WWAUT - Conducting the Killing Orchestra

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M1_Account

FNG / Fresh Meat
Apr 29, 2015
85
0
0
Well I think it just depends on whether it gets implemented the way they're trying to. Ideally, I assume, it would still let you die but would just keep entirely unreasonable things like FP mobs from happening.

Thanks for your response, but I'm not sure you understand my point.
I'm not saying that I think the game will literally make the players invulnerable.
It will (I assume) just make things a little easier. Like you said, as an example, prevent FP mobs from happenning.

That's what I don't want. If the game is designed to let something as challenging as being rushed by double FPs happen, then I want it to happen whether I performed well the previous wave or not.
When I select "Hell on Earth", I want the game to give me its maximum difficulty all the time.

One of the most major things I love about KF1 and 2 is that performance earlier in the game can have a snowball effect, and result in a wipe later in the game (or, more optimistically, a clutch moment).
 

Mr. Someguy

FNG / Fresh Meat
Sep 16, 2011
245
0
0
mX50B.png



Huh?
 

WelshJester

Member
Jan 9, 2014
140
5
18
Ah an A.I director like in L4D, nice to see this being implemented.. I actually suggested such a thing a couple of times here before :)
 

jd641

Active member
Aug 29, 2010
683
65
28
USA
I hope this director thing is optional, me and my friends have moved on from Suicidal and are attempting to get used to HOE and I like the fact that it's constantly a challenge. I don't want it to go easy on me because we're struggling, that's not going to help us get better at surviving HOE.
 

Shining Wolf

FNG / Fresh Meat
Dec 13, 2011
878
5
0
I don't really see what the purpose of asking if a person has used a perk leveling map is in regards to the responses, but whatever.
Continued to improve AI code to help prevent
 
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pie1055

Active member
Jul 6, 2011
499
68
28
Bedlam
One thing I wasn't able to express in the poll is the underwhelming number of Clots. There are plenty of Cysts and Slashers, but I rarely see Clots.
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,068
0
0
Over here, no not there, here.
Thanks for your response, but I'm not sure you understand my point.
I'm not saying that I think the game will literally make the players invulnerable.
It will (I assume) just make things a little easier. Like you said, as an example, prevent FP mobs from happenning.

That's what I don't want. If the game is designed to let something as challenging as being rushed by double FPs happen, then I want it to happen whether I performed well the previous wave or not.
When I select "Hell on Earth", I want the game to give me its maximum difficulty all the time.

One of the most major things I love about KF1 and 2 is that performance earlier in the game can have a snowball effect, and result in a wipe later in the game (or, more optimistically, a clutch moment).
I think the problem is that I didn't get what the Conductor was supposed to do. I figured it monitored/prevented those stupid things that are just not fair like having 3-4+ FPs spawned at once. Reading back over the OP again I see your concern, though I'm still curious how that would effect gameplay.
 
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WelshJester

Member
Jan 9, 2014
140
5
18
I think the boss path finding needs work as well, I've seen it be too exploitable when it would always follow the same path from running players. That bit needs to be less brainless (predictable) and more thoughtful.

Other than that I'd say Patriarch needs a bit of a buff and Hans melee attack speed/damage cut down a bit.
 

Johnny Darko

FNG / Fresh Meat
Aug 7, 2010
254
13
0
Good to see that we're finally going to be seeing some balance changes soon! Excited as to what the conductor system will end up like eventually too. The use of a survey to gather opinions is much appreciated!
 

Epoxidation

FNG / Fresh Meat
Feb 7, 2013
9
0
0
I just want gunslinger to drop both weapons on death, its impossible to die as gunslinger and keep playing gunslinger.
 

oldmidget

FNG / Fresh Meat
May 8, 2015
1,506
92
0
I think it would've been better to ask the player what difficulty they mainly play on and how many hours they've spent on it compared to their regular hours. That way, when they check "yes" to using a perk leveling map it can differentiate between the people with skill and knowledge over the people who don't know crap about the game. For example: 800 hours played on HoE but 900 overall will probably have more experience over a person with 10 hours on HoE and 40 overall. Just a random example to show my point.

random examples can show just about any point really.
 

silverlighted

FNG / Fresh Meat
Apr 19, 2013
881
10
0
At first glance, the AI director thing sounds awesome.

But then, the old-school gamer side of me becomes a bit irritated by such a thing.

Obviously there is randomization in the game concerning what zeds spawn and where, but a big thing for me with PvE games is that I'm trying my best to overcome a particular established challenge. I must adapt to said challenge if it's too hard for me. I'm not sure I like the idea of the challenge reducing itself if I'm getting my *** kicked.