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As many here at Tripwire bundle themselves and their children up for a chilly All Hallow's Eve this weekend in search of candy and fun, I bring word of a location not so far away. While we are not running any themed events this year for Killing Floor 2, one of our internal testing maps (that we have used to test the public version of the SDK and its features) has come a long way and has turned into something we feel the community will enjoy. We here at Tripwire welcome you to the Farmhouse.



This map takes you into a dark and claustrophobic night. A misty, dimly-lit old farmhouse, nestled in the woods far from civilization. Can you and your team survive a night at the Farmhouse?

The team has also been looking at the community feedback and bug reports. While much of that is still an ongoing process, I can comment that Code has started working on top community issues, including where players are able to block zeds targeting others, as well as the full firepower of this battle station... (otherwise known as the ability of the Nuke skill to exterminate most of the Zeds on a map in one go. Fun, but not as intended!)

We are also pleased to announce the winners of the entries submitted for the Polycount Guns