Blocking and parrying concerns
Blocking and parrying concerns
I like most of the changes so far but I'm concerned about having skills that rely on parrying. Last I checked parrying was very supceptable to latency and often out right didn't work for off-host players. Has this been addressed? Also I hope the bloat resistance reaches useful levels like my much beloved KF1 zerker and not something meh like 25% resistance.
Blocking and parrying concerns
I like most of the changes so far but I'm concerned about having skills that rely on parrying. Last I checked parrying was very supceptable to latency and often out right didn't work for off-host players. Has this been addressed? Also I hope the bloat resistance reaches useful levels like my much beloved KF1 zerker and not something meh like 25% resistance.