WWAUT - Are You Ready To Beta?

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poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
To my knowledge we will be hosting the beta servers so we can do deep monitoring of them (we are looking for crashes and other problems that can happen).

The biggest problem that will happen is raged community by inability of finding a suitable server to play on.

But seriously, why can't you do both: deep monitoring your hosted servers and allow community-hosted server. And we'll in turn provide you with server logs and any other information that you'll need.
 

Ryno5660

FNG / Fresh Meat
Jul 11, 2009
1,955
7
0
Norfolk, UK
Where's the Deep Monitoring in that? That'd just be a release.

I guess TWI wasn't going to do this initially but everyone screamed and hollered. They are going to give us an opportunity to see/play new content before they feel it's ready, keep in mind TWI want to release stuff when it's solid so I can see why they wouldn't be the happiest bunnies about it. No need to keep pushing them to give us even more, they're already doing us a favour essentially.
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,042
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As long as there's enough servers (deman) accross multiple continents (latency) I don't mind that.
 

FoolishNinja

FNG / Fresh Meat
Apr 19, 2015
1,149
18
0
its better to release it as official, than on beta thing.

another question: when we download the beta update, do i have to redownload it again, when it gets released or do i have to download it again for the official kf2 thing?
 

Krozu

FNG / Fresh Meat
May 12, 2014
35
0
0
Patience is a virtue. Just wait until they actually release the final build. Waiting another week(or two?) won't kill ya'll.
 

UltraJake

Active member
Dec 8, 2014
1,071
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36
Florida
Cool for me since I already own Chivalry, and the fact that there's a cross-promotional character is fine. I am a bit worried about the sword itself however. We'll have to see the final stats before any final judgements are made but like everyone else I'm worried that (even if it's not of the highest tier) it'll fit into certain weapon builds due to it's stats and/or it's weight that people will otherwise not have access too.

However, I think it's also worth noting that Chivalry is a fairly popular game (even moreso due to this promotion) so it's not far-fetched to expect that at least 1 in 6 people on a server will own the game. Definitely a good move to allow server-wide weapon purchase.
 

Ryno5660

FNG / Fresh Meat
Jul 11, 2009
1,955
7
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Norfolk, UK
It's like zed-time skills. Doesn't seem practical on the face of it, but when yoi take a step back and think about it, have you ever played a match that didn't have zed time in it?
 

LumberJacques

FNG / Fresh Meat
May 22, 2015
58
0
0
Thanks for the info. Will be nice to be able to try some new stuff!

Although:

[...] so I am pleased to announce the After Action Report (AAR for short) is also coming to the game with this update. It will list out your top weapons, where you have gained experience, and who has done best in the server [...]

I am really saddened to see that you will be ranking players on each server. What train of thought did the devs follow when arriving at the conclusion that this was a good idea? There were threads about such a system, and most users seemed pretty unanimous on the point that no statistics in such a statistics system should be able to be interpreted as representing individual player skill. Most of the arguments were centered on the fact that in a co-op game, players co-operating should not be pitted against their teammates in any way. I must say, I really am disappointed in this aspect of the upcoming update.
All else seems interesting. I just wish you could come up with a way to provide fun and interesting statistics without creating potential conflicts with the cooperative aspect of the game.
 

HunBonus

FNG / Fresh Meat
Dec 1, 2014
426
12
0
I'm fine with player stats, I just wish the amount of health healed will be tracked. Because that really outweighs low kills.
 

CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
I am really saddened to see that you will be ranking players on each server. What train of thought did the devs follow when arriving at the conclusion that this was a good idea? There were threads about such a system, and most users seemed pretty unanimous on the point that no statistics in such a statistics system should be able to be interpreted as representing individual player skill. Most of the arguments were centered on the fact that in a co-op game, players co-operating should not be pitted against their teammates in any way. I must say, I really am disappointed in this aspect of the upcoming update.
All else seems interesting. I just wish you could come up with a way to provide fun and interesting statistics without creating potential conflicts with the cooperative aspect of the game.

I'm normally pretty critical of competitive elements butting into co-op, but I think this sort of thing puts the "friendly" in "friendly competition".

It can also be informative; if you're playing a perk that is mainly suited to killing trash zeds, and someone else massively out-scores you in the total kills department, you'll think, "Hey it looks like that guy has this role covered. Maybe I should change perks and play a role we don't have?" Also I would imagine it will make people mindful of cooperative habits, like if there's a stat for money shared, you might get self-conscious about being stingy, or if there's a stat for number of ammo boxes / weapons picked up, you might realize that you haven't been sharing enough with others.... or identify other people who aren't being team-players, and quietly decide not to play with those people in the future. :p


However, I do hope we'll see some kind of game feature to reward keeping your teammates alive, in the future... otherwise we might see a trend of over-competitive gamer-dudes hiding behind their teammates and letting them die on purpose, just so they can kite waves solo and then brag about how many more kills they're getting. That was a common enough occurrence in Mass Effect 3 Multiplayer.
 

Rocker Fox

FNG / Fresh Meat
Sep 13, 2011
670
7
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Canadia
However, I do hope we'll see some kind of game feature to reward keeping your teammates alive, in the future... otherwise we might see a trend of over-competitive gamer-dudes hiding behind their teammates and letting them die on purpose, just so they can kite waves solo and then brag about how many more kills they're getting. That was a common enough occurrence in Mass Effect 3 Multiplayer.

