stack magazines though. You're looking at 7 or 8 rounds being standard for the 1911 and 12 being standard for the Mk23. It seems overall, Tripwire wants the Gunslinger to have individually low capacities for each gun. The 1858s have 6 rounds each, 1911s have 8 or 7, Deagles have 7 to 9 (depending on caliber, the .50AE has 7 rounds), and the .500S&W has 5. Gunslinger sounds like a rapid firing class, but TW clearly intends ammo restraints to keep it from being spammy. I don't mind too much, but I was rather hoping for a machine pistol or burst fire pistol in there somewhere. I'd love dual Stechkin APS pistols.
 

Pavlov's Dog

FNG / Fresh Meat
Apr 30, 2015
234
40
0
But why couldn't they just use a double-stack 1911 model for the game? Why not the Desert Eagle too? It's not the classic design, but I've seen them before. And I'd happily trade some of the gunslinger's trash-clearing ability (i.e.: more bullets, lower damage) for some more big-zed stopping power (i.e.: fewer bullets but higher damage). We already have plenty of trash-clearing potential in the Commando, and the Zerker is even better. The Firebug flat-out puts both of them to shame. We don't really need another dedicated trash clearer.
 

Eski

FNG / Fresh Meat
Apr 21, 2015
27
0
0
I think it's all too easy to get carried away with the passion and knowledge that some of us have for the hardware itself.

I could be wrong, but i have a feeling the dev team in charge of the Gunslinger weapons just selected pistols that were, aesthetically speaking, "universally" iconic. And by that i mean everyone can interpret and appreciate them, regardless of knowledge or experience.

Whether you agree with their choices or not, on face value alone, there's no denying the current arsenal are visually unique from one another in terms of basic shape/design and engineering, and are each highly recognizable to anyone with a shred of knowledge regarding guns.

I understand that people who really know their stuff will naturally have a deeper appreciation for the facts, figures and logic behind their opinions. However, TWI have to appeal to the wider audience and probably prioritize rolling a perk out asap > spending time considering the finite detail.

There's nothing to say they won't add the MK23 or anything else mentioned in latter updates or DLCs for those who want it though!
 
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Rainydaykid

FNG / Fresh Meat
Jan 25, 2010
1,010
203
0
TN
I actually think it's the better choices.

The single action revolver isn't going to start breaking down like more modern guns, and if something does go wrong, a revolver should be able to still keep on firing. They're about as hardy as they come!

Actually, with modern engineering and metallurgy, a modern semi is sturdier and more reliable. And there are plenty of things that can go wrong with revolvers, they aren't as simple as they appear.

There is a guy in guns and ammo that has over 300K rounds through a glock 17 over about 20 years and it keeps firing.
 

Grabbed_by_the_Spetsnaz

FNG / Fresh Meat
May 29, 2011
768
170
0
New Zealand
Actually, with modern engineering and metallurgy, a modern semi is sturdier and more reliable. And there are plenty of things that can go wrong with revolvers, they aren't as simple as they appear.

There is a guy in guns and ammo that has over 300K rounds through a glock 17 over about 20 years and it keeps firing.

I doubt the revolver they are using is actually a 120 year old original.

I still think revolvers are far more trustworthy firearms, most problems that have come from them have wither been from misuse or neglect. If treaty properly, a revolver will just keep going, a bad bullet could easily jam a semi, but a revolver will just shrug it off and keep firing, not to mention it's versatility with different ammo types.

There's also the... "Mixed" reputation Glock seems to have. Some people seem to love it, but others seem to think it's devil incarnate.
 

Myrkr

Member
Apr 27, 2015
353
2
18
Actually, with modern engineering and metallurgy, a modern semi is sturdier and more reliable. And there are plenty of things that can go wrong with revolvers, they aren't as simple as they appear.

There is a guy in guns and ammo that has over 300K rounds through a glock 17 over about 20 years and it keeps firing.

Yes, but I highly doubt it was a rapid fire life or death style situation like the game puts you in. Semi-Auto/full auto weapons are prone to a little thing called jamming, revolvers are not. Revolvers only have a potential to misfire and even then you just cock it and pull the trigger again, no interuption in ability to shoot, only in how many bullets go down. If a semi/full auto weapon jams then...well...you SooL until you clear the jam and cock the weapon to bring a new round into the chamber. The faster you fire a semi/full auto, the more gunk builds up more quickly. With AR's it still happens from time to time, albeit more rarely, and that's due to how they are designed, that extra bit over the barrel on the AK for instance channels some of the firing gasses back (iirc) to help keep the weapons action a bit clearer by forcing air out the action as it opens (which also helps ensure a cleaner cartridge ejection) could be wrong on that though cause it's been a decade or so since I last looked at an AK-47 schematic.

The big point from this, Revolvers are simple from a mechanical stand point, they are literally just a pair of gears, a spring a pin and a hammer attached to a trigger mechanism (the gears rotate the cylinder, spring pulls the hammer which strikes the pin and fires the round) meaning much fewer moving parts, making the likelihood of failure significantly less then a slided firearm.

TL : DR

Revolvers are more reliable due to the simplicity of the action compared to that of a semi-auto or full auto weapon.
 

Drassel

Member
Jun 7, 2013
435
3
18
Canada
Revolvers biggest weaknesses are headspace and cylinder asynchrony. With time, the gap between the cylinder and the barrel will loosen up, allowing for more gases to be wasted at that location. Also, the cylinder may become out of sync with the mechanism, getting less and less aligned with the barrel. The bullet will hit the side of the barrel and chip away some lead and copper shrapnel. Needless to say it's very dangerous.
 

Myrkr

Member
Apr 27, 2015
353
2
18
Revolvers biggest weaknesses are headspace and cylinder asynchrony. With time, the gap between the cylinder and the barrel will loosen up, allowing for more gases to be wasted at that location. Also, the cylinder may become out of sync with the mechanism, getting less and less aligned with the barrel. The bullet will hit the side of the barrel and chip away some lead and copper shrapnel. Needless to say it's very dangerous.

That takes years of abuse, more so than just shooting it.