WWAUT - What To Bring To A Gunfight

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HunBonus

FNG / Fresh Meat
Dec 1, 2014
426
12
0
Another monday, another chance for the update to be released. It's starting to get late.
 

scelus23

FNG / Fresh Meat
Jun 20, 2015
22
0
0
They didn't even name the second perk yet (even though it can only be the sharpshooter) so the next perk update is still at least a month away.
My guess would be 3 more WWAUTs before the update.
 

VIAGROcreg501

FNG / Fresh Meat
Oct 19, 2015
1
0
0
The new fleshpound sounds really don't matter. What matters is adding new content like weapons, classes, characters, and maps. I would very much prefer Tripwire focus on that instead of adding new sounds and taking even more time with the update to add them.
 

MileZero

FNG / Fresh Meat
Sep 18, 2015
29
1
0
The new fleshpound sounds really don't matter. What matters is adding new content like weapons, classes, characters, and maps. I would very much prefer Tripwire focus on that instead of adding new sounds and taking even more time with the update to add them.

It doesn't delay the weapons, perks, or maps at all. They have different people working on different tasks. They have addressed this many times.
 

Stumbles the Klutz

FNG / Fresh Meat
Jun 6, 2015
32
2
0
The new fleshpound sounds really don't matter. What matters is adding new content like weapons, classes, characters, and maps. I would very much prefer Tripwire focus on that instead of adding new sounds and taking even more time with the update to add them.

It's not a high priority thing when compared to content, but little details such as audio can really bring more immersion to the game. Not only that, but a lot of people did want to hear Zed lines make a comeback. Plus, FPs are going to sound completely new, at least to what I thought it would be, so that's something interesting to look for.
 

Cheeki Breeki

FNG / Fresh Meat
Jun 5, 2015
80
1
0
About the new sounds : for the new weapons they kinda sound weak. I mean when you reload with the calk and burn, you barely hear a thing.
Flamethrower and calk and burn fireing sounds could also be more.... intense, to increase immersion. Right now it kinda feels like fireing a water gun :/
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,300
109
63
Pennsylvania
Just curious..

What does the presence of Gunslinger mean for the potential future (or lackthereof) for Sharpshooter?

I almost feel as if this announcement means we shouldn't expect Sharpshooter this time around. Or has it already officially been stated the perk will definitely be in the final KF2 product?

The 2 perks just seem to have too many overlaps regarding weaponry; various dual pistols were items you ran with your SS in the first game. Seems odd to have a perk dedicated to this in addition to a SS.

Or am I missing something completely? It wouldn't be the first time. :D:D
 

Nenga

FNG / Fresh Meat
Apr 24, 2015
522
0
0
Just curious..

What does the presence of Gunslinger mean for the potential future (or lackthereof) for Sharpshooter?

I almost feel as if this announcement means we shouldn't expect Sharpshooter this time around. Or has it already officially been stated the perk will definitely be in the final KF2 product?

The 2 perks just seem to have too many overlaps regarding weaponry; various dual pistols were items you ran with your SS in the first game. Seems odd to have a perk dedicated to this in addition to a SS.

Or am I missing something completely? It wouldn't be the first time. :D:D

We know all the perks that will be in KF2. Sharpshooter is one of those perks. He was split into two. Gunslinger focusing on his dual wielding and sharpshooter will focus for on the sniper type weapons he had. Also look forward to martial artist and swat. That's actually why the katana is not a berserker weapon, it belongs to the martial artist.
 

Duelist

FNG / Fresh Meat
Oct 20, 2015
408
0
0
Hickok45 is probably the coolest gun youtuber ever, I would love to meet him in person.

Bob Munden is also pretty cool but he is gone now, he did some amazing tricks with his single action revolvers.

(RIP Bob Munden)

I can't wait to take on a scrake with the Remington 1858 and own him. :)
 
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CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
What I'd like to know is what we'll be able to DO with these guns.

The way I see it, if a perk has really mundane/conventional weapons, it needs to have really interesting skills/abilities to compensate for that. Whether it's some hollywood "gun-fu" special moves or an unexpected tactical ability, or even just some previously unseen dual-weilding mechanics, Gunslinger needs something special to make it as fun as the other perks... because who would want to just be "walk around and shoot bullets" guy?

Hopefully the devs will drop some details or even a teaser soon. :eek:
 

Galkan

FNG / Fresh Meat
Sep 27, 2011
99
20
0
Tychy, Poland
(...) because who would want to just be "walk around and shoot bullets" guy?

Commandos, probably. Supports to some extent, too ;) I'd really love to see some Hotline Miami-inspired rampage with the dualies, though, especially indoors. Regarding the sound redo, people long ago noticed all guns are too silent (especially when compared with KF1), so in my opinion it's about time for a proper fix for that.
 

Duelist

FNG / Fresh Meat
Oct 20, 2015
408
0
0
I remember reading your thread for gunslinger skills and there was some really cool stuff in there.

I hope tripwire will use some of those ideas because I worry most of the skills will be mostly passive like 90% of the skills for other perks.

I would like skills that alter the game play or maybe makes it so using one handgun has benefits. Like being able to hold your knife in your left hand or able to grab a clot and use him as a meat shield. The clot shield can help absorb damage from a scrake chainsaw at the cost of lowered movement speed.

That would be the coolest thing ever in my opinion.
 
LOL Clot Shield... ahh that's good. That gave me a laugh. Not that I think its a bad idea, the visual it gave me was priceless. I like the idea really and think it would give Gunslinger the little extra something. I don't think a clot would hold up very long against a Scrake of FP though. Something else to add to the grapple feature would be the discarding of the used up corpse of the zed that was being used.

Lets say the Scrake cut the lower portion of the body off of the clot you are holding. The discard could be simply tossing the remains to the side. If all that remains is a severed head then you could toss it at another clot with a small % chance of causing it to stumble.

If the clot is still fully intact and alive you could A- hit a keybind to execute the grappled zed or B- hit your bash that would pistol whip a grappled zed causing them to stumble giving you the time to make a quick getaway or to finish off that zed.

I was going to suggest some sort of execution mechanics similar to what Dead 2 Rights had. different button combinations would perform different executions but that might be a little to much for this game and wouldn't fit in well with the pace of KF2. A quick and simple bullet to the head would be best for that reason.

All that said I don't really see this happening though :(
 
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