WWAUT - VS Survival

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silverlighted

FNG / Fresh Meat
Apr 19, 2013
881
10
0
I don't see any problem with weapon switch either. I can change my weapons depending on the situation just fine, even with demo. I just can't see why people say its slow.

Maybe its an HoE only thing. I mostly play suicidal and rarely on HoE, but then HoE is suppose to be challenging, and if you're saying you got killed because swapping speed is too slow...then, well, maybe next time you should be aware of you're surroundings more.

If you can't "see" why, maybe you could just look to the numbers. It's slow, at least in relation to KF1.

This post is also kinda ignorant and rude. The only issue you acknowledge is the challenging\saying you got killed part. I find whenever the issue of weapon swapping speed coming up, this is not what is highlighted by the proponents of faster switching. Do you not care to discuss what people are actually concerned about?

You and several others here seem content to focus on the gitgud aspect.
Yeah posters have occasionally slipped into that but the bigger issue is play variety and more strategy. Having slower speed doesn't necessarily allow for more strategy
 

Shadaaaa

FNG / Fresh Meat
Dec 23, 2015
55
0
0
If you can't "see" why, maybe you could just look to the numbers. It's slow, at least in relation to KF1.

This post is also kinda ignorant and rude. The only issue you acknowledge is the challenging\saying you got killed part. I find whenever the issue of weapon swapping speed coming up, this is not what is highlighted by the proponents of faster switching. Do you not care to discuss what people are actually concerned about?

You and several others here seem content to focus on the gitgud aspect.
Yeah posters have occasionally slipped into that but the bigger issue is play variety and more strategy. Having slower speed doesn't necessarily allow for more strategy

The OP only said "player may enjoy are faster weapon switching", so I dont know precisely how much faster its going to be, but it seems that alot of people here just want the weapon switch to be as fast as UT or Quake level, ie switch instantly. That would just make things overly simple and mindless.

IMO each weapon should have its own swap speed. Its ok for some things like the RPG or MWG to have slow swap speed, and moderate speed for others. Its ok if its slower than KF1, its a different game. You can cover that by looking around you constantly and consider when to reload and when to switch your weapons before hand, what weapon you should switch to, or to back off if you're too close to the zed. Its part of the gameplay.

Yes, I may sound like i'm just saying gitgud. But it only takes about 1~2 seconds to switch. Its enough speed to switch your weapons according to your situation. If you're getting mauled in that small time frame then surely there was something you could have done to prevent it?

Then again, the update isn't out yet so i'm not going to judge yet. Just saying here that I'm actually fine with the current switch speed, but it seems like that opinion is a minority so I don't expect any popular reaction.
 

xmrmeow

Active member
Mar 23, 2015
1,005
7
38
IMO each weapon should have its own swap speed.

Swap speed is defined in the KFWeapon class (as EquipTime and putDownTime or something) so that could work. I think what some other guy said about making it scale with the weight of the weapon would be easier and make more sense than coming up with a number for each weapon. Having tools and knife/pistol have high switch speed makes a lot of sense (because they have 0 weight).

Also, no WWAUT this week :( hopefully SS weapons patched in sometime next week I guess (pref after these homework assignments are do so I don't get distracted :p )
 

VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
The OP only said "player may enjoy are faster weapon switching", so I dont know precisely how much faster its going to be, but it seems that alot of people here just want the weapon switch to be as fast as UT or Quake level, ie switch instantly. That would just make things overly simple and mindless.

IMO each weapon should have its own swap speed. Its ok for some things like the RPG or MWG to have slow swap speed, and moderate speed for others. Its ok if its slower than KF1, its a different game. You can cover that by looking around you constantly and consider when to reload and when to switch your weapons before hand, what weapon you should switch to, or to back off if you're too close to the zed. Its part of the gameplay.

Yes, I may sound like i'm just saying gitgud. But it only takes about 1~2 seconds to switch. Its enough speed to switch your weapons according to your situation. If you're getting mauled in that small time frame then surely there was something you could have done to prevent it?

Then again, the update isn't out yet so i'm not going to judge yet. Just saying here that I'm actually fine with the current switch speed, but it seems like that opinion is a minority so I don't expect any popular reaction.

You need to play the first game and then check the second to see the giant difference.
 

VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
Swap speed is defined in the KFWeapon class (as EquipTime and putDownTime or something) so that could work. I think what some other guy said about making it scale with the weight of the weapon would be easier and make more sense than coming up with a number for each weapon. Having tools and knife/pistol have high switch speed makes a lot of sense (because they have 0 weight).

Also, no WWAUT this week :( hopefully SS weapons patched in sometime next week I guess (pref after these homework assignments are do so I don't get distracted :p )

WWAUT is every two weeks. Next week there there should be one.
 
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liamtranzig

Member
Aug 28, 2015
462
3
18
St. Louis, Missouri
The OP only said "player may enjoy are faster weapon switching", so I dont know precisely how much faster its going to be, but it seems that alot of people here just want the weapon switch to be as fast as UT or Quake level, ie switch instantly. That would just make things overly simple and mindless.

IMO each weapon should have its own swap speed. Its ok for some things like the RPG or MWG to have slow swap speed, and moderate speed for others. Its ok if its slower than KF1, its a different game. You can cover that by looking around you constantly and consider when to reload and when to switch your weapons before hand, what weapon you should switch to, or to back off if you're too close to the zed. Its part of the gameplay.

Yes, I may sound like i'm just saying gitgud. But it only takes about 1~2 seconds to switch. Its enough speed to switch your weapons according to your situation. If you're getting mauled in that small time frame then surely there was something you could have done to prevent it?

Then again, the update isn't out yet so i'm not going to judge yet. Just saying here that I'm actually fine with the current switch speed, but it seems like that opinion is a minority so I don't expect any popular reaction.

