Well, since it has box magazine with ammo belt, i think reloading will take two times longer than for assault rifles... or even more!Azukki;n2288362 said:Yeah weaker than SCAR per shot is a sure bet.
Stoner 63A being 5.56, it's probably about as weak per shot as the L85A2, M16, and Varmint's 30dmg.
But they go at 700-1000rpm. So that's probably 350-500 dps, compared to full auto AK12's 400.
That belt box shown fits 100 rounds, and KF2's standard so far is that whatever is shown is usually the base capacity. So with the commando capacity skills, we could be looking at 250rds in this thing.
Or, unlike usual, the maximum we can fit in in-game could be what's shown, and the base capacity is 40.
They could plenty plausibly balance it as either a tier 4 or as a tier 3 if they like.
This could be also great ballance mechanism - it will require teamwork because being defenseless for 4+ secons can be fatal at higher difficulties. Either you can do tons of damage, or die soon - depends on your teammates and their ability to cover you (this exactly coop games need imho).
Plus i bet people will be choosing faster reload skill instead of bigger mag - because what i wrote above
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