I'm bringing up the idea of dressing wounds in RO2 again, because of the conversations we've been having about teamwork, and about things like resupplying ammo to MGs in other threads. It's got me thinking.
First, I'm hoping this wasn't already brought up previously when we learned about the plans of having players patch up their own wounds in RO2 (with debates about the time required to do it being the hot topic mostly). What I'd like to see, is to require teamates to do the medical dressings for wounded players instead. As a current example, this is done in BFBC2, in an overly dramatic way by having the Medic/MG class able to revive downed teamates with defibrillator paddles. I know, it's hokey as heck, and I'll give ya'll that, but the interesting thing is it promotes teamplay. I bet I've died half a dozen times after being revived in BC2, because I've been so preoccupied with thanking the teamate who revived me (it's a pretty cool thing when a teamate actually helps another). On the flip side, it's a b**ch seeing some player you just shot down revived, and having two active enemies now returning fire at you from a position you thought you had covered.
Again, the actual act of reviving in BC2 is gamey and overdone, but the effect of caring for a teamate, and of making that teamate combat effective once again is not. There's going to be wound-dressing in RO2, but I could see requiring a teamate to apply "the bandage" being a realistic alternative and an opportunity to interject some positive teamwork into the game. I'm sure there's probably going to be wounded soldier animation in RO2, and probably appropriate audio "moans & groans" to go along with it, so seeing downed teamates on the battlefield who need help could be something easily identified in the heat of the action. Having wounded calling out for help might in fact add a lot of tension and immersion to our RO2 battlefield experience too!
Anyway, this is something that could create an incentive for some real teamwork possibilites, and might prove to be a realistic enhancement to the gameplay at the same time.
First, I'm hoping this wasn't already brought up previously when we learned about the plans of having players patch up their own wounds in RO2 (with debates about the time required to do it being the hot topic mostly). What I'd like to see, is to require teamates to do the medical dressings for wounded players instead. As a current example, this is done in BFBC2, in an overly dramatic way by having the Medic/MG class able to revive downed teamates with defibrillator paddles. I know, it's hokey as heck, and I'll give ya'll that, but the interesting thing is it promotes teamplay. I bet I've died half a dozen times after being revived in BC2, because I've been so preoccupied with thanking the teamate who revived me (it's a pretty cool thing when a teamate actually helps another). On the flip side, it's a b**ch seeing some player you just shot down revived, and having two active enemies now returning fire at you from a position you thought you had covered.
Again, the actual act of reviving in BC2 is gamey and overdone, but the effect of caring for a teamate, and of making that teamate combat effective once again is not. There's going to be wound-dressing in RO2, but I could see requiring a teamate to apply "the bandage" being a realistic alternative and an opportunity to interject some positive teamwork into the game. I'm sure there's probably going to be wounded soldier animation in RO2, and probably appropriate audio "moans & groans" to go along with it, so seeing downed teamates on the battlefield who need help could be something easily identified in the heat of the action. Having wounded calling out for help might in fact add a lot of tension and immersion to our RO2 battlefield experience too!
Anyway, this is something that could create an incentive for some real teamwork possibilites, and might prove to be a realistic enhancement to the gameplay at the same time.
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