WWAUT - Hiring!

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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Welcome back to the latest edition of What We Are Up To. Today I want to talk about some changes moving forward as well as introduce something new to that list.

For those who don
 

Stryke

FNG / Fresh Meat
Aug 21, 2015
106
5
0
And again, I can't wait for the next content pack.^^
Keep up the great work!
 

Savage Rodent

Member
Mar 29, 2015
290
1
18
I like the idea of interrupting Hans's healing. Gives players another choice. And I'm really liking the lever action design.
 

Goyanium

FNG / Fresh Meat
Jun 27, 2013
84
1
0
California
Would it be possible when it's in a usable state to add the LAR as an Perk Neutral weapon? For us to play around with like in the same vein as the Katana and Flamethrower were?
 
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M1_Account

FNG / Fresh Meat
Apr 29, 2015
85
0
0
I'm happy.
I love the way the new map looks just from that one screenshot, and I've been excited to see the LAR in KF2 since the beginning.

I'd be satisfied just with Hans' melee attack being addressed, but if we can influence his healing that's even better. I do hope any changes won't make him too easy, but I understand that's a hard balance to strike when you're nerfing something.

I was hoping to hear some more info on the game conductor, but I guess that's coming in time.
 

MeltDown

FNG / Fresh Meat
Jul 14, 2011
14
0
0
Just to clarify. Your post made it sound a little like you might do a smaller update where you add just a couple weapons and a map, then later do another update with the rest of the sharpshooter weapons. Am I understanding that correctly?
 

xmrmeow

Active member
Mar 23, 2015
1,005
7
38
Looks great; can't wait to get my hands on some good rifles and that crossbow, and that prison map looks pretty solid.

I think interrupting Hans' healing is a pretty good change as well.

Also can't wait to see what the actually new perks will be like. I'd love to see some active abilities come into play on a perk or 2, or get added in later on to existing perks (press button, thing happens, as opposed to everything being a passives or random).
 
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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Just to clarify. Your post made it sound a little like you might do a smaller update where you add just a couple weapons and a map, then later do another update with the rest of the sharpshooter weapons. Am I understanding that correctly?

We are still working out the timing of when things will be getting done now and what makes sense to push a content update for.
 

Johnny Darko

FNG / Fresh Meat
Aug 7, 2010
254
13
0
The LAR was one of my favorites in KF1 as any perk, it looks fantastic now! Figured the scope tech was one of the things holding SS back when an issue was alluded to before the Return of the Patriarch update.

New map is giving me some Foundry vibes, which is a good thing. Excited to see that in the future as well. I'm finding that every official map in this game is just as fun to play as the next which I couldn't really say about KF1, so each new addition seems to be worthy of my anticipation.

Finally hearing something concrete about Hans is extremely relieving. I'm glad you guys are focusing on the flawed core of the fight (His scripted healing sequence) in addition to his absurd melee damage output. Happy to wait on such a change to happen so long as it gets here eventually.
 

sxmn

FNG / Fresh Meat
Sep 12, 2015
111
1
0
should we be expecting another deadline extension for the grindhouse contest?
 

jd641

Active member
Aug 29, 2010
683
65
28
USA
Sounds good, I'm glad you're going to look into reworking Fancy Hands, his Fancy Swipes and his Fancy Healing.

BTW The last patch removed numbers from the mouse sensitivity sliders, I really hope you're going to add them back because that literally makes no sense.
 

Dr_Mozg

FNG / Fresh Meat
May 1, 2012
117
4
0
The rifle and the map look great=)

Hope Hans will be nerfed, as I had a game a couple of days ago, when a lvl 25 zerker was battling him for over 80 minutes alone after the whole team died on Biotics Lab on Hard. This was too long.