That's pretty easy, just apply the zerker bonus idea on a smaller scale. You get a small xp bonus (say maybe 2-4xp per kill vs the 10 or so for zerker) within a 5m radius and keep track of it in the end score. If your clearing a ton of zeds off a teammate then it will show. The demo may get the most kills but if you spent all match keeping the crawlers, stalkers and clots off of him then it will show in number of assists. Mind you at that point you can run into a firebug just bathing his teammates in fire but really, it's a firebug. If that isn't happening then something is wrong.
 

M34T-B4G_441

FNG / Fresh Meat
Aug 25, 2014
122
6
0
The fire is good for you! Good for your health!
Hypothermia is a serious threat to your health, the cold might cause you to shiver, which might cause you to accidentally squeeze the trigger and shoot your teammate, Firebug is just trying to keep you warm and cozy!
 

LumberJacques

FNG / Fresh Meat
May 22, 2015
58
0
0
Thanks for contributing with your thoughts. Most of what you are saying I agree with. Stats you suggest, like dish shared, ammo picked up are great. What I do not thinks is constructive statistics is a hard number value on "skill". Comparative statistics on "who did best" cannot be objective in this game, therefore, there is no real meaning to including such a statistic. You can put a number value on how much a heal or kill is worth, but for the sake of survival, the worth of a heal and a kill are very different in different situations.
Moreover, and this is a purely subjective opinion, I think it is a boring and very bland statistic. To me, it is very uninteresting.


I'm normally pretty critical of competitive elements butting into co-op, but I think this sort of thing puts the "friendly" in "friendly competition".

It can also be informative; if you're playing a perk that is mainly suited to killing trash zeds, and someone else massively out-scores you in the total kills department, you'll think, "Hey it looks like that guy has this role covered. Maybe I should change perks and play a role we don't have?" Also I would imagine it will make people mindful of cooperative habits, like if there's a stat for money shared, you might get self-conscious about being stingy, or if there's a stat for number of ammo boxes / weapons picked up, you might realize that you haven't been sharing enough with others.... or identify other people who aren't being team-players, and quietly decide not to play with those people in the future. :p


However, I do hope we'll see some kind of game feature to reward keeping your teammates alive, in the future... otherwise we might see a trend of over-competitive gamer-dudes hiding behind their teammates and letting them die on purpose, just so they can kite waves solo and then brag about how many more kills they're getting. That was a common enough occurrence in Mass Effect 3 Multiplayer.
 

DBShinigami

FNG / Fresh Meat
Apr 1, 2015
471
1
0
The only thing I'd find interesting would be some stats regarding :
- Number of HP healed,
- Number of damage done to : scrake/fleshpound/hans (and other bosses).

For me, it's just a way to know if I'm actually healing as I should or dealing damage as I should. And maybe identify if someone is not helping with scrake/fleshpound when he should because of his perk.

I do not really care about number of ammo box/cash shared. We all end up with a lot of cash available and with no real use in the later wave anyway.
 

CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
I suppose they could always make it so you can toggle on/off each individual tracked stat for display?

That would allow them to offer as many trackable statistics as possible, while allowing you to prevent clutter if you only care about seeing a few specific things.

Of course, if you don't like the statistics because you don't want other people judging you / taking them too seriously and getting on other people about their play-style / performance, I guess hiding them from yourself wouldn't help... hmm..

Server-host option to disable stat tracking altogether?
 

Vi-Pe

Member
Mar 26, 2011
570
10
18
Finland
I suppose they could always make it so you can toggle on/off each individual tracked stat for display?

That would allow them to offer as many trackable statistics as possible, while allowing you to prevent clutter if you only care about seeing a few specific things.

Of course, if you don't like the statistics because you don't want other people judging you / taking them too seriously and getting on other people about their play-style / performance, I guess hiding them from yourself wouldn't help... hmm..

Server-host option to disable stat tracking altogether?
This is getting ridiculous... Stats are fine, if you feel bad about how badly you performed just try to learn and get better at the game!
 

Rocker Fox

FNG / Fresh Meat
Sep 13, 2011
670
7
0
Canadia
This is getting ridiculous... Stats are fine, if you feel bad about how badly you performed just try to learn and get better at the game!

To be honest though coming from some games (world of tanks, League, Heroes of the storm and even dirty bomb a bit) i have seen people act like total and complete assholes when stats get involved. Especially in world of tanks, that entire game's community is obsessed with stats and nothing else. If your stats are not up to scratch then you will get **** on. Stats have become such a problem in that game that a lot of the players have called to have stats to be hidden from public view or even removed altogether.

Not saying stats makes people assholes but if someone already has a chip on their shoulder it can give people ammunition to be a real jerk. Doubt it would happen in Killing Floor 2 since after a fair share of modded servers with a stat function in the first game many people didn't care at all. I can see where the concern comes from though, some people get really high and mighty when fake internet points are involved (look at forums rep for example).
 
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Killerz34

FNG / Fresh Meat
Aug 4, 2015
24
0
0
start date of beta?

start date of beta?

hello all! anyone know when the opt in beta starts? want to get my hands on the demo man! will it be likly today or tommrow? or more likly friday with an dev update? :)