Wounds should have a larger impact on gameplay

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skullman86

FNG / Fresh Meat
Aug 7, 2011
284
69
0
I've been screwing around lately in-game trying to get injured, and I cant see the difference between being fresh and being shot. Is this a bug, or is it intentional? Because I don't really see the point of having a human skeleton on the HUD if it isn't going function like one would expect.

I'm not a realism freak or anything, but the wound mechanic was one of, if not the best feature in RO1, and I think the effects need to be ramped up a little. Wounds should be noticeable, and the effects should vary based on the areas of impact to make the game interesting.

Torso - lower stamina (halved?) + slower regeneration
Below the waist - slower running speed
Arms - more sway + slower bolt cycle (based on which arm is hit) and reload

You shouldn't need new third person animations for any of the effects either, just make it so the player feels like he's been shot; it would add a ton of depth to the gameplay.



Another thing that I've noticed is explosive damage doesn't register on the skeleton. I hear my character whining about injuries long after I've felt the blast from some grenades, but there is no other indication that I have taken damage. I did some tests with the engineer class and it seems that I am, in fact, being injured because I can survive 1 satchel or 2 grenade blasts, but anything after that (from the same range) kills me.

Something to show explosive damage would be nice; maybe a yellowish color around the skeletal structure to indicate shrapnel wounds or shell shock.
 

InsaneOne

FNG / Fresh Meat
Sep 3, 2011
9
1
0
Just an idea for leg wounds, they would slow regular movement, but you'd still sprint at the same speed (with a penalty to max stamina) but every few steps your vision would be blurred from pain via depth of field change or something.
 

GeneralGinger

FNG / Fresh Meat
Jun 14, 2011
172
24
0
Isnt it enough haveing your character whine and complain and give away your posison enough? =)

Just an idea for leg wounds, they would slow regular movement, but you'd still sprint at the same speed (with a penalty to max stamina) but every few steps your vision would be blurred from pain via depth of field change or something.
both of these combined would be awesome.
 

Flanker15

FNG / Fresh Meat
Jul 18, 2006
260
17
0
Yeah these sound good, you don't live long enough usually for it to be a nuisance and when you do survive it just makes it into "my epic RO war story".
 
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private_douglas

FNG / Fresh Meat
Aug 30, 2011
83
18
0
www.heroesofstalingrad.com
I was thinking it would be cool if you dropped immediately to prone when you got shot in the leg. Maybe you can get up after that and walk slower (which actually I think I've noticed my character walking slower after bandaging a wound).
 

Gniltag

FNG / Fresh Meat
Aug 31, 2011
7
0
0
+1 Agree

I was thinking it would be cool if you dropped immediately to prone when you got shot in the leg.
i think dh had that and yes would be awesome!

and also they should add the weapon drop thing again when u get shot in the hand u drop ur current weapon! its actually very realistic like that