WWAUT - Locking The Build For Content Update

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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Hello everyone,

Today I want to run you through our Work In Progress changelog for the upcoming content update to Killing Floor 2. Keep in mind that this is a WIP and may change before the final release as items can be added or removed as the team checks over each part of the update.

WIP CHANGELOG

Highlights:
  • New PVP Gamemode - Versus Survival
  • New Map - Prison
    • with new map achievements
  • New Offperk Weapons - Sharpshooter perk and remaining weapons will follow
    • LAR
    • Crossbow
  • Live Update system
    • This will allow us to update many game values for game balance without shipping a new client or server build
  • Game Conductor System
    • The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match
  • Item Crafting System
    • Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.
    • Craft Weapon Skins or Cosmetic Accessories
      • 10 Common Material > 1 Uncommon Item
      • 10 Uncommon Material > 1 Rare Item
      • 10 Rare Material > 1 Exceptional Item
      • 10 Exceptional Material > 1 Master Crafted Item
    • Over 70 new community workshop items shipped in the following new Supply Crate and USB series
      • Horzine Supply Crate | Series #3
      • Horzine Supply Crate | Series #4
      • Horzine Supply Crate | Series #5
      • Horzine Supply Crate | Series #6
      • Tactical Horzine Encrypted USB
      • Predator Horzine Encrypted USB
      • Emergency Issue Horzine Encrypted USB
      • Street Punks Horzine Encrypted USB
      • Horzine First Encounter Encrypted USB

VS Survival Additions
  • Added the ability to play as Zeds
    • Alpha Clot
    • Slasher Clot
    • Gorefast
    • Bloat
    • Husk
    • Crawler
    • Stalker
    • Siren
    • Scrake
    • Fleshpound
    • Patriarch
  • Alpha Clot abilities
    • Slashing Attack
    • Grab
    • Commanding Shout (Roar)
  • Slasher Clot abilities
    • Slashing Attack
    • Heavy Attack
    • Roll
    • Leap
  • Gorefast abilities
    • Light Attack
    • Heavy Attack
    • Area of Effect Attack
  • Bloat abilities
    • Slashing Attack
    • Puke
    • Lay Mines
  • Husk abilities
    • Cannon
    • Flamethrower
    • Melee Attack
    • Suicide
  • Crawler abilities
    • Light Attack
    • Heavy Attack
    • Suicide
    • Leap Attack
  • Stalker abilities
    • Light Attack
    • Heavy Attack
    • Dodge
  • Siren abilities
    • Scream
    • Vacuum
    • Bite
  • Scrake abilities
    • Light Attack
    • Heavy Attack
    • Whirlwind
  • Fleshpound abilities
    • Light Attack
    • Heavy Attack
    • Rage Mode
  • Patriarch abilities
    • Melee Attack
    • Chain Gun
    • Tentacle Grab
    • Missile Strike
    • Heal
    • Mortar Barrage

General:
  • Third person character animations should now look better when characters are looking about and aiming
  • Headshots now impart force on the ragdoll from the direction of the blow
  • All Zed attacks impart some force to players
  • Removed recoil kick when jumping and firing
  • New Crate and USB opening animations and rarity sound fx
  • Weapon Skin Icons have been re-worked
  • Players can now equip weapon skins directly from the new item ui
  • Depth of Field has been added to the gear menu

Balance
  • Increased speed of AA12 elite reloads
  • Decreased cost of AA12 (?1700 > ?1500)
  • Increased speed of equip and putaway for welder
  • Increased speed of equip and putaway for healer by 2x
  • Speed of healing others and yourself has been increased
  • Increased speed of equip and putaway of all weapons by 60%
  • Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds


Bugs
  • Fixed some issues with the Husk sprinting animations
  • Fixed some spectating UI issues
  • Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle
  • Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go
  • Fixed Berserker attack speed UI display
  • Possible fix for trader not filling ammo when you only need a few bullets
  • Fixed an issue where you could stand on top of dosh bling
  • Fixed some issues with FLEX on KF-VolterManor
  • Fixed some pathing issues in the Birthday room of KF-Bioticslab
  • Fixed some issues with rarity and conditions of weapon skins.
  • Fixed an issue where Rack Em
 

catgrenade

FNG / Fresh Meat
May 31, 2015
7
0
0
"Removed recoil kick when jumping and firing"

There goes my favorite off perk weapon and its kick *** mechanics with non typical applications. Very sad.

