WWAUT - Melee Improvements

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ButtProblems.

FNG / Fresh Meat
Apr 27, 2015
157
0
0
1. Does the new parry animation release blue sparks from your weapons?
2. If you land 16 in a row do all the clots start cheering?
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
Not sure why bash needs improvements, but OK.

Because bash doesnt work 50% of the time if you get grab by clots and there are more zeds in your face. But I am not sure they are referring to bash?

Btw, this is the first WWAUT that contains actual information for players instead of potential buyers by providing hype. This is a very good step in the right direction, please keep up the good work.
 
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N2MC

FNG / Fresh Meat
May 25, 2015
69
0
0
So does "being able to block while moving" mean you can sprint while blocking, or does it not?
I can't remember any time when I thought "damn, I wish I would be going full speed while blocking right now." I just can't see the practical application of this.
Also, as useless as this addition is, I'll honestly be amazed if this change isn't Zerk-specific.
 

Furious Imbecile

FNG / Fresh Meat
Oct 18, 2014
758
6
0
Finland
So does "being able to block while moving" mean you can sprint while blocking, or does it not?
I can't remember any time when I thought "damn, I wish I would be going full speed while blocking right now." I just can't see the practical application of this.
Also, as useless as this addition is, I'll honestly be amazed if this change isn't Zerk-specific.

Sprinting lowers your current weapons so I'd think not.
 

chuy

FNG / Fresh Meat
Apr 14, 2012
611
0
0
Jalisco, Guadalajara, M
What is the difference between blocking and parrying ?

blocking is simply what it sounds like, you are blocking yourself from getting full damage. Parrying is when you time a block at the exact moment before he hits so and causes them to "stumble", open to a huge counter attack.


Also, will the katana "stab" animation be the same as Rising storm's katana stab when you are prone? :D I would imagine you guys would reuse the animation since you guys already did it in RS. Also, because the sheathing of the katana is the same of RS.
 
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Savage Rodent

Member
Mar 29, 2015
290
1
18
I like the stab for bashing. it will give more attacks to work with and I love it.

I do hope moving at normal speed while blocking is only for berserker, along with a larger reduction in damage compared to other classes.
 

The Naz Effect

FNG / Fresh Meat
Dec 10, 2013
259
1
0
awesomesauce

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tejo.hr

FNG / Fresh Meat
Aug 11, 2011
55
13
0
Melee changes are very welcome! I always hoped attacks could get directional with mouse movement too, not just walk movement (which seams it need quite a long time of walking before it accept it for attacking direction). Was wondering how good such system would be with parry/block too. For example if scrake is doing a uppercut attack you could parry with horizontal block and if it tried pirouette attack you could block with vertical.
Atm their attacks got quite big animation time before they hit you, so you got plenty of time to notice you need to block too. If during that time you need to figure out HOW to block and not just to press block, it's take some interesting skill on player side.
 

Mätibaggings

FNG / Fresh Meat
May 7, 2015
162
0
0
Finland
Because the bezerker is being redone, will perks reset?
Judging what I have heard and read around, I don't think they can reset perks very many times, it would make considerable amount of players angry and potentially damaging themselves by doing that.

I'm fine with the perk resets any day.
 

ButtProblems.

FNG / Fresh Meat
Apr 27, 2015
157
0
0
I would guess at some point during testing they would just set all perks to max level so people can try everything out. Compared to the amount of people that have played Early Access I imagine a very small percentage actually made it to max level on any perk.