WWAUT - The Tools Of A Demo

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mikkou

Member
May 9, 2014
324
4
18
Yoshiro said:
RPG Back-Blast

Since everybody ignored my first post, Im gonna ask again :)

If clot/cyst/slasher grab auto-turn is still present after the update, wouldnt that make the back-blast pretty much useless since they just flip you around and boom rocket explodes in front of your face and black-blast goes the wrong way?
 

poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
83
Since everybody ignored my first post, Im gonna ask again :)

If clot/cyst/slasher grab auto-turn is still present after the update, wouldnt that make the back-blast pretty much useless since they just flip you around and boom rocket explodes in front of your face and black-blast goes the wrong way?

Just make a shot before they grab you :)
 

warrior98

FNG / Fresh Meat
Apr 28, 2015
18
0
0
Ok... So a few things I'd like to say. We get a f**king grenade pistol?!?! That's soooo badass lol. Second I'd like to see a button to detonate all the C4 at once. Like make it a third trigger or something (first is plant, second is detonate one in order, third is detonate all). Lol I'm imagining the scene where a bunch of scrakes and FPs are led down a line of C4 and the demo is pressing the button continuously, hoping that "pls fcking die alreadyyyy". Last but not least, no auto nade launcher :/ everything except C4 is a one shot reload. Well idk abt the submunitions of the pistol but from the pic, there can be only one main 20mm round that fits in the chamber :/. Either way I'm hyped to see demo in actionnnn. Love u all. Keep up the work!
 

Krozu

FNG / Fresh Meat
May 12, 2014
35
0
0
-I don't really agree with the whole "I want to decide which C4 blows up.". Yes, it's somewhat limiting, but limiting it gives you a reason to get creative.
-But in case they do make the change and let you blow them up in any order you like, can't the [Fire] button be used to blow them up and have the [ADS] button cycle through fire modes? Single, Selective, All and just add a few lights on the detonator indicating which is which.
-If they decide to keep it as is, this could fix a thing or two but instead of blowing them up in the order you put them down, just do it in reverse order?
In case you need a quick BOOM! you can always throw one down and detonate that one.
 

sathenzar

FNG / Fresh Meat
Jul 5, 2011
137
0
0
The new demo weapons look sweet! I can't wait for the content patch :) Looks like we're probably another month or so out (since QA isn't factored into that chart).
 

Lorkenpeist

FNG / Fresh Meat
May 4, 2015
836
29
0
Sunnydale, CA
tinyurl.com
If they decide to keep it as is, this could fix a thing or two but instead of blowing them up in the order you put them down, just do it in reverse order?
In case you need a quick BOOM! you can always throw one down and detonate that one.

+492. This. Please TWI? Emergency C4 placement would be very nice to have.
 

Oy The Destroyer

FNG / Fresh Meat
Aug 21, 2014
1,255
8
0
Not Here
Please stick with this idea of remote detonation. Considering it's C4, it should be impervious to fire and bullets and only able to be detonated by electrical impulse; detonator and possibly future electric weapons. The idea of ordered detonation is simple yet sufficient and if you want to stack them you still can, just rapidly click. Please allow us to stick C4 to zeds though. It would be so cool to dodge a scrake and toss a C4 onto him.
 

Ryno5660

FNG / Fresh Meat
Jul 11, 2009
1,955
7
0
Norfolk, UK
I'm curious about pointless things, I'd like to ask things like why firebug and demo specifically? Is it a favourite perk thing at TWI?

I personally love it those 2 are my favourite perks alongside berserker, so this update is probably going to be my favourite update!
 

xmrmeow

Active member
Mar 23, 2015
1,005
7
38
my dreams have come true; i said on these forums an explosive pistol would fix all the problems with demo from the last game and now it's here! Also RPG looks awesome, c4 looks much better, i just wonder what the demos grenade will be. maybe a SHE grenade(super high explosive) :) it's like a HE grenade but better because it's a strong woman that don't need no man.

Also to all those people complaining no m32, the game will be released with 4 weps from each class, after that more will be added but for now they're just working on getting more classes.
 
Aug 10, 2014
275
21
18
Buh-but muh MGL!
Alright, at least the M79 Grenade Launcher is back. And looking better then ever!
I am actually pleasantly surprised with the new grenade pistol and it's submunition mechanics. And judging from its design, I'm thinking the breech would swivel outward like a revolver cylinder. Either way, it seems like a nice 200 dosh piece.

Now here is hoping the demolitions gets a cluster grenade instead of just a bigger HE grenade.

"Watch the back blast, you idiot." ~ Sun-Tzu.
 
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beefsupreme

FNG / Fresh Meat
Aug 30, 2012
52
1
0
Heres hoping explosives do a hell of a lot more damage if we don't get m32.

m32 is a revolver, so I'm hoping it'll be the top tier weapon for gunslinger :D Now that's the worlds most powerful revolver! (aside from AAA platforms)
 

Ryno5660

FNG / Fresh Meat
Jul 11, 2009
1,955
7
0
Norfolk, UK
m32 is a revolver, so I'm hoping it'll be the top tier weapon for gunslinger :D Now that's the worlds most powerful revolver! (aside from AAA platforms)

Two bloody great handfuls!

EDIT: I personally find the M32 to be a bit boring, did before too. Woo I can fire 6 shots, damage sure but...woo. I prefer the idea of one shot which can turn the tide as a demo.
 
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nejcooo

FNG / Fresh Meat
May 23, 2012
3,032
0
0
26
Weapon artist has 5 days for fb, demo knifes, fb tier 4 weapons, demo nade? Or maybe it's already done but unrevealed.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,815
234
0
Well, it is quite understandable why there is no M32.

First reason: in order to be balanced, the power of single grenade from a weapon that can deliver 6 rounds in such a short time had to be relatively low. That's what we have in KF1: a simple gorefast can withstand a direct hit, sirens get bounced around the map like rubber balls, and a whole mag is not enough to kill a scrake. That approach is immersion-breaking. And if explosives are to be powerful as we imagine them to be - they have to be slow to deliver and in limited supply.

Second reason: destructible environments. A single chum armed with M32 could just destroy everything there is to destroy on a map during a single wave. Suddenly all the effort of making detailed, object-filled maps and advanced enemy dismemberment engine would just go to waste in a matter of seconds. I believe it's better to see the areas gradually deteriorating through the whole game.

Third reason: technical stuff. Less powerful PC performance issues, crazy physx behavior from multiple explosions at once, constant smokescreen and general mess in terms of gameplay balance.


So yeah, quality over quantity is a change for the better here.



I still don't like the idea of grenade pistol, though.