Level 20 Skills
- Single Fire skill has been moved here
So are there going to be any changes to it, either stat-wise or mechanic-wise?
By comparison 20% dmg increase over single shots just isn't as attractive as its counterpart. Perhaps add some view kick reduction in additional to its damage boosting part, or simply just more damage?
Also, I second that Impact is still a problematic perk skill because no Commando would ever want to just tickle a Zed with couple of shots and see if they can trigger that 35% chance, contrasting the situation they don't, weaker Zeds will just be killled right off in most of the time, resulting benefiting no one even if it did triggered.
Commando is an offensive perk by the nature of the weaponry this perk revolves around. It's specialized in rapidly picking off smaller, weaker targets in successive fashion, while holding some utility with the fault-tolerant trait found in its full-auto capability.
So in practice, it's a perk that will be laying down rapid fires to tackle multiple targets from close out to quite some distances away. Unlike Sharpshooters often set their mind on seeking the bigger game in further distance, or the Demo perk that will be seen preying for the moment of enemies are bunched up.
With all said, it renders this particular perk skill can hardly redeem its benefit due to the way it works; or to be more precise, the condition a Commando perk user will see it working is by against the method that this perk uses to make contribution.
In all honesty, I don't like this perk skill even at the moment I see it working because I know it's no difference than ruining the chance for the entire team to land headshots on that target. Kind of like the higher the difficulty goes the more more EMP-oriented Berserker perk will become in the current meta.
I suggest this perk skill change the way how it makes impact. In practice, I imagine something like knocking to cause affected target being slowed by 5% up to 20% as more damages are dealt, and whenever impact effect passes a threshold they will have a disruption which puts their action into a short minor stoppage (hiccup).