+1 For weapon swap speeds being weight or size related. Seems like a great idea to define that skill gap in players & make gameplay a bit more skilled & team role-fulfillment oriented. This idea sounfs like someone's played D&D2.0.

I feel like insta-swap speeds just lean towards the lone-wolf/ last man standing kiting gameplay whi h I find equally -if not more boring- as "zerk walling" a nook.
 

ShingoMurata

Member
Feb 12, 2016
77
11
8
steamcommunity.com
I must say I find it rather bizarre that some of you guys have almost resorted to name-calling over the weapon-switch speeds... I wouldn't exactly say it's worth losing your composure over to be honest...

I didn't play KF1, but I have level 25 in every KF2 perk, and I've played them all on HOE both solo and multiplayer even though my main was support initially and gunslinger now. My feeling based on that is that I've only ever felt hampered by weapon switch time as demo in multiplayer.

It's basically because I always play demo with the off-perk weapon 10% damage bonus and help out my team with a little trash cleaning when everything's under control and there's nothing worth wasting rockets or C4 on nearby. So, when zed time kicks in and I want to drop a nuke down quickly to give my zerker some respite or whatever, I often feel frustration while watching the poor old reverend draw out the beastly RPG in slow motion and ready it for action just as the zed time ends and it's too late to drop a nuke... Maybe this is why some of you keep hold of the grenade pistol? I'll try that later!

Other than that, I think weapon switch speed is fine personally, but increasing it a little should make the gameplay feel a little faster and open up some new possibilities for combos and such. It can always be lowered again... This is early access after all!
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
We've committed to posting one every two weeks, but try to do more if we have information to share.
 

Endstille

FNG / Fresh Meat
Mar 14, 2016
5
0
0
Some people in here saying that switching weapons really fast is realistic.

I'd like to see one of those somebody's here post a video of them slinging an AA12 over their shoulder, then unslinging a Benelli M4 in under 2 seconds while a crowd of screaming people runs at them in a haze of bloodlust.

Try it m8. If I see it, then I'll say it's realistic to do that in KF2

You really bring up realism in a game like Killing Floor? Mhkay.
 

DBShinigami

FNG / Fresh Meat
Apr 1, 2015
471
1
0
It's basically because I always play demo with the off-perk weapon 10% damage bonus and help out my team with a little trash cleaning when everything's under control and there's nothing worth wasting rockets or C4 on nearby.

I think you're probably the only one using the Off-perk skill as a demo. I don't know what weapon you're using in your arsenal off-perk, but I doubt that it's worth losing the ability to knockdown FP.

If you're saying that you got C4 and RPG, it means you only got two weights left. If you're using the T2 of the gunslinger, the +10% bonus damage will not help at all. Although, if you're using the T3 of the Gunslinger, it might help with trash cleaning (91 base dame +10% = 100 damage) because you can kill trash with only one body shot instead of two. Might be useful until FP show up.

So, when zed time kicks in and I want to drop a nuke down quickly to give my zerker some respite or whatever, I often feel frustration while watching the poor old reverend draw out the beastly RPG in slow motion and ready it for action just as the zed time ends and it's too late to drop a nuke... Maybe this is why some of you keep hold of the grenade pistol? I'll try that later!
That's a valid point. Some people have already asked for a quicker swapping and reloading time in zed time only, in order not to get "stuck" in reloading when zed times occurs.

Waiting on the update to see if the "new" swap speed already fix some problem.
 
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NorthDumpling

Grizzled Veteran
Jul 13, 2013
1,076
49
48
24
Russia, Saint-Petersburg
Its every two weeks. Look at your dates. I think your mixing them up with the updates.

I dont think its something hard
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ShingoMurata

Member
Feb 12, 2016
77
11
8
steamcommunity.com
If you're saying that you got C4 and RPG, it means you only got two weights left. If you're using the T2 of the gunslinger, the +10% bonus damage will not help at all. Although, if you're using the T3 of the Gunslinger, it might help with trash cleaning (91 base dame +10% = 100 damage) because you can kill trash with only one body shot instead of two. Might be useful until FP show up.

This is exactly what I do, for the precise technical reason you specified. Good detective work there. For me the deagle is the best gun in the game at the moment, pound for pound.

I think you're probably the only one using the Off-perk skill as a demo. I don't know what weapon you're using in your arsenal off-perk, but I doubt that it's worth losing the ability to knockdown FP.

The reason I'm not too keen on the competing skill is that as a gunslinger I find it very irritating when I try to face-plant a fleshpound into a pile of nail bombs I put in front of it and get my clock cleaned instead after blowing a few of its toes off because it's been knocked down recently by someone else and is still on cool-down. Maybe I'm just too considerate for my own good!
 

Ryno5660

FNG / Fresh Meat
Jul 11, 2009
1,955
7
0
Norfolk, UK
I would have figured GS's quick drawing would still be faster, relatively. Equally useful as it is now sorta thing.

As for certain weapons being faster to draw than others, pistols win that one every time! Though of course a 1911 or 9mm would be a quicker draw than a desert eagle or T&W .500!

Also this VS survival sounds crazy! I saw that patriarch picture and it looks like you have a good selection of attacks and skills to use, that's exactly what makes playing unorthodox characters fun and involved! I have faith in this totally.

I had an idea regarding it too, just a little one! Zed team should have their own Z-key voice menu! I don't know about zeds organizing and communicating, don't know what kind of lore is behind it, but I mean for things like noises and roars! It'd be great to be able to trigger that ominous "point and clench fist" thing the scrake does!
 

HunBonus

FNG / Fresh Meat
Dec 1, 2014
426
12
0
I look forward to the last fleshpound in the wave playing hide and seek to avoid getting shot to shreds.