Hello everyone!
I want to talk about some upcoming perk changes we have in the pipe! With the last update we took a pass at some of the older perks and brought them more in line with some of the more recent additions and incorporating community feedback. Below you’ll find the changes we are working on and the reasons we are making them!
Now to help test these changes, as well as the new content we’ve been working on, we are gearing up for another opt in beta. This means internally we are wiping our staging branch (no more QoL updates until the next content release) and instead making it our beta/RC branch for that update. We expect we will have the beta ready in approximately 2 to 3 weeks. We will have more information as we get closer!
We also have some Zedconomy changes that are going live today. We’ve re-balanced the drop tables so players should see much more variation in the items they see as well as increased the odds on weapon skins and cosmetic items dropping. We have also increased the drop rate so that players should receive a new drop daily.
Changelog:
Berserker
We've collected lots of data since we released the latest Berserker perk and have decided to buff some of the skills that were not getting selected very much and made them a much more enticing.
Perk Changes
LvL5 Dreadnaught
LvL10 Vampire
LvL15 Parry
LvL20 Massacre
LvL25 Berserker Rage
Commando
The following skills weren't picked very much so we've buffed the following skills.
Perk Changes
LvL5 FallBack skill
LvL15 Prepared
LvL20 Rock n Roll
Gunslinger
We're pretty happy with gunslinger skills but felt it wasn't to the refinement level the last few perks were at so we've modified some skills and redid others. Gunslinger fans should really like these changes!
Perk Changes
New Passive added
Passive change
LvL 5 Quick Draw
LvL 10 Rack em Up
LvL 10 Bone Breaker
LvL 15 Line em Up
LvL 20 Skull cracker
LvL 20 Knock em Down
Demolition
Shock Trooper wasn't selected enough and Destroyer of worlds had some major balance issues, so we've done another refinement pass on the perk. We believe all Demo fans will be a fan of these changes.
Perk Changes
New Passive added
LvL 5 Shock Trooper
LvL 25 Destroyer of Worlds
LvL 25 Mad Bomber
Medic
This was one of our first perks we've done and we didn't feel it was as good as it could be so we've done a complete rework. We've taking a lot of feedback from the players gathered in our forums to do this. Thank you to everyone involved! The new Perk tree has two major paths. First, the left side is all about becoming a great supporting medic, buffing your teammates so they can be more effective. The right side is all about being a combat medic, with skills that allow you to survive better and kill zeds easier.
Perk Rework
Passive Skills
Level 5 Symbiotic Health
Level 5 Resilience
LvL 10 Adrenaline Shot
LvL 10 Combat Doctor
LvL 15 Focus Injection
LvL 15 Acidic Rounds
LvL 20 Coagulant Booster
LvL 20 Battle Surgeon
LvL 25 Zed Time - Airborne Agent
LvL 25 Zed Time - Zedative
Firebug
This is another perk that has been massively overhauled. the left side is all about direct damage and killing things faster while the right side is all about holding hordes back and keeping enemies on fire longer.
Perk rework
Passives Skills
Level 5 Bring the Heat
Level 5 High Capacity Fuel Tank
LvL 10 Barbecue
LvL 10 Ground Fire
LvL 15 Napalm
LvL 15 Zed Firebomb
LvL 20 Heat Wave
LvL 20 Firestorm
LvL 25 Zed Time - Pyromaniac
LvL 25 Zed Time - Inferno
Support
For the longest time high level players have felt that support wasn't were it should be, we've received lots of great feedback on the perk from our forums and this is what the rework looks like. The left side of the tree is all about crowd control while the right is about direct damage and dealing massive damage to a single target.
Perk rework
Passives Skills
Level 5 High Capacity Mags
Level 5 Tactical Reload
LvL 10 Fortitude
LvL 10 Salvo
LvL 15 Armor Piercing Shot
LvL 15 Tight Choke
LvL 20 Resupply Pack
LvL 20 Concussion Rounds
LvL 25 Zed Time – Penetrator
LvL 25 Zed Time – Barrage
Sharpshooter
The following skills weren't picked very much so we've buffed the following skills.
Perk Changes
LvL10 Stability
LvL15 Rack em Up
LvL25 Assassin
I want to talk about some upcoming perk changes we have in the pipe! With the last update we took a pass at some of the older perks and brought them more in line with some of the more recent additions and incorporating community feedback. Below you’ll find the changes we are working on and the reasons we are making them!
Now to help test these changes, as well as the new content we’ve been working on, we are gearing up for another opt in beta. This means internally we are wiping our staging branch (no more QoL updates until the next content release) and instead making it our beta/RC branch for that update. We expect we will have the beta ready in approximately 2 to 3 weeks. We will have more information as we get closer!
