WTF? Game running actually smooth now!

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stray cat

FNG / Fresh Meat
Sep 2, 2011
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Just started the beta, joined the one server that appeared, a TWI one 0/64. When joining, I can not select any teams, only flying around works.

But here is the weird thing:

The game is running effing smooth!
I get 35 fps on Barracks from the default camera angle overlooking the map (near soviet start) which was 10 fps or so. And fps stay at 45 or so at the ground. And when looking straight up or down, it goes up to 99 fps and stays locked there (was never above 20). Also in the menu screen, right after booting the game, it gets somethign around 220 fps, whereas before this beta, it oscillated between 50-130 fps. Texture pop in gone, although I am playing on normal occlusion settings too.

Now I am not sure wether this is only because it is on an empty server. But everything points to the game finally running as it is supposed to.

My specs:
AMD Dual 2.6
4GB RAM
GF 465 GTX 1GB
Vista 32
All settings medium high, 1280 rez, with AA off. Sound settings on high 32 channels.
 

stray cat

FNG / Fresh Meat
Sep 2, 2011
137
152
0
Anything above 25-30 fps is smooth. And for my aging PC, a jump from average 15 to average 45 basically means the game runs properly.
The difference between 40 and 85 fps is superficial and only relevant if you have a very strong rig and feel it is underutilized. Because without frame rate counters, you will not see the difference between 30 and 60.
Just to clarify again, you will not be able to physically see any difference in fps once its above 30 or so
 

THD

FNG / Fresh Meat
Dec 25, 2006
189
135
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Anything above 25-30 fps is smooth. And for my aging PC, a jump from average 15 to average 45 basically means the game runs properly.
The difference between 40 and 85 fps is superficial and only relevant if you have a very strong rig and feel it is underutilized. Because without frame rate counters, you will not see the difference between 30 and 60.
Just to clarify again, you will not be able to physically see any difference in fps once its above 30 or so
Utterly wrong, and it has been said a million times why, so doing it once more is unnecessary (other than pointing out that it is wrong). The curious may use the search function though.
 

stray cat

FNG / Fresh Meat
Sep 2, 2011
137
152
0
No, you are wrong. For a game to appear smooth, all that is needed is the GFX card to shovel 30 frames per second onto the monitor. That is why for example many games use frame rate limiters locked at 32 fps. Because more is not needed. And if the game takes a performance hit, strong hardware simply keeps shoveling harder to maintain the FPS. YOu do not need to render 60fps in "reserve" for that as some people assume.
The only thing you can actually "feel" during a performance hit is load stutter which you notice in your controls and not in your FPS
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
Do I wish I was pushing a constant 60+ fps? Sure! But I am perfectly happy if I can run decent high settings and just stay over 30 fps (without a drop below that) I am happy enough on my older computer. If the fps doesn't stutter below 30, I don't notice any difference unless I'm looking at the fps counter.
 

THD

FNG / Fresh Meat
Dec 25, 2006
189
135
0
No, you are wrong. For a game to appear smooth, all that is needed is the GFX card to shovel 30 frames per second onto the monitor. That is why for example many games use frame rate limiters locked at 32 fps. Because more is not needed. And if the game takes a performance hit, strong hardware simply keeps shoveling harder to maintain the FPS. YOu do not need to render 60fps in "reserve" for that as some people assume.
The only thing you can actually "feel" during a performance hit is load stutter which you notice in your controls and not in your FPS
I was going to leave this thread and its clueless starter alone, but as the thread is quite useless anyway, there is no harm in derailing it, right?

I wonder where people like you come from. For starters if you cannot see the difference between 30 and 60 fps in a game, you need your eyes checked. Beyond 60 fps it becomes harder to see, but still very possible to feel by control-to-feedback delay.

Anyway, since you don't appear to be very gifted, the best way to explain is by a visual example. A picture says more than a thousand words and all that.

(in case you are having difficult time figuring out what to do now, which wouldn't surprise me, you need to click once with you left mouse button on the words "a visual example", to come to the example, because that is a link :))

After you've watched the pretty pictures, come back and report if you can see the difference between 30 and 60.
 

stray cat

FNG / Fresh Meat
Sep 2, 2011
137
152
0
I wonder where people like you come from. For starters if you cannot see the difference between 30 and 60 fps in a game, you need your eyes checked. Beyond 60 fps it becomes harder to see, but still very possible to feel by control-to-feedback delay.

