WWAUT - Locking The Build For Content Update

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mindfray

FNG / Fresh Meat
May 18, 2009
26
0
0
The vs mode sounds awesome. I hope it does not take long to balance it out. It seems like it might take a bit to balance it out, something that new to the game that has not been done before in it.

Sharpshooter, Ive been waiting for this for a while. how has balancing been going between the other classes? have they buffed the medic at all?
 

silverlighted

FNG / Fresh Meat
Apr 19, 2013
881
10
0
A question among many other, like what to do being a cloat, as we should be killed really fast probably without being able to touch any player, will we respawn instantly, how many waves... I guess they will make the game mechanism completly different to make all this interesting and suit to this new gameplay. But today it s a mystery.

That has never been an issue to me (I had plenty of fun playing as a zomebie in RE6 even though you were just as fragile as the typical enemy), and frankly, it's not even my question here.

Presumably the idea is to try to act as a team somehow, and distract players on Patty's behalf.

Also, given that only a small percentage of Zeds will be player-controlled at any one time, it may be that those particular Zeds will have a health boost or some sort of other advantage. There needs to be an incentive to not be headshotted immediately.

Again my question still stands. It's not like, there's infiniten non-boss zeds during the boss wave. Or are they gonna change that for this mode?
 

Ramare

FNG / Fresh Meat
Aug 14, 2012
258
18
0
That has never been an issue to me (I had plenty of fun playing as a zomebie in RE6 even though you were just as fragile as the typical enemy), and frankly, it's not even my question here.



Again my question still stands. It's not like, there's infiniten non-boss zeds during the boss wave. Or are they gonna change that for this mode?
My guess is that there won't be infinite AI zeds and they'll only show up when they're supposed to, but the other zed players will infinitely respawn as trash zeds.
 

dvoinoy

FNG / Fresh Meat
Apr 14, 2015
20
6
3
[*]New PVP Gamemode - Versus Survival

[*]Craft Weapon Skins or Cosmetic Accessories
  • 10 Common Material > 1 Uncommon Item
  • 10 Uncommon Material > 1 Rare Item
  • 10 Rare Material > 1 Exceptional Item
  • 10 Exceptional Material > 1 Master Crafted Item

Hello Yoshiro!
I do not understand about the system of craft items.
Craft only 10 weapons or 10 Accessories or will it be a combination?(2 weapons+ 8 accessories ) As a result of this craft we get a random item (weapons or accessories)?
And Master Crafted Items that can only be opened from the boxes can now receive crafting system?

And the last question if you will put the PVP mode for zed and accessories(Hats) will also be? Patriarch in the hats or in vintage glasses?
 

sathenzar

FNG / Fresh Meat
Jul 5, 2011
137
0
0
Still no pathing fix for outpost :( ever since the inital patch where zeds took ballet they have been getting stuck on the top ramp next to the garage.
 
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Rattler

Grizzled Veteran
Dec 20, 2009
2,809
313
83
Hello Yoshiro!
I do not understand about the system of craft items.
Craft only 10 weapons or 10 Accessories or will it be a combination?(2 weapons+ 8 accessories ) As a result of this craft we get a random item (weapons or accessories)?

Its 10 materials not 10 items.
 

dvoinoy

FNG / Fresh Meat
Apr 14, 2015
20
6
3
Its 10 materials not 10 items.

10 material = 10 weapon? or 10 material = accessories or 10 material = 10 combination item(the same quality)?
I just do not understand this will be clear that we will receive at the craft or random weapons or accessories, or that any random object (weapon, accessories)
 

FoolishNinja

FNG / Fresh Meat
Apr 19, 2015
1,149
18
0
you destroy weapon skins or accessories and gain materials for it. After destroying 10 items, you can combine them and get a random item.
 

marviraptor

FNG / Fresh Meat
Apr 16, 2015
66
6
0
Would be awesome to get this patch for the weekend D:

I am pretty sure it was confirmed that the patch will not be coming out this week. Heck, I would be surprised if we get it next weekend. QA takes a while, and this is a whole new game mode. Knowing TWI, they would polish the thing for a spotless release. Though I would rather they release buggy builds and let the community do QA in the spirit of Early Access, I do respect their practice of ensuring a quality product.