The new fleshpound sounds really don't matter. What matters is adding new content like weapons, classes, characters, and maps. I would very much prefer Tripwire focus on that instead of adding new sounds and taking even more time with the update to add them.
The new fleshpound sounds really don't matter. What matters is adding new content like weapons, classes, characters, and maps. I would very much prefer Tripwire focus on that instead of adding new sounds and taking even more time with the update to add them.
Just curious..
What does the presence of Gunslinger mean for the potential future (or lackthereof) for Sharpshooter?
I almost feel as if this announcement means we shouldn't expect Sharpshooter this time around. Or has it already officially been stated the perk will definitely be in the final KF2 product?
The 2 perks just seem to have too many overlaps regarding weaponry; various dual pistols were items you ran with your SS in the first game. Seems odd to have a perk dedicated to this in addition to a SS.
Or am I missing something completely? It wouldn't be the first time.![]()
Have you ever used a caulking gun? Because when you load a fresh tube of caulking, that is pretty much what it sounds like.I mean when you reload with the calk and burn, you barely hear a thing.:/
Have you ever used a caulking gun? Because when you load a fresh tube of caulking, that is pretty much what it sounds like.
world.guns.ruGEeugh. 500 magnum. Now what am i going to do with my hard on until the update comes out.
(...) because who would want to just be "walk around and shoot bullets" guy?
being able to hold your knife in your left hand