Wound dressing revisit (sorta)

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FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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I'm bringing up the idea of dressing wounds in RO2 again, because of the conversations we've been having about teamwork, and about things like resupplying ammo to MGs in other threads. It's got me thinking.

First, I'm hoping this wasn't already brought up previously when we learned about the plans of having players patch up their own wounds in RO2 (with debates about the time required to do it being the hot topic mostly). What I'd like to see, is to require teamates to do the medical dressings for wounded players instead. As a current example, this is done in BFBC2, in an overly dramatic way by having the Medic/MG class able to revive downed teamates with defibrillator paddles. I know, it's hokey as heck, and I'll give ya'll that, but the interesting thing is it promotes teamplay. I bet I've died half a dozen times after being revived in BC2, because I've been so preoccupied with thanking the teamate who revived me (it's a pretty cool thing when a teamate actually helps another). On the flip side, it's a b**ch seeing some player you just shot down revived, and having two active enemies now returning fire at you from a position you thought you had covered.

Again, the actual act of reviving in BC2 is gamey and overdone, but the effect of caring for a teamate, and of making that teamate combat effective once again is not. There's going to be wound-dressing in RO2, but I could see requiring a teamate to apply "the bandage" being a realistic alternative and an opportunity to interject some positive teamwork into the game. I'm sure there's probably going to be wounded soldier animation in RO2, and probably appropriate audio "moans & groans" to go along with it, so seeing downed teamates on the battlefield who need help could be something easily identified in the heat of the action. Having wounded calling out for help might in fact add a lot of tension and immersion to our RO2 battlefield experience too!

Anyway, this is something that could create an incentive for some real teamwork possibilites, and might prove to be a realistic enhancement to the gameplay at the same time.
 
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Nicholas

FNG / Fresh Meat
Sep 16, 2010
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Great idea, you should still be able to heal yourself too, but maybe just make it take longer.

Maybe if a soldier is seriously wounded there should be an option to carry him to a safer spot to heal him, rather than try to do it in the open, (not a full revival, like if he got shot in the head or something)
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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Right, at that "bleed-out" level of incapacitation (and pending death).

Somewhere in Stalingrad

It's another moonless night, and the sergeant has sent you back to grab as much Maxim ammo as you can carry. You set off stumbling over the rubble, cursing again and again as you slip from one shell hole to another. Rounding into the next block you hear the enemy begin another assault on your platoon's strongpoint. Suddenly a parachute flare pierces the blackness and you stop dead in your tracks, shuddering for a moment as a figure stands at the wall in front of you - sniffing off your fear you realize it's your own shadow.

Loaded down with ammo boxes like a Russian pony, you pick your way back towards the redoubt listening to the struggle ahead, wondering if you can make out the Maxim barking forth its stacatto of death. Just then a weezing noise catches your ear, then a weak voice calls out "Comrade, help me". Knowing your friends might barely be holding out, is there time to help this stricken creature laying at your feet? "Please comrade, I have a bandage in my pocket, it's my leg." Cussing to yourself, it takes only a moment to stop the man's bleeding, and even in the darkness you swear you can see color returning to his face. "I've got to go" you wisper, off you set out again with your ammo. If you can get back in time, maybe you will save more lives tonight.
 

[TW]Wilsonam

VP, Tripwire Int.
Oct 17, 2005
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The point of allowing bandaging is for soldiers to be able to treat those (relatively) light wounds that won't immediately incapacitate, but can be handled by stopping the bleeding. Otherwise you'll lose a lot of blood and potentially pass out. Anything more serious (requiring a second person or trained medic) we aren't really interested in, in RO2...
 

Zennousha

FNG / Fresh Meat
Mar 1, 2006
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I certainly agree with the teamplay aspects. I myself wanted to see a similar idea with ammunition sharing for soldiers outfitted with the same weapon or ammo type rather than just 30 soldiers spam clicking the poor MG on spawn. Bandaging minor wounds yourself I could live with. However as an added bonus I'd like to see that if you're bleeding out and someone else bandages you before you completely black out, you remain alive (though significantly weaker). I can understand where TWI makes their stance on these things though. After all, combat ineffective = dead in that retrospect.
 

RedGuardist

FNG / Fresh Meat
Jun 14, 2006
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Anything more serious (requiring a second person or trained medic) we aren't really interested in, in RO2...

Good to hear. This is the only sound way to go, unless TWI would aim to a game called RO2: Heroes of the Field Hospital. Which might actually be very interesting experience...
 

VariousNames

FNG / Fresh Meat
Aug 6, 2009
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Anything more serious (requiring a second person or trained medic) we aren't really interested in, in RO2...

