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Hello everyone,
Today I want to run you through our Work In Progress changelog for the upcoming content update to Killing Floor 2. Keep in mind that this is a WIP and may change before the final release as items can be added or removed as the team checks over each part of the update.
WIP CHANGELOG
Highlights:
New PVP Gamemode - Versus Survival
New Map - Prison
with new map achievements
New Offperk Weapons - Sharpshooter perk and remaining weapons will follow
LAR
Crossbow
Live Update system
This will allow us to update many game values for game balance without shipping a new client or server build
Game Conductor System
The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match
Item Crafting System
Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.
Craft Weapon Skins or Cosmetic Accessories
10 Common Material > 1 Uncommon Item
10 Uncommon Material > 1 Rare Item
10 Rare Material > 1 Exceptional Item
10 Exceptional Material > 1 Master Crafted Item
Over 70 new community workshop items shipped in the following new Supply Crate and USB series
Horzine Supply Crate | Series #3
Horzine Supply Crate | Series #4
Horzine Supply Crate | Series #5
Horzine Supply Crate | Series #6
Tactical Horzine Encrypted USB
Predator Horzine Encrypted USB
Emergency Issue Horzine Encrypted USB
Street Punks Horzine Encrypted USB
Horzine First Encounter Encrypted USB
VS Survival Additions
Added the ability to play as Zeds
Alpha Clot
Slasher Clot
Gorefast
Bloat
Husk
Crawler
Stalker
Siren
Scrake
Fleshpound
Patriarch
Alpha Clot abilities
Slashing Attack
Grab
Commanding Shout (Roar)
Slasher Clot abilities
Slashing Attack
Heavy Attack
Roll
Leap
Gorefast abilities
Light Attack
Heavy Attack
Area of Effect Attack
Bloat abilities
Slashing Attack
Puke
Lay Mines
Husk abilities
Cannon
Flamethrower
Melee Attack
Suicide
Crawler abilities
Light Attack
Heavy Attack
Suicide
Leap Attack
Stalker abilities
Light Attack
Heavy Attack
Dodge
Siren abilities
Scream
Vacuum
Bite
Scrake abilities
Light Attack
Heavy Attack
Whirlwind
Fleshpound abilities
Light Attack
Heavy Attack
Rage Mode
Patriarch abilities
Melee Attack
Chain Gun
Tentacle Grab
Missile Strike
Heal
Mortar Barrage
General:
Third person character animations should now look better when characters are looking about and aiming
Headshots now impart force on the ragdoll from the direction of the blow
All Zed attacks impart some force to players
Removed recoil kick when jumping and firing
New Crate and USB opening animations and rarity sound fx
Weapon Skin Icons have been re-worked
Players can now equip weapon skins directly from the new item ui
Depth of Field has been added to the gear menu
Balance
Increased speed of AA12 elite reloads
Decreased cost of AA12 (?1700 > ?1500)
Increased speed of equip and putaway for welder
Increased speed of equip and putaway for healer by 2x
Speed of healing others and yourself has been increased
Increased speed of equip and putaway of all weapons by 60%
Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds
Bugs
Fixed some issues with the Husk sprinting animations
Fixed some spectating UI issues
Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle
Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go
Fixed Berserker attack speed UI display
Possible fix for trader not filling ammo when you only need a few bullets
Fixed an issue where you could stand on top of dosh bling
Fixed some issues with FLEX on KF-VolterManor
Fixed some pathing issues in the Birthday room of KF-Bioticslab
Fixed some issues with rarity and conditions of weapon skins.
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