WWAUT - Rounding Out The Collection

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Myrkr

Member
Apr 27, 2015
353
2
18
Uhhhhhhhh.... the guns look awesome. Again I just hope the sights get converted to the way it was in KF1. Aiming down the sights right now looks so bad. So very bad.

Actually I personally enjoy it, it shows your char is very ambidextrous and has magnificent hand/eye coordination
 

MBOmnis

Member
Jan 5, 2015
95
7
8
Not to mention the iron sights in the right hand gun point exactly where the bullets will go, compared to the trial-and-error mechanics in the old KF1 dual ADS till you got used to it.
 

Veny

FNG / Fresh Meat
Sep 1, 2015
405
19
0
Uhhhhhhhh.... the guns look awesome. Again I just hope the sights get converted to the way it was in KF1. Aiming down the sights right now looks so bad. So very bad.
Well, i guess its individual. I would prefer the new aiming system.
Anyway, i think everyone would agree if both systems were implememnted... according to recent video, it is possible to make them switchable.
 

Oy The Destroyer

FNG / Fresh Meat
Aug 21, 2014
1,255
8
0
Not Here
Including both modes with an in-game toggle key is essential. Having to toggle it in the options would be very counter-intuitive. Yes, you can aim individual shots at long range better with the ironsights, but for up close or rapid firing, you can't see **** with the gun blocking your screen. Personally I could aim pistols fine in kf1. So having a toggle key without sacrifing a potential alt-fire option, is the best solution.
 

moleculo

FNG / Fresh Meat
Mar 2, 2013
749
0
0
Including both modes with an in-game toggle key is essential. Having to toggle it in the options would be very counter-intuitive. Yes, you can aim individual shots at long range better with the ironsights, but for up close or rapid firing, you can't see **** with the gun blocking your screen. Personally I could aim pistols fine in kf1. So having a toggle key without sacrifing a potential alt-fire option, is the best solution.
IMO a pinpoint crosshair should appear on the screen when aiming using the old way. Otherwise the new way will be obviously better gameplay-wise and nobody is gonna use the other one in the long run. Toggling on-the-go however would be kind of a hassle for the sake of cosmetics.

At close range you don't aim either way.
 

Drassel

Member
Jun 7, 2013
435
3
18
Canada
Last edited:

Drassel

Member
Jun 7, 2013
435
3
18
Canada
I like it. I was thinking about something similar in this thread as well. I suppose it's not gonna happen though, shooting both at the same time gives a reason to have higher RoF for dualies to balance them compared to singles, I think TWI goes for that in general.

Well I was thinking:

-Kf1-style aiming for high RoF

-aim down sights but shoot one gun at a time for higher accuracy

I don't think it would invalidate them compared to singles, I think it would even make them far superior.
 

Insert Name Here

Active member
Oct 3, 2015
205
57
28
Including both modes with an in-game toggle key is essential. Having to toggle it in the options would be very counter-intuitive. Yes, you can aim individual shots at long range better with the ironsights, but for up close or rapid firing, you can't see **** with the gun blocking your screen. Personally I could aim pistols fine in kf1. So having a toggle key without sacrifing a potential alt-fire option, is the best solution.

I'm not so sure on a dedicated toggle key as opposed to using alt-fire. Maybe there could be a key for tertiary fire, which would be more versatile (but also potentially more confusing).

I would personally like a setting in the options menu for the sights, but it would be the default (i.e. starting) mode, because people will prefer one over the other as default.

And while I'm on that topic, why not do something like this for other weapons with fire-mode toggles? For example, when I'm playing Commando, I prefer single fire over the default burst on the AR-15 and have to switch when I start. It would be nice to have a menu option for that.
 
Aug 10, 2014
275
21
18
The weapon modles look good en' all but i seriously dont like the big "KF2" and "1911" engravings. it would look better with the writing replaced with the vine engraving and have the the writing shrunk and moved to a corner or something.
 

CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
I don't think there's even a contest of "toggle key vs. option menu" when they could easily allow both.

The options menu setting will set the DEFAULT, IE what its set to every time you start a game...

And then there can be the option of binding a key to toggle for people who want such a thing.

People who prefer one over the other 100% of the time and don't need that toggle button can simply leave the function unbound, while the default setting in the options menu will simply be irrelevant to anyone who DOES bind and use a toggle button.
 

Dr Pepper

FNG / Fresh Meat
Sep 18, 2015
100
7
0
Please work on weapons for the Sharpshooter next, that's the only perk from the first game that isn't in KF2 yet.
 

alexandro103

FNG / Fresh Meat
Sep 5, 2015
6
0
0
27
Try to do different ways to use flashlight. Maybe it would be good solution to give body flashlight to some perks only? Gunslinger focused on pistols only and that flashlight would be useful, but not for commando or someone else.
 

Oy The Destroyer

FNG / Fresh Meat
Aug 21, 2014
1,255
8
0
Not Here
IMO a pinpoint crosshair should appear on the screen when aiming using the old way. Otherwise the new way will be obviously better gameplay-wise and nobody is gonna use the other one in the long run. Toggling on-the-go however would be kind of a hassle for the sake of cosmetics.

At close range you don't aim either way.

No, you missed my point entirely, forcing a useless crosshair when I already know where the center of the screen is. Aiming is aiming, ironsights or not, and I could headshot fine in kf1 with it. It's just nice to swap with a key instead of 'having' to go into the menu. That's all I'm asking.