And.... yessyesss... A night of the living dead scenario is much loved, keeping the Zeds out of a good home-position to survive rather than grouping up in a open space or a mad dash.
Is/was/ish working on a scenario like this already, stupid low-mood killed work flow. ><' Anyhoo, looking forward to all the new resources, and of course, new maps to play with.
Out of curiosity, will there be static meshes for things like walls of trees, or overgrowth/vegetation to act as physical barriers? Makes it a tad easier to plot out boundaries using the woods. Weirdly, looking forward to things like bathroom meshes and other domestic objects to flesh out a overgrown village. :3
Is/was/ish working on a scenario like this already, stupid low-mood killed work flow. ><' Anyhoo, looking forward to all the new resources, and of course, new maps to play with.
Out of curiosity, will there be static meshes for things like walls of trees, or overgrowth/vegetation to act as physical barriers? Makes it a tad easier to plot out boundaries using the woods. Weirdly, looking forward to things like bathroom meshes and other domestic objects to flesh out a overgrown village. :3