WWAUT - Into The Woods

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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
With the last update we released updated mapping tools which included landscape tool support for better outdoor maps. We here at Tripwire have also been working on a new map that brings you to the outdoors.



Welcome to the Black Forest. You have been sent deep into these murky woods to find something (and it doesn
 

HunBonus

FNG / Fresh Meat
Dec 1, 2014
426
12
0
Wyre vibe
Love it!

Also love how you managed the dual pistol thing. This was the best solution. Should it be like kf1 or is it good the way it is now? Well it doesn't matter now because we have both options just a key away!

That gunslinger grenade - I can't make out what it is!
 
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se05239

FNG / Fresh Meat
Dec 30, 2009
187
0
0
I hail from Sweden.
New map, yay!
Classic Double 9mm aiming is neato! Having the option to set your preference aiming style in options could be something to consider.
 

Mate-Wushu

FNG / Fresh Meat
Apr 15, 2011
22
0
0
Looks like you can switch aiming modes with secondary fire, really sweet, hope it stays that way in live build
 

PurpleFanta

FNG / Fresh Meat
Mar 25, 2015
786
30
0
New animation looks awesome! I think they both have their own uses but I can understand why people dont like the current one. Cant wait to try out some mutators though >:^)
 

TheTCREngineer

Grizzled Veteran
Aug 29, 2013
1,464
43
48
United Arab Emirates
I can't say much related to the update other than I hate that you guys showed something and removed it. Of course, I'm talking about the Katana. It feels like crap to kill stuff with melee right now and it's annoying that I can't cut some zeds in half and send their upper torso to the right. This also applies to not being able to fling their entire body to the right after slicing them from their arm shown in the Gore video. The other thing that sucks is that you removed the "deal constant damage, knock back enemies" You can also see this happen in the video where the guy constantly shoots the gorefast until he stumbles backwards.
 

FoolishNinja

FNG / Fresh Meat
Apr 19, 2015
1,149
18
0
if you guys add guns with high reload time like the duals, then we have to get rid the "cancel reload by clicking RMB" mechanic. It decreases the reload time from 3-4secs to 1-2 secs.
I dont think thats intended.
 

Vintage

FNG / Fresh Meat
Oct 20, 2010
771
617
0
Searching for survivors.
It would be awesome to have both options, in like game options

This. Computers have more buttons available than console controllers do. Allow us to make use of our extra buttons and set a key to enter each mode.

Also where is that pistol sound effect? It sounds much better than the one in the current build. It's going to be updated to that sound, yes?
 
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NokiaSE

Active member
Jul 17, 2012
907
44
28
Taiwan
We would also like the community to help us pick the default mode when going into iron sights with dualies. Answer the linked survey (https://www.surveymonkey.com/r/DNDJHLY) to be heard! As always stay tuned for more news over the coming weeks.

I really appreciate dualies are now given a center point to aim with in KF2. But I also feel the other pistol that's out of the focus is too apart from the 'play' as you're doing aimed fires.

Putting the other pistol that far away makes it feel irrelevant, to the extent where the sense of 'firing two pistols' is almost gone. So I propose something in between the current and the legacy method when aiming the with dualies, like:

  • Move the pistol that's up for being the aiming point moved slightly (about 3-6%) aside. (Meaning the aiming point will no longer be placed at the center of the screen on a 2D perspective)
  • Pull the unfocused pistol much closer to the middle, placing it along side with the other one. (But does not occupies the same proportion with the one used for being the aiming point on the screen.)
  • System will randomly pick either pistol for being the focused one when both are at the same ammo count.
  • System will always pick the one that has more round(s) in the mag for being the focused one, which in term, you'll no longer see the focused one went dry, had its slide locked back but still taking the center stage, and potentially waiting indefinitely until the other one to empty so they may finally get to reload together.
  • Both presentation-wise and functionality-wise, after the position of the unfocused one being adjusted, made it more forwardly aligned. The unfocused one will also not perfectly aiming/hitting the exact same spot (but still very, very close to) with the focused one that you're using as the aiming point.
 
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LolzMan1325

Active member
Oct 24, 2009
719
50
28
I think the default aiming mode should be the way it is now, that way new KF2 players know what they're going to hit. I really do love how you guys have included both!
 

mikex5

FNG / Fresh Meat
Oct 8, 2015
2
0
0
Pretty cool stuff, I've always been a fan of outdoor maps!

I would also like to point out that "Scrake on Me" was originally posted to the killingfloor subreddit by the user mikex5. AKA me. No worries though, cool to see my work spread around.
 

Durpy

Member
Feb 6, 2015
264
1
18
New York City
Loving it all. Also love the new sound to the 9mm, although it could use a little bit of reverb because it kinda sounds like a deep firecracker without its aftershock (echo)
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Pretty cool stuff, I've always been a fan of outdoor maps!

I would also like to point out that "Scrake on Me" was originally posted to the killingfloor subreddit by the user mikex5. AKA me. No worries though, cool to see my work spread around.

If you can link me back to the original I will update the posts!
 

DMN666

Active member
Jun 14, 2012
2,511
12
38
Brooklyn, NY
I wanted to ask, since weapon reskins will be in the game, can we use 2 different 9mm skins?

I wanted that to happen when thegolden handcannon released in KF1.
 

Oddux

FNG / Fresh Meat
Apr 24, 2015
41
0
0
While I prefer the more classic style, I would like to suggest a change to it: tilt both guns inward further so their sights are closer together with the base of the magazines further apart.