I feel like damage zones are unnecessary when we already have head/body health and explosive/firearm resistance. I like the sound effects though.
Dat microwave gun tho. It turned that clot into the Pillsbury Doughboy![]()
WebM doesn't work on mobile. Is there a gif of it anywhere?I am looking into the WebM issue.
Hmm...
So, regarding Commando, I like the changes that moved the skills up a level. Backup might be useful now that it has more damage to it. The level 15 skill that includes two skills that both help the team is cool too so you're obligated to help others.
However, what happened to the night vision? Is it passive now? That'd be cool
Regarding Berserker, is its skill tree still not yet finalized?
Everything looks perfect!
I was about to immediately buy KFCalamity but the Google play store indicates that my LG Nexus 5 is not compatible. How?
Right now Calamity will only run on tablets.
is there a chance that Calamity will be on iOS tablets soon?
However for this week I want to cover some recent changes to the game. Many of you will recall I previously touched on new audio for hitting zeds in the flesh, metal or mechanical pieces (such as Fleshpound chest, Husk backpack). This is a big step towards fully-implementing specific Resistances and Vulnerabilities in these zones for the Zeds. So, different areas on a zed can now be vulnerable or resistant to the particular weapons you are carrying (hint: shoot those mechanical zones for this first iteration of the system!) The goal here is to add more strategy and skill to your zed encounters, so be sure to let us know if you feel we are going the right direction with this!
That is not a 7inch tablet. Right now Calamity will only run on tablets. We did not feel the UI/UX was fun to use on smaller screens.
It is something we are looking into.
Also, the cyst explosion is just ridiculous (in the good way). I agree with Patros, want to see how it works on a bloat...![]()