Exactly what I was saying. You can feel drops in fps which are actually performance drops which lead to delays in input. Means you feel a delay in input which is caused by performance drop and of which FPS count is just a number. But you can not visually detect an fps drop as long as its above ~30
 

THD

FNG / Fresh Meat
Dec 25, 2006
189
135
0
Exactly what I was saying. You can feel drops in fps which are actually performance drops which lead to delays in input. Means you feel a delay in input which is caused by performance drop and of which FPS count is just a number. But I can not visually detect an fps drop as long as its above ~30
fixed.

Also, you completely misunderstood what I meant in my post.
 
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snoob

FNG / Fresh Meat
Sep 20, 2011
9
2
0
condescending and unhelpful. Closed and water has been spread amongst the useless flames.

Get some coffee in ya. Mornin'

I hope to participate in the beta. that is all.

(not really closed, but the point is - your perpetuating the wrong image here.)
 

Sufyan

FNG / Fresh Meat
Sep 15, 2011
301
270
0
Sweden
I am with THD on this one. While our eyes have a rather low "refresh rate" when we observe the 3d space around us, this does not apply when we are looking at 2d surfaces like a video screen. Below 60 you can actually see the screen refreshing slowly, and you can spot fluctuations.

Try moving your hand in front of your face. You can do it rather slow, but in most light conditions it will appear to move a bit choppy, not at all fluid and crisp. If you follow your hand with your focused vision it looks a bit smoother, but if you look anywhere else the hand is a swirling mess. I guess maybe this has something to do with our focal point being adjusted to whatever object we are observing, at the detriment to anything that is outside the focal range. Try looking at your hand while having the 30 and 60fps examples moving in the background. Suddenly they both appear to update at the same rate, but when you focus on the screen the difference between the two is huge.

When we are looking at a screen of some sort our vision is fairly stationary. The eyes do not need to work as hard and your brain does not need to process a whole lot of visual information and make it digestible to you. To make things easier, video screens provide ample light on their own as well. The screen is always in focus (unless we swivel our heads around for whatever reason), our vision remains calibrated to take in the rather limited visual information provided. It is an unchanging view that does not need a lot of interpretation, no balance, no light level correction.

Unless your senses are impaired, it is possible to get maximum "performance" out of our eyes and brains watching a 2D screen. Colours projected on a 2D screen can be seen as more fluid than the much more visually intense movements in the physical world. It is so significant that fluctuations between 30 and 60 frames per second are clearly noticeable. Our ability to observe the difference affects our ability to react to it.

In some games I don't mind low FPS. ARMA2 is not a very intense game, I'm fine with 25-30fps. RO2 however is a brutally intense game. If I'm swinging a rifle around and my screen is providing 60 new frames of visual information per second I am at an advantage over one that hovers around 30.
 

Richey79

FNG / Fresh Meat
Dec 13, 2009
512
202
0
People's perception of anywhere between 30 and 100 fps differs.

Out of ten people, 4 might be happy with 30 and not perceive any difference going higher. 4 much prefer having 60 to make a game look smooth and 'lifelike'. 2 will be able to perceive the difference between 80 and 100 fps.

You can argue 'til you're blue in the face, but there's no way for you to get inside the other guy's head to see what he sees.
 

stray cat

FNG / Fresh Meat
Sep 2, 2011
137
152
0
Can we skip the babble about smoothness of FPS? I started this topic to report that the performance appears to be fixed now, however on the official server I can not join any teams and I get timeout errrors.
 

samthegreat4

FNG / Fresh Meat
Aug 21, 2011
39
10
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Sir Roderick

FNG / Fresh Meat
Apr 19, 2011
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Belgium, Limburg

samthegreat4

FNG / Fresh Meat
Aug 21, 2011
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Gonna have to get used to it, I've been learning to ignore bullcrap ever since I started talking. And even more so now I'm studying Chemistry...you would not believe some of the misconceptions I deal with on a daily basis.

Good link btw.
Hehe, I guess I'll indeed have to learn to cope with it. But things are often much more complicated than people believe they are.

By the way: why do you have Belgium as your country and Limburg as the province. Not a proud Southern-Dutchman :p ?
Maastricht University maybe?
EDIT:
Ah, UHasselt, ok.
 
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