Some thoughts on the commando tree.
Backup:
Should the improved version apply to dual 9mm then I dare say our secondary will do as a makeshift bullpup, which will open up possibilities when not running 2 rifles(for say, the new demo grenade launcher as an offperk). Not useless as it so frequently gets called.
Leadership:
The thought behind this, a choice between team support skills, was spot on and reload speed is not too shabby, but I think a golden opportunity was missed by not making the new skill a "callout" version of the commando health bar spotting. For whatever zeds the commando sees, his teammates can see its health as well. This would be optimal in public games with limited communication and would really emphasize the commando's role as the eyes of the team. It would certainly be more in line with revealing stalkers.
Single fire vs Autofire:
Now usually I'm against plain damage upgrades. For example, I'd rather autofire reduced recoil/spread("spray" mode) while the single fire gave penetration("more bang for your buck" mode). But if you're going to have damage improvements based on firing mode then I'm glad they are on the same tier so it becomes a matter of preference.
Edit: It goes without saying that the 20% damage from autofire/single fire could simply be transferred as a perk passive under my suggestion.
Backup:
Should the improved version apply to dual 9mm then I dare say our secondary will do as a makeshift bullpup, which will open up possibilities when not running 2 rifles(for say, the new demo grenade launcher as an offperk). Not useless as it so frequently gets called.
Leadership:
The thought behind this, a choice between team support skills, was spot on and reload speed is not too shabby, but I think a golden opportunity was missed by not making the new skill a "callout" version of the commando health bar spotting. For whatever zeds the commando sees, his teammates can see its health as well. This would be optimal in public games with limited communication and would really emphasize the commando's role as the eyes of the team. It would certainly be more in line with revealing stalkers.
Single fire vs Autofire:
Now usually I'm against plain damage upgrades. For example, I'd rather autofire reduced recoil/spread("spray" mode) while the single fire gave penetration("more bang for your buck" mode). But if you're going to have damage improvements based on firing mode then I'm glad they are on the same tier so it becomes a matter of preference.
Edit: It goes without saying that the 20% damage from autofire/single fire could simply be transferred as a perk passive under my suggestion.
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