I understand your position, but...

for your consideration, Project Reality BF2 mod has an interesting implementation of a field medic job. Each player carries limited field dressings, but for more significant wounds, you have to hold still and have a field medic patch you up. It's actually pretty engrossing, as stupid as it sounds. It's very intense trying to locate and sync up with a medic while you're bleeding to death.
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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Bleed-out has always sounded pretty dramatic to me, so I guess it's an idea of perception here. I can see self-bandaging light wounds, like bullet grazes (?). I was shot in the hand when I was in the 6th grade, and although a traumatic injury requring seven stitches to seal, I was not going to bleed-out, nor did I pass out.

Anyway as Alan says, it's not an idea they're interested in.
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
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Bleed-out has always sounded pretty dramatic to me, so I guess it's an idea of perception here. I can see self-bandaging light wounds, like bullet grazes (?). I was shot in the hand when I was in the 6th grade, and although a traumatic injury requring seven stitches to seal, I was not going to bleed-out, nor did I pass out.

Anyway as Alan says, it's not an idea they're interested in.

How were you shot in the hand?
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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Accidentally. The round hit at an angle, tearing between two fingers where they extend from the palm, and then bounced off the bone of the second finger.

I was lucky that my hand was open at the time of impact.
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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Yeah, and that requires a pressure bandage or tourniquet, and would take time to apply by yourself (if possible).

I think we can agree that the game mechanic is abstracted for playability.
 

roeland666

FNG / Fresh Meat
Sep 17, 2010
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Netherlands
i really like the idea of seeing band aid around a non fatal wound of a soldier. if you are hit in the leg and you use your band aid youll see him doing his band aid around his leg in 1 animation. its doesn't have to take verry long but just to see him doing his band aid around his wound would be cool. it would be cool if other soldiers can see the band aid around the wound of the soldier. if somebody is hit in the leg you'll see band aid around his leg. maybe it would be cool if you are hit in your leg you cant run aslong as somebody who is not hit in the leg and you walk a bit slower then somebody who is not hit in the leg. same with arms. if you are hit in the arm, zoom in and your weapons moves a bit more around then a soldier who is not hit in the arm not really more but just a bit would be cool to see. sorry if somethings are not right but my english writing is not that good yet.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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I like bandaging and stuff for the abstraction that allows a bigger punishment for getting non fatally hit.

Currently when getting hit you have hardly any effect, if there would be a severe effect people would just suicide.

By giving people a means to fix themselves up they are less likely to commit suicide and allows for more permanent issues when hit in the leg or arm till he patches himself up.

Its not realistic perhaps but its more realistic than the case 0 scenario. Although personally I'd love it even more if there were actual medics in the game.

Medics were shot on first sight on the eastern front and that is exactly what happens in all games as well. Because of this medics did not wear big red crosses etc either which makes them actually better for a game yet again.

But having a dedicated bandaging (not magical reviving needle) class to actually stop heavy bleeding could actually add to the teamwork of the game.
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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Zets, my idea involved any soldier who could assist a wounded comrade on the battlefield.

Btw, I guess the next question about worn bandages would be how many you could collect?
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
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I know you meant any soldier, but personally i just like specialized classes for certain tasks. Gives more diversity.

A soldier should be able to perform minor tasks in addition to their job, specialization is for insects.
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
589
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For the forum's history fans (and because it's my thread). :D

From the chapter My First Wound, pages 48-49 of Red Sniper on the Eastern Front, The Memoirs Of Joseph Pilyushin:

Kruglov was running in front of the company with a pistol in his hand. To the left and right, a loud 'Ura!' rang out.

At this climax of the fighting, I suddenly felt as if I'd been scalded with boiling water and I tumbled to the ground. In my battle frenzy I immediately jumped back up and ran another 100 metres or so, and then felt a burning pain in my leg. I suddenly felt nauseous and became weak. I swore loudly, sat down, and automatically began running my hand over my left leg. I felt a sharp shell splinter, still hot to the touch, sticking out of my shin. I tried to pull it out, but the fragment was firmly embedded in the bone. Not far away, I saw a deep shell hole, still smoking from the shell explosion that had created it. I slithered over to it on my belly and slid to the bottom of it. My vision began to grow dark. I took a few gulps of water from my canteen.

'Why have you taken shelter here?'

I looked up: an unfamiliar soldier was standing on the edge of the crater.

'They've hit me in the leg, the vermin.'

The soldier shouted for a medic, and then ran on. Soon an older medic leaped into the crater. Glancing at my wound, he quickly cut the leg of my boot with a knife and vigorously plucked the fragment from my shin. I saw stars from the pain. With skilled hands, the medic bandaged my wound and told me, 'Rest a bit, buddy, and then make your way back to a medical tent.'