WWAUT - Heading Into 2016 With Tripwire

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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
As we here at Tripwire return back to the office after spending time with our families, friends and other loved ones we are gearing up for what should be a very exciting year. This past week (and the first few days of next week) we are setting into motion our plans for the upcoming year.

First let us lay down some ground rules. Like always everything we talk about is subject to change at any time, suddenly and with no warning. Focuses can shift and priorities change so we can react to what we feel is best for our fans and our games. With that out of the way, here we go!

We wrapped up last year with the
 

DirtySpartan

FNG / Fresh Meat
Aug 15, 2012
924
4
0
Netherlands
I'm glad to hear you'll be implementing balance updates and I'm really eager to see what prototypes you came up with. I recall skyrim devs doing something similar and the results were amazing (albeit most weren't implemented, which I hope will be different with KF2.)
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
I'm glad to hear you'll be implementing balance updates and I'm really eager to see what prototypes you came up with. I recall skyrim devs doing something similar and the results were amazing (albeit most weren't implemented, which I hope will be different with KF2.)

We actually just got out of that presentation and there were some really awesome things!
 

Sk1n-Walk3r

FNG / Fresh Meat
Mar 26, 2013
212
2
0
Valhalla
Hope you all had some good holidays.
When you say you hope to play with us how would that work?
You're gonna post now & then some server ips and whoever is quick enough can join you?

Im also happy to see those non plan ideas of the team.
Is it possible to show us most of the Ideas even when they dont make it into development? I'm pretty sure people like to know what you guys got going on in your heads. :D :D
 

Lieutenant Skittles

FNG / Fresh Meat
Aug 4, 2014
291
1
0
It's nice to see you guys implementing frequent balance patches, that's really good to see. I myself was kind of peeved seeing an issue that would go unfixed for several months, so good to know you guys are doing better!
 

TransfoCrent

FNG / Fresh Meat
Apr 7, 2013
18
1
0
Something else that happened in late December, as developers headed home for the holidays, is that we challenged them to come up with wild interesting ideas (that were not in our plans) and go forth and build prototypes. Later today we will be presenting those projects internally and several may be selected for further development and incorporation to the main game or released as mods.

Damn this is a really good idea, can't wait to see what kind of stuff comes from this!
 

BBgun

FNG / Fresh Meat
Sep 14, 2015
23
0
0
Can't wait for the balance changes, they are sorely needed. Twin Fangs anyone? Glad to see new ideas are being encouraged as well.

Would like some clarification on the drop rate as well for in game loot. Would really appreciate a page showing all available drops.

I think the smaller in-between updates will go a long way to keeping people busy in between large updates also. Heading for orbit? Moonbase Beta?
 

Sk1n-Walk3r

FNG / Fresh Meat
Mar 26, 2013
212
2
0
Valhalla
Also what about "The Pit" thing we've seen in the PS4 trailer?
u006z5d.png
 

RGB

Member
Aug 20, 2014
48
1
8
Looking forward to hearing more about rs2!
 
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imnrk

Active member
Jul 9, 2015
702
95
28
Are you guys still planning on adding crawlers on walls? I was hoping to have that in the last update.
 

xmrmeow

Active member
Mar 23, 2015
1,005
7
38
Sounds awesome; I'd love to try out some good new content that feels more like "new kf2 stuff" and not "getting back stuff from kf1", as well as a few waves of balance for all this content. Gunslinger was a good piece of new content, but I'm interested as to what other new stuff will come to the game besides just perks.
We got most of the pieces of the "Awesome and Balanced KF2" puzzle, we just gotta jumble them up a bit and see what fits best where, cause right now the mechanics feel rather jumbled in the wrong direction.

TWI should consider a RO2 weapon pack for kf2 later down the line. Since they're the same engine it should be pretty simple, or at least simpler.
 
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FoolishNinja

FNG / Fresh Meat
Apr 19, 2015
1,149
18
0
Good to hear about balancing!
Any news about upcoming content (sidegrade weapons, zeds, maps etc.)?
And what about FleX?
Thank you a lot Yoshiro!
 

Duelist

FNG / Fresh Meat
Oct 20, 2015
408
0
0
Oooo I hope some of the prototypes are related to the mysterious Electric Weapons tab or the "Pit"...

But even if it is not related to those two things I am still intrigued by what you have thought up whilst drunk on the eggnog and having consumed near lethal doses of food during the holidays.
 

YtsorF

Member
Nov 23, 2015
101
2
18
Nowhere
Whatever that ''Pit'' thing, is, I hope it gets into the final game. It needs to be big, nasty and be a SOB to kill. Make it a 50/50 chance of spawning instead of a scrake just like the bosses are now. It would be sick. KILL IT WITH FIRE.
 

jd641

Active member
Aug 29, 2010
683
65
28
USA
I'm hoping that you'll add some female playable characters, right now it's 1 woman and 12 men as selectable player characters. That's really, really sad.