DeadPlayer123;n2265225 said:Obs: I am game desiner, your comment is just stupid. There is a reason why almost everybody thinks kf1 is still better then kf2, and everybody that played a lot kf1 still play it even having kf2, the reason is that kf1 is an good game, kf2 is not yet, hopefully TW will figure out what to do to make this game epic, but so far, some decisions are just wrong.
His comment is rather differentiated than stupid imo, which is something I can't claim for your blant generalization of what "most" people like or don't like. A game designer? Really?
DeadPlayer123;n2265225 said:To to put it simple awsner, if the medic is afk of waiting too long to heal team, it should change to another class since this team dont really need an medic. Its an fact that most teams dont need medic, some dont need bezerkes, some dont need demolitions etc. An good team is made by the composition, an team with 3 medics for example is just doomed to louse. Strategy should be an important component in kf2 as it is in kf1.
I agree that medic should switch perk or load out when there is nothing to heal. Luckily, they're looking to evolve the perk into a useful supporter outside of the scope of other's mistakes. That's easily the most important change in this beta imo.
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