WWAUT - VS Survival

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Vapid

Active member
Mar 26, 2012
602
35
28
I don't think a universal buff is even warranted. It pay to plan ahead, surely? Do we want super unrealistic weapon switching skills by default?
 

VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
I don't think a universal buff is even warranted. It pay to plan ahead, surely? Do we want super unrealistic weapon switching skills by default?

.......Uh yeah. I would love that type of switching speed especially as a Demo.

Throw my grenades, plant a C4, blow it and then switch to my RPG firing off a round. All for one FleshPound.
 

Azukki

Grizzled Veteran
Jul 7, 2009
1,511
130
63
It pay to plan ahead, surely?
When you plan ahead and the weapon switch speeds are slow, that often encourages the plan to involve fewer weapon switches, to avoid the downtimes of switching. So you just keep your regular weapon out and try to use that for most everything, which makes for less varied less interesting and less fun gameplay.
Do we want super unrealistic weapon switching
I do.
 
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YtsorF

Member
Nov 23, 2015
101
2
18
Nowhere
Some people in here saying that switching weapons really fast is realistic.

I'd like to see one of those somebody's here post a video of them slinging an AA12 over their shoulder, then unslinging a Benelli M4 in under 2 seconds while a crowd of screaming people runs at them in a haze of bloodlust.

Try it m8. If I see it, then I'll say it's realistic to do that in KF2
 

TheUndying

FNG / Fresh Meat
Nov 20, 2015
263
27
0
Are we really discussing realism in a game where you fight a german mad comic scientist with a Microwavegun? Lord. :eek:
 

UltraJake

Active member
Dec 8, 2014
1,071
0
36
Florida
The thing is, the biggest argument for realism is that KF1 was a bit more grounded in reality than KF2 is in comparison, so some people want to keep it that way. And I agree. Except in this case even KF1 had quick weapon switching. From a gameplay point-of-view it's a very good thing. The skills being put to the test in Killing Floor are aiming and the ability to do so quickly while under pressure. Throwing in "strategy" where switching weapons takes 10 seconds isn't really something that adds to that experience. It just encourages people to experiment less and stick to one or two guns, like someone else mentioned earlier.
 

Ramare

FNG / Fresh Meat
Aug 14, 2012
258
18
0
The thing is, the biggest argument for realism is that KF1 was a bit more grounded in reality than KF2 is in comparison, so some people want to keep it that way. And I agree. Except in this case even KF1 had quick weapon switching. From a gameplay point-of-view it's a very good thing. The skills being put to the test in Killing Floor are aiming and the ability to do so quickly while under pressure. Throwing in "strategy" where switching weapons takes 10 seconds isn't really something that adds to that experience. It just encourages people to experiment less and stick to one or two guns, like someone else mentioned earlier.
In fact, not only does really long weapon switch times potentially discourage experimenting with using different guns, it also potentially discourages class variety.

Why play as Demolitions and end up getting killed by long weapon switch times because you have highly specialized weapons and need to switch often when you can play as Commando and have really good general-purpose weapons with large mags and fast reloads, or play as Gunslinger and have super fast weapon switch speeds, or just play as Berserker and never need to switch weapons or reload at all?

I feel long switch times especially hurts Medic because Medic's weapons are pretty questionable in their effectiveness and efficiency, so Medic tends to have to use various off-perk weapons for decent damage output, but needs to switch weapons often for healing or due to not having the fast reloads and larger magazines and better damage output the perks that are supposed to use those weapons have.
 
Apr 23, 2015
71
3
8
Why does everyone have problems with the weapon switch? I always switch weapons based on the enemy clawing at my face. I keep seeing this on the forums, but people just want an easy game, not a fun one. It adds just a bit more strategy, and no one wants that.
 

Oy The Destroyer

FNG / Fresh Meat
Aug 21, 2014
1,255
8
0
Not Here
I don't think weapon switch speed is some plague either but there are HOE players that claim they always get ****ed within the split second it takes to swap. I say their footwork is off. Whiniest baby gets the milk ayy.
 

VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
Why does everyone have problems with the weapon switch? I always switch weapons based on the enemy clawing at my face. I keep seeing this on the forums, but people just want an easy game, not a fun one. It adds just a bit more strategy, and no one wants that.

It adds a bigger variety. Bigger options. It's not fun being ripped to shreds with swapping out your secondary. It's quicker to just reload your weapon in hand instead of switcing to the back up.

With the new option of switching, certain combos will be beneficial.

The largest plus for me is being a demo. From C4 to my RPG firing off a round into fleshpounds. I have less to worry now then before. I have less of problem with stun wearing off from my grenades, tossing C4, detonating and then the damage from an RPG round. Loads of stress relief.
 
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Shadaaaa

FNG / Fresh Meat
Dec 23, 2015
55
0
0
I don't see any problem with weapon switch either. I can change my weapons depending on the situation just fine, even with demo. I just can't see why people say its slow.

Maybe its an HoE only thing. I mostly play suicidal and rarely on HoE, but then HoE is suppose to be challenging, and if you're saying you got killed because swapping speed is too slow...then, well, maybe next time you should be aware of you're surroundings more.
 

VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
I don't see any problem with weapon switch either. I can change my weapons depending on the situation just fine, even with demo. I just can't see why people say its slow.

Maybe its an HoE only thing. I mostly play suicidal and rarely on HoE, but then HoE is suppose to be challenging, and if you're saying you got killed because swapping speed is too slow...then, well, maybe next time you should be aware of you're surroundings more.

Try HoE on solo
Then comment back. See the giant difference.
 

Shadaaaa

FNG / Fresh Meat
Dec 23, 2015
55
0
0
Try HoE on solo
Then comment back. See the giant difference.

I already did long ago. Solo and online.
Point is, HoE is the hardest difficulty in the game. Its supposed to be challenging.

If people are saying they're dying because of the swap speed, then chances are they aren't doing well enough on other things, like being aware or your surroundings, aiming skills, or tactics. In which case they should improve instead of complaining on swap speed, or go back to suicidal.
 

VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
I already did long ago. Solo and online.
Point is, HoE is the hardest difficulty in the game. Its supposed to be challenging.

If people are saying they're dying because of the swap speed, then chances are they aren't doing well enough on other things, like being aware or your surroundings, aiming skills, or tactics. In which case they should improve instead of complaining on swap speed, or go back to suicidal.

.........I have no words with this comment. Just ignorance.
 

Shadaaaa

FNG / Fresh Meat
Dec 23, 2015
55
0
0
.........I have no words with this comment. Just ignorance.

Everyone has their opinion. You have yours, I have mine.

Just because you can't see other peoples point, simply dismissing them as "just ignorance" is what I call ignorance. And rude. I do not wish to continue this with you.