Everything else looks A++, am much excite!
 

jackfear

FNG / Fresh Meat
Nov 10, 2012
7
0
0
All looks great! Loving new content being intermixed with other fixes. Is the new 9mm sound still going to be in this update?

Can't wait to play VS.
 

Escadin

FNG / Fresh Meat
Apr 19, 2013
1,561
24
0
Is that kill counter part of the game now? :eek:

Will new zed abilities carry over to survival mode?
 

TheTCREngineer

Grizzled Veteran
Aug 29, 2013
1,464
43
48
United Arab Emirates
Eh, some of the abilities that I've seen for each zed is pretty generic. Heavy attack? Light Attack? Whirlwind? Come on. No block and counter attack for the Gorefast really ticked me off. No Scrake grabbing a player and temporarily stopping them from attacking either like shown in KF:Calamity https://youtu.be/OdXOsm4sTa0?t=3m47s

Since half of the Slashers abilities are useless, I wanted to ask what's the point of the roll and leap? It just slows you down and people can kill you faster. Unless if you're making him attack while rolling or making leaping give you a midair speed boost then their flat out useless and have been from the release of the game. Next thing I'll find out is that the Gorefast AoE attack is the Scrakes Whirlwind attack. At least make some of the skills useful.

I gotta give it to ya for the Headshot Physics but until full response mechanics are back along with better stun, stumble and knockdown, then it's just a minor improvement but also major since ragdoll effects might have been the least concentrated thing the coders wanted to look at.
 
Last edited:

ShingoMurata

Member
Feb 12, 2016
77
11
8
steamcommunity.com
"Removed recoil kick when jumping and firing"

There goes my favorite off perk weapon and its kick *** mechanics with non typical applications. Very sad.

Everything else looks A++, am much excite!

I assumed they meant the huge kick in your aim... It didn't occur to me that maybe they meant the boomstick... Support just actually got a nerf rather than a buff if it is!?
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
@Yoshi

Please don't forget the 9mm sounds! :eek:

I did forget them!

I assumed they meant the huge kick in your aim... It didn't occur to me that maybe they meant the boomstick... Support just actually got a nerf rather than a buff if it is!?

It is the extra recoil to my knowledge

Regarding the above, will there be mini-WWAUTs that mention which changes are/will be made?

Yes we will push out news when we update values.
 

FoolishNinja

FNG / Fresh Meat
Apr 19, 2015
1,149
18
0
Good update!

-I like the welder and the syringe buff.

-The AA-12 changes are not that what i hoped to see ( expected damage and ammo buff, since it was 1700$)

-the 60% weapon switch speed increase sounds loverly

-PvP looks interesting. But I still dont understand the gameplay of it.
Like if you choose a weak zed like clot you will die instantly, if run in to survivors. Where is the balance? Can you respawn instantly? Do you survive more hits?
FP and Scrakes sound a bit too strong. Balance sounds even worse than the PvE gamemode....

About FleX Fluid
When are we going to see it in game again and how much fps boost will we get from it?
 

catgrenade

FNG / Fresh Meat
May 31, 2015
7
0
0
Glad I misunderstood that recoil bit! Trading cash for burst movement is fun and useful. The fact that it is somewhat hard to pull off consistently is great. Good stuff I hope it stays.
 

MeltDown

FNG / Fresh Meat
Jul 14, 2011
14
0
0
Yoshiro, you had mentioned before that Hostile Grounds and Containment Station Objective Mode would be coming soon. Will that also be coming with this update or is that coming later?