We also have some Zedconomy changes that are going live today. We’ve re-balanced the drop tables so players should see much more variation in the items they see as well as increased the odds on weapon skins and cosmetic items dropping. We have also increased the drop rate so that players should receive a new drop daily.
Changelog:
Berserker
We've collected lots of data since we released the latest Berserker perk and have decided to buff some of the skills that were not getting selected very much and made them a much more enticing.
Perk Changes
LvL5 Dreadnaught
- Increase total Health 75%. (was 50%)
LvL10 Vampire
- Heal 4 points of Health for every Zed you kill with perk weapons. Attack 20% faster with perk melee weapons. (was 15%)
LvL15 Parry
- Parry an attack will now reduce incoming damage an additional 75% on top of weapons base parry resistance.
LvL20 Massacre
- Light attacks do 30% more damage (was 20%)
- all attacks are 5% faster (was only light attacks)
LvL25 Berserker Rage
- Zeds close to you will try to flee because you're so scary with your berserker rage
Commando
The following skills weren't picked very much so we've buffed the following skills.
Perk Changes
LvL5 FallBack skill
- 9mm and knife now do 2.1x more damage (was 0.6x)
LvL15 Prepared
- Get 20% extra ammo (previously was 2 mags)
LvL20 Rock n Roll
- Mag capacity increased to 100% (was 50%)
Gunslinger
We're pretty happy with gunslinger skills but felt it wasn't to the refinement level the last few perks were at so we've modified some skills and redid others. Gunslinger fans should really like these changes!
Perk Changes
New Passive added
- Zedtime reload: 2% increase in zedtime reload speed per level max 50%
Passive change
- Movement speed: gain 4% every 5 levels to max 20% (was max 25%)
LvL 5 Quick Draw
- No recoil penalty for shooting in hip while moving.
- Move 5% faster
LvL 10 Rack em Up
- every head shot you get increases damage by 10% up to 5 head hits maxing at 50% extra damage. Now if you miss a shot the counter doesn't go down, as long as you get another head shot every 2 sec your counter will keep going up.
LvL 10 Bone Breaker
- arms and legs now take additional 30% extra damage on top of the 20% general extra damage.
LvL 15 Line em Up
- no damage reduction for shooting through any zed.
LvL 20 Skull cracker
- Head shots on zeds will slow their speed by 30%
LvL 20 Knock em Down
- Shooting zeds in the legs while sprinting will knock them down and chest shots massively increase stumble.
Demolition
Shock Trooper wasn't selected enough and Destroyer of worlds had some major balance issues, so we've done another refinement pass on the perk. We believe all Demo fans will be a fan of these changes.
Perk Changes
New Passive added
- Reactive armor: when you take your killing blow your armor explodes doing massive damage and leaving you with 1 health.
LvL 5 Shock Trooper
- you reload your weapons faster and also increase Stumble and knockdown power by 25%
LvL 25 Destroyer of Worlds
- We fixed this skill and had to rework it. The Nuke still does the same amount of direct damage but damage over time has been fixed so it doesn't wreck big zeds and the boss like it did before. Also your rounds will explode at any range.
LvL 25 Mad Bomber
- The skill remains the same, but with the added benefit of your rounds exploding at any range.
Medic
This was one of our first perks we've done and we didn't feel it was as good as it could be so we've done a complete rework. We've taking a lot of feedback from the players gathered in our forums to do this. Thank you to everyone involved! The new Perk tree has two major paths. First, the left side is all about becoming a great supporting medic, buffing your teammates so they can be more effective. The right side is all about being a combat medic, with skills that allow you to survive better and kill zeds easier.
Perk Rework
Passive Skills
- 8% faster syringe recharge rate per level (max 200%)
- 2% more potent medical injections per level (max 50%)
- 2% less damage from poison per level (max 50%) (with reduced visual effect – uses the light effect)
- 2% increased movement speed every 5 levels (max 10%)
- 3% more armor each level (max 75%)
Level 5 Symbiotic Health
- Increase your total Health by 25%. When you heal a teammate, you also heal yourself 10% of your maximum Health.
Level 5 Resilience
- Increase your damage resistance by 1% per Health point lost, max out at 50% resistant to damage
LvL 10 Adrenaline Shot
- Healing your teammates increases their movement speed by 10% for five seconds. This can stack up to 3 times for a 30% movement speed bonus
LvL 10 Combat Doctor
- Increase the magazine capacity of your Medic weapons by 50% and your movement speed by 10%.
LvL 15 Focus Injection
- Healing your teammates increases their damage by 5% for five seconds. This can stack up to 4 times for a 20% damage bonus.
