1. What's up with this issue about Grenade supplier? It's a fair point to discuss, yeah. But I mean...all because support has an objectively better ability, it doesn't mean that it means this ability is useless.
How many times have we seen posts/threads here talking about people who don't use supplier. And people who defend that practice? Not every support player you encounter is going to use supplier.
And on that note...we will have six classes, and we're going to ten eventually. There won't necessarily be a support player in every team. I know right now the meta is relying on the support to kill but then there's...
The support has a different decision. Which is why not everyone uses supplier to begin with. An extra mag of the most powerful weapon we have right now.
Here, the demo has to decide if he wants to give extra nades versus...proximity activation for the dynamite.
That's the comparison that deserves more examination imo, not comparison to a completely different class that may or may not even be relevant.
2. Tier 4: Off perk. This is really cool btw, and it really works well with the demo class I feel.
3. Tier 3: Siren Resistance. I really don't like this ability at all. But I don't really care for the other one either. So I guess they're kinda equivalent. Wait, I guess, the siren resistance is cool as like...an emergency thing. When I first read it, I imagined ppl intentionally throwing nades at sirens, but now it's more of, if I throw it at that crowd, and a hidden siren happens to scream. Maybe it'll still blow.