Hello everyone,
Today I want to run you through our Work In Progress changelog for the upcoming content update to Killing Floor 2. Keep in mind that this is a WIP and may change before the final release as items can be added or removed as the team checks over each part of the update.
WIP CHANGELOG
Highlights:
VS Survival Additions
General:
Balance
Bugs
Today I want to run you through our Work In Progress changelog for the upcoming content update to Killing Floor 2. Keep in mind that this is a WIP and may change before the final release as items can be added or removed as the team checks over each part of the update.
WIP CHANGELOG
Highlights:
- New PVP Gamemode - Versus Survival
- New Map - Prison
- with new map achievements
- New Offperk Weapons - Sharpshooter perk and remaining weapons will follow
- LAR
- Crossbow
- Live Update system
- This will allow us to update many game values for game balance without shipping a new client or server build
- Game Conductor System
- The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match
- Item Crafting System
- Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.
- Craft Weapon Skins or Cosmetic Accessories
- 10 Common Material > 1 Uncommon Item
- 10 Uncommon Material > 1 Rare Item
- 10 Rare Material > 1 Exceptional Item
- 10 Exceptional Material > 1 Master Crafted Item
- Over 70 new community workshop items shipped in the following new Supply Crate and USB series
- Horzine Supply Crate | Series #3
- Horzine Supply Crate | Series #4
- Horzine Supply Crate | Series #5
- Horzine Supply Crate | Series #6
- Tactical Horzine Encrypted USB
- Predator Horzine Encrypted USB
- Emergency Issue Horzine Encrypted USB
- Street Punks Horzine Encrypted USB
- Horzine First Encounter Encrypted USB
VS Survival Additions
- Added the ability to play as Zeds
- Alpha Clot
- Slasher Clot
- Gorefast
- Bloat
- Husk
- Crawler
- Stalker
- Siren
- Scrake
- Fleshpound
- Patriarch
- Alpha Clot abilities
- Slashing Attack
- Grab
- Commanding Shout (Roar)
- Slasher Clot abilities
- Slashing Attack
- Heavy Attack
- Roll
- Leap
- Gorefast abilities
- Light Attack
- Heavy Attack
- Area of Effect Attack
- Bloat abilities
- Slashing Attack
- Puke
- Lay Mines
- Husk abilities
- Cannon
- Flamethrower
- Melee Attack
- Suicide
- Crawler abilities
- Light Attack
- Heavy Attack
- Suicide
- Leap Attack
- Stalker abilities
- Light Attack
- Heavy Attack
- Dodge
- Siren abilities
- Scream
- Vacuum
- Bite
- Scrake abilities
- Light Attack
- Heavy Attack
- Whirlwind
- Fleshpound abilities
- Light Attack
- Heavy Attack
- Rage Mode
- Patriarch abilities
- Melee Attack
- Chain Gun
- Tentacle Grab
- Missile Strike
- Heal
- Mortar Barrage
General:
- Third person character animations should now look better when characters are looking about and aiming
- Headshots now impart force on the ragdoll from the direction of the blow
- All Zed attacks impart some force to players
- Removed recoil kick when jumping and firing
- New Crate and USB opening animations and rarity sound fx
- Weapon Skin Icons have been re-worked
- Players can now equip weapon skins directly from the new item ui
- Depth of Field has been added to the gear menu
Balance
- Increased speed of AA12 elite reloads
- Decreased cost of AA12 (?1700 > ?1500)
- Increased speed of equip and putaway for welder
- Increased speed of equip and putaway for healer by 2x
- Speed of healing others and yourself has been increased
- Increased speed of equip and putaway of all weapons by 60%
- Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds
Bugs
- Fixed some issues with the Husk sprinting animations
- Fixed some spectating UI issues
- Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle
- Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go
- Fixed Berserker attack speed UI display
- Possible fix for trader not filling ammo when you only need a few bullets
- Fixed an issue where you could stand on top of dosh bling
- Fixed some issues with FLEX on KF-VolterManor
- Fixed some pathing issues in the Birthday room of KF-Bioticslab
- Fixed some issues with rarity and conditions of weapon skins.
- Fixed an issue where Rack Em