I will also say we don't have numbers for passives. First thing I noticed about it is all the demo damage seems to come from passives, besides alternate ways to attack like trapdoors or martyrdom.
With the inclusion of offperk weapon damage too, it seems to me demo might get what he needs passively and the skill trees are more about utility - Seems different but remember that a demolitions expert has plenty of ways to cause chaos. C4, trapdoors, martyrdom and contact grenades, I am rather excited for it. One thing I always thought demo was missing were ways to utilise explosives like this.
It's like an engineer being associated with sentry guns, the title means so much more! I feel the same way with most explosives expert classes in games, it can be so much more than putting damage downrange.
With the inclusion of offperk weapon damage too, it seems to me demo might get what he needs passively and the skill trees are more about utility - Seems different but remember that a demolitions expert has plenty of ways to cause chaos. C4, trapdoors, martyrdom and contact grenades, I am rather excited for it. One thing I always thought demo was missing were ways to utilise explosives like this.
It's like an engineer being associated with sentry guns, the title means so much more! I feel the same way with most explosives expert classes in games, it can be so much more than putting damage downrange.