LvL 15 Acidic Rounds
- Your Medic weapons can poison Zeds, doing damage over time
LvL 20 Coagulant Booster
- Healing your teammates increases their damage resistance by 10% for 5 sec. This can stack 3 times for a 30% damage resistance bonus.
LvL 20 Battle Surgeon
- Increase your damage with your Medic weapons by 20%.
LvL 25 Zed Time - Airborne Agent
- You release a healing gas from your location During Zed time, healing teammates close by.
LvL 25 Zed Time - Zedative
- Damaging Zeds during Zed time with Medic weapons will slow their movement speed by 30% and do massive amounts of poison damage.
Firebug
This is another perk that has been massively overhauled. the left side is all about direct damage and killing things faster while the right side is all about holding hordes back and keeping enemies on fire longer.
Perk rework
Passives Skills
- 0.8% increased Perk weapon damage per level (max 20%)
- 0.8% faster reload for firebug wep (max 20%)
- 30% resistance to fire, additional 2% resistance per level (max 80%)
- 25% resistance to personal fire damage, additional 3% resistance per level (Max 100%)
- 10% more starting ammo for every 5 levels (max 50%)
Level 5 Bring the Heat
- Increase the damage you inflict with fire weapons by 35% more damage
Level 5 High Capacity Fuel Tank
- Increase the fuel tank and ammo capacity for your Firebug weapons by 100%.
LvL 10 Barbecue
- Your Firebug weapons’ burn effect lingers 2.5x longer, inflicting more damage over the extended duration.
LvL 10 Ground Fire
- When you shoot the floor, the ground fire does massive more damage and reduces Zed movement speeds by 30%.
LvL 15 Napalm
- Zeds that are burning will set other Zeds on fire when they make contact with them, burn effect lingers 2.5x longer
LvL 15 Zed Firebomb
- Any Zed you kill with fire has a 20% chance to explode, causing damage to and knocking down nearby Zeds
LvL 20 Heat Wave
- Enemies struck at point blank range with Fire will stumble back.
LvL 20 Firestorm
- Increase the range of your Firebug weapons.
LvL 25 Zed Time - Pyromaniac
- During Zed time you attack with Firebug weapons in close to real time and never run out of flame
LvL 25 Zed Time - Inferno
- During Zed time the movement speed of any Zeds hit with fire is reduced 30% and those Zeds suffer 50% more damage
Support
For the longest time high level players have felt that support wasn't were it should be, we've received lots of great feedback on the perk from our forums and this is what the rework looks like. The left side of the tree is all about crowd control while the right is about direct damage and dealing massive damage to a single target.
Perk rework
Passives Skills
- 2% increase in ammo per level (Max 50%)
- 3% increase in welding speed per level (Max 75%)
- 1% increase in shotgun damage every level (max 25%)
- 25% increase in shotgun penetration every level (max 625%)
- Every 5 levels get one extra weight block to carry more weapons
- Fix destroyed doors
- Once per wave players can get ammo from you
Level 5 High Capacity Mags
- Increase the magazine capacity of your Support weapons by 50%.
Level 5 Tactical Reload
- You reload Support weapons faster and look more elite while you're at it.
LvL 10 Fortitude
- Increase your total Health by 50%.
LvL 10 Salvo
- Increase the damage of your Support weapons by 30%. .
LvL 15 Armor Piercing Shot
- Greatly increase the penetration of your Support weapons.
LvL 15 Tight Choke
- Decrease in the shot spread of your Support weapons by 50%
LvL 20 Resupply Pack
- Your teammates can get 30% of their ammo and 20% of their armor restored by interacting with you once per wave. You also can carry 20% more ammo for yourself
LvL 20 Concussion Rounds
- Increase stumble power for all Support weapons by 150%.
LvL 25 Zed Time – Penetrator
- During Zed time, your Support weapons penetrate through any targets they hit.
LvL 25 Zed Time – Barrage
- During Zed time, your Support weapons shoot in near real-time
Sharpshooter
The following skills weren't picked very much so we've buffed the following skills.
Perk Changes
LvL10 Stability
- Increase your damage by 30%, your movement speed by 50%, and your reload speed by 20% while crouching and using Sharpshooter weapons.
LvL15 Rack em Up
- Each consecutive headshot with a Sharpshooter weapon increases your damage by 10%, up to a maximum of 50%
- When you miss a head shot the bonus is no longer lost. It's on a 2 sec timer now, so as long as you get another head shot every 2 seconds, it will keep going up to a max of 50%
LvL25 Assassin
- Any head shots with Sharpshooter weapons have a 5% chance to trigger Zed time. During Zed time, increase head shot damage with Sharpshooter